Please put all the Y-8 bugs in this thread and hopefully we can get some fixes in the works. I have found a slew of them directly and indirectly related to the Y-8.
1. no loot box on the Y-8. Space mining randomly sticks asteroid chunks in your inventory for texture kits. On a POB this needs to go into a loot box, this ship needs a loot box.
2. Item count is bugged. After dropping 1 item it tells me the ship is full and canot place anything else in there. Upon picking that item up I still get the message and can no longer place any item on the ship. This counts against my 2 POB's so I should be able to store the 100 items that the yt1300 or other POB's get.
3. any and all weapons, mining lasers, and tractor beams mounted in slot 2 (cockpit , pilot controlled, weapon) animate to the pilot but noone else. They do not drain capacitor and have no effect when shooting ships or asteroids. Tractor beam fails to tractor.
4. tractor beams mounted in the turrets do not rotate or move. This appears to not be limited to just the Y-8. I put this in a M22T krayt gunship turret and was still immobile. While entering the turret view of a tractor beam turret the field of view is static and does not reflect the environment. Its as if you are looking at a static JPG of a screenshot of space. You can also not zoom out to 3rd person when the tractor beam is in a turret slot. I really dont need the mining laser here because I can turn the ship easily enough to keep up with the larger chunks. Its the small pieces that need the quick response of a turret. Tractoring is roughly 100 units per small piece versus 10 by blowing it up. Please fix this ASAP.
5. Weapon slot 1 (lower turret) has an range of motion of 50degrees in the horizontal and 90 degrees in the vertical. This coupled with its rear/bottom mounted, rear facing status makes it unusable for much of anything at the moment.
6. at full throttle running the booster the joystick seems to respond in the opposite direction.. pulling to the left actually moves it to the right.. this stops doing this once the booster runs dry
based on the bad coordinated placement of the 2 turrets it appears the ideal loadout of the Y-8 is to use the elite mining laser in slot2 as the asteroids dont manuever quickly, and as the chunks break down to tracterable bits, the 2 turrets work togeather to retrieve them utilizing the advantage of the quick pivoting the turret gives over a ships yawl and pitch. However, do to the aforementioned bugs this is virtually an impossible acheivement.
Message Edited by EEMAN on 05-09-2005 12:34 AM
Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy
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