Pilot Archive
Thread: Overload Chips....
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ronin-
Mon May 09, 2005 1:30 am
#1
Hey all, had a question about the Overload Four Chips. I'm about to hit master pilot tomorrow and I have collected every Overload Four chip from netural and imperial pilots, can't wait to plug em in my droid. Anyways the question is, can I use all of them at once or only 2 at a time? I have a friend who tried engine and weapons overload four on his B-Wing, they both worked. Then he tried capacitor overload and his ship disabled due to lack of reactor power. Curious, can you engage reactor overload four then engage everything else because your reactor is 4x better?
I need to know everything about these chips and how to use them to the full, so any reference or help would be awesome.
Peace.
jason67
Mon May 09, 2005 5:48 am
#3
If you've got hte power you can do it, but typically your better off running the tier 3 version, cept for reactor overload4.
Traire_Nox
Mon May 09, 2005 5:56 am
#4
level 4 commands will cause decay to components. Better to use level 3 commands. The only time I ever use level 4 commands is when im in Deep Space (free component repair when you die or hyper out).
ronin-
Mon May 09, 2005 8:21 am
#5
So, a reactor overload 4 with engine, weapons, and capacitor overload 3. sounds logical.
what if i'm in my a wing that doesn't require a reactor overload due to the small size in energy? i use a 12k reactor and only use 8k of all that juice. wanna know if i can use weapons, engine, and capacitor overload 4 without disabling and redeeding my ship.
AmishRevolutionary
Mon May 09, 2005 8:31 am
#6
there are also space considerations. all those chips at lvl 4 will not fit in either a droid or fc lvl three chips are better to use in my opinion regardless of where you are except for reactoroverload which I do normally run at lvl four. my normal program load is ro4, eo3, wo3 and co3 works beautifully
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