Pilot Archive
Thread: Easy tips to disable Red Tie vette
Page 1 of 1
Silverlink
Mon May 09, 2005 1:14 pm
#1
Here's how I did it:
Take out the fighters first and do not attack or bstrike the vette. Once fighters are cleared close in on the vette directly from behind. Seems to be a blind spot. Close within missle range, I used Mark III Proton Torps, and target the shields. Two missles each and the shields are down. Use guns to take out the engines and the vette is disabled and the internal capture process begins. Once the vette is captured it will have all its weps, the reactor and bridge still intact. The fighter waves that come in are pretty easy and are four awings at most. Fighters vary from tier 3 awings to a few tier 5 xwings I believe. Most are tier 4. Two gunboats jump in with two of the waves (only one gunboat at a time) are tier 3 and easily destroyed in one pass. The vette protects itself well and when mine jumped it had 6 guns left and 83% on its reactor.
Easily soloable. Only problems I saw are that player rebs can attack the vette after its been captured and they can damage it. Fortunatetly both that attacked were killed by the vettebefore they did too much damage.They were not overt and I could not attack them. Second problem is that the AI in space seems to be very buggy latetly. Fighters are making crazy tangential turns and jumping around. Hope this gets addressed soon because it is quite a pain. Lastly I recieved the heavy x-wing badge instead of the Red Tie badge as others have reported a similair problem. If you have any further questions let me know.
Good luck.
Page 1 of 1