Pilot Archive

Thread: Best way up the Pilot Skill Ladder?

Fixblur
Tue Apr 19, 2005 7:56 pm
#1

Im veteran SWG but new to JTL, which skills are most important to get first?

Please help me out!



Favorite SW Quote:
-You're not actually flying INTO an astroid field?
-They'd be crazy to follow us wouldn't they?
Loki_Ashaman
Tue Apr 19, 2005 8:12 pm
#2

Depends on which Faction, Tier, and Fighting Style. For Imperial I recommend ships first followed by equipment for the first two tiers.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Ducimus
Tue Apr 19, 2005 8:54 pm
#3

Assuming imperial pilot, my personal general rule of thumb is this:

- Have i used or have almost used up all the mass in my current ship?
* If yes, get ship cert first
* If no, get equipment cert first.

That said imperial ships are smaller in mass, and being new to JTL, you probably dont have the parts onhand to make the most of your mass just yet, so your probably better off with ships before equipment.

So, in your case id go
At teir 3:
Ship - > Equipment - > droid -> special tactics(IE, Bstrike).

Assuming you had more intimate knowledge with JTL and ship parts, and had some onhand:
Teir 3:
Equipment -> droid -> special tactics -> ship (yes, ive done teir 3 in a Tie/ln )


Teirs 1 and 2 doesnt really matter much in my opinion, any choice you make there is correctable as your not there very long, but teir 3 is a bit more cruicial. But your theme at teirs 1 and 2 is ship and equipment , the other two boxes are of no consequnce at that stage in the game.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
SheenaBrelya
Tue Apr 19, 2005 9:17 pm
#4

If you are a Freelancer, though, you should get your first couple skills pretty quickly and pick up both the Tier 1 ship and equipment boxes and upgrade to a Duneliz with Cert 3 and lower gear. The decision about whether or not to upgrade your ship or equipment chassis first is less important, as your Duneliz should serve you well throughout the path (even if you also choose to outfit a Kimo, Ixy, or Rihk).

As a Rebel, the Y-Wing is a brick, but it gets more mass than you can shake a stick at as a Tier 2 pilot. An option here is to stick with the Z95 for a little while longer and then move into a Longprobe when you hit 2/1/1/1. My only other note would be a preference of Cert 8 equipment before the A-Wing, as the X should still be doing well (and the A is more of a Master/Ace toy anyway).

Shona
Fixblur
Wed Apr 20, 2005 7:31 am
#5

Thanks for all the advice guys, honest. While I got ya here, some other things im confused about...

I am a crafter by trade, so Im really excited about JTL cause I can learn a combat skill for free and blow stuff up every once in a while like a normal person lol.


I am Imperial and have been playing a year maybe? I got all the vet rewards. Can you use things like the anti decay reward on ship items at all do you know?


As far as skills I worked last night and now im IMP PILOT 1:1:1:0. It seems that going accross the board is better in this skill choice rather than in crafting I often complete just one collumn then move to the next making large items the first column allows for more xp. Here it seems you need more of a balance?


Anyway.


I built a Tie chassis for my next ship up from the trainer, but Im trying to find components for it. I figured out you got to go to the chassis dealer to get the chassis from your inventory to your data pad but when I go to work on it and select the items at a starport (still in swgmode at the spaceship terminal) I getgear in the load collum but then cannot enable the actual load button for some reason, not sure what im doing wrong there.


Not to sound like a noob but I think its killer you can design your own ships, Im working on shipwright too so I can make my own.


Any other comments for a beginner on best ways to level the profession are most welcome, again thanks!




Favorite SW Quote:
-You're not actually flying INTO an astroid field?
-They'd be crazy to follow us wouldn't they?
SheenaBrelya
Wed Apr 20, 2005 7:45 am
#6


Can you use things like the anti decay reward on ship items at all do you know?

The best explanation I've received about ADK's is that you can use them on anything you can Insure - you can't Insure ships parts, so no ADK.

As far as skills I worked last night and now im IMP PILOT 1:1:1:0. It seems that going accross the board is better in this skill choice rather than in crafting I often complete just one collumn then move to the next making large items the first column allows for more xp. Here it seems you need more of a balance?

This is actually forced on you. As you go through Pilot Trainers, each one will only train you in one 'row' of skills (or will only train a second row after you complete the first). It does keep your abilities progessing at a more balanced rate, but there can some advantage in which skill in a row you choose first.

I get gear in the load collum but then cannot enable the actual load button for some reason, not sure what im doing wrong there.

I'm not sure if you are customizing a Prototype ship of outfitting a new chassis, but either way all parts loading and unloading is done through the Manage screen. Once you decide what you want to put in the slot, try double-clicking it to move it into the ship.

Not to sound like a noob but I think its killer you can design your own ships

That's ok. We do, too.

Shona

Message Edited by SheenaBrelya on 04-20-2005 10:46 AM

bmeenan
Wed Apr 20, 2005 8:53 am
#7

One of the greatest things about the Pilot professions is that everything is very much story-driven. The biggest advice I'd offer is to just kick back and enjoy yourself as you become a pilot. You'll be sent on missions that have specific purpose and are designed to increase in difficulity as you hone your piloting skills.

Everything you need to start is given to you (the starter ship). As you gain skills and go up in the pilot tree, there's tons of advanced subjects and areas of piloting that you can dive in on. But more then anything, it's just about having a good time and learning when you first start.

As a side, to me ... the three Ls of piloting are:

1. Learn to fly
2. Learn to use droid programs.
3. Learn about reverse engineering.

Just focus on the first one for now. It'll be obvious to you when you're ready to move forward.

/salute




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Fixblur
Thu Apr 21, 2005 1:03 am
#8

Thanks folksappreciate the help, I got addicted and got my first tier so far, I am also 2 teirs done with shipwright which goes fast if you have the cash to buy the resources (and I did up till now lol).


Anyway someone said the three Ls included reverse engineering, if you are a shipwright can you generally design better items yourself or does reverse engeneering really give you good stuff?

I was a master weaponsmith and most of that genosian crap was way overrated, people would try to sell me sword cores they looted when I could make one 10 times better just with my skills. My question is should I just make my own stuff and sell the loot or is it worth it to hang on to it?




Favorite SW Quote:
-You're not actually flying INTO an astroid field?
-They'd be crazy to follow us wouldn't they?
hase2
Thu Apr 21, 2005 7:36 am
#9

Reverse Engineering is comparable to slicing equipment. but much more predictable.


every loot item has a reverse engineering level (normally the same as the certification level).

when you reverse engineer items you combine the items you engineer taking the best stat of all items and glue them together.

after that a small bonus is applied to the whole process.


you can only combine items of the same RE (reverse engineering) Level. the amount of items you need to combine equals the RE lvl.


so to RE a lvl 4 capacitor you need 4 RE lvl4 capacitors.

choosing the right equipment can make some real uber parts.


say you find a capacitor with a high recharge rate and low energy storage and one with low recharge and high storage.

combining them gives you a high recharge high storage capacitor.


you can see the potential here.



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