Pilot Archive
Thread: RSF Tier 4 exit mission bug?
Q'Taji Lonestar
Gorath
I remember this mission well, RSF was my first pilot squad ![]()
Your escort wont engage unless they are hit by the enemy.... if you fly at the black sun through your escort the shots directed at you will alsohit your escort and get them to engage with you.
Hope this helps and good luck pilot ![]()
All things considered, you CAN skip it (by just going straight to your factional Master mission-giver), you just miss out on getting the Haor-Chall post-nerf L8, which can be a nice RE piece with a QID for armor/hp.
Message Edited by KaylBreinhar on 09-11-2005 06:27 AM
KaylBreinhar wrote:
This is a real b**** of a mission, especially solo as a 4444 in a large-footprint ship, even a Bel-22.
All things considered, you CAN skip it (by just going straight to your factional Master mission-giver), you just miss out on getting the Haor-Chall post-nerf L8, which can be a nice RE piece with a QID for armor/hp.
Message Edited by KaylBreinhar on 09-11-200506:27 AM
Besides the escort not helping noticably, there is another apparent bug, at the moment...
The enemy gunboats are invulnerable. Hit one with a concussion missle III, pour on fire from three level 8 guns till destroyed (me, that is), and his shield is still at 100%.
Mission is just impossible, for a solo, right now, and if the gunboats ARE invulnerable, impossible for a group too. Unless you only have to kill the fighters, and not the gunboats.
I soloed it once (took one hell of a beating) and did it another time with a friend. As another poster before me pointed out, it is absolutely necessary that you make sure your support craft get hit. (Which IMO is a bug that needs to be corrected ASAP) All RSF missions seem to have that particular bug though. :-(
As for the invulnerable gunships, I think I know what happened to you. The gunships in that missions seem to have some odd hitboxes. I had that happen to me as well. I broke off and attacked from another angle. That way I was able to damage the gunships.
And make sure that you have the fastest engine in your ship that you can squeeze in. That way you can make strafing runs that hopefully take you out of range before taking too many hits. (A little luck does help big time here). Take out the fighters first, the the gunboats. That way you don't have to worry about constant missile fire.
This tactic at least worked for me. Hope this helps.