Pilot Archive

Thread: smuggle space concept from devs

werehere
Fri Sep 16, 2005 7:15 pm
#1

in concept things devs put up


Ships like the Sorosuub Luxury yacht would now be able to hold larger groups for social gatherings (IE parties). Ships like the YT-1300, which are more combat oriented, would still require that a passenger be in the same group as the pilot to enter a station or manage a turret. However, they would still be able to have non-grouped members roaming the corridors.


  • To tie the passengers together, we could automatically create a new chat tab that would add all of that ship's passengers to the chat.
  • A command that would allow the owner of the ship to kick player's from the ship would also need to be added.
  • A list interface allowing the player to select all invitees from the people in the room around them might also be needed.
  • This would have to be limited to 30 or fewer players.

  • need a smuggler to do
  • BuzzBot
    Fri Sep 16, 2005 10:11 pm
    #2

    This is a nice start, but what about smuggling illegal items? Like sliced weapons/slicing components? What aout smuggling spices?



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    Erahth
    Sat Sep 17, 2005 4:19 am
    #3



    werehere wrote:
    in concept things devs put up
    Ships like the Sorosuub Luxury yacht would now be able to hold larger groups for social gatherings (IE parties). Ships like the YT-1300, which are more combat oriented, would still require that a passenger be in the same group as the pilot to enter a station or manage a turret. However, they would still be able to have non-grouped members roaming the corridors.

  • To tie the passengers together, we could automatically create a new chat tab that would add all of that ship's passengers to the chat.
  • A command that would allow the owner of the ship to kick player's from the ship would also need to be added.
  • A list interface allowing the player to select all invitees from the people in the room around them might also be needed.
  • This would have to be limited to 30 or fewer players.
  • need a smuggler to do





  • I'm sorry...this strikes me as lame. Real lame. This is definatly not what I'd call "Smuggler Content" Why should it need a smuggler to get someone on board a ship, unless they weren't allowed to be there? Smugglers are just slicers/spicers/faction point buyers, and now they're going to be groupers. What's so smuggerlish about that?



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    quadpers0n
    Sat Sep 17, 2005 5:26 am
    #4


    edit:


    after reading the whole thread... i think this section doesn't work taken out of context. i think it's more intended to list the benefits/consequences/current restrictionsof the change to allow smugglers to beable to form large groups. i think they cover the smuggling part pretty darn well in the section above it and it sounds kind of cool.


    Message Edited by quadpers0n on 09-17-200509:37 AM

    Message Edited by quadpers0n on 09-17-2005 09:38 AM



    -meeuki


    lumpini
    CommTampers
    Sat Sep 17, 2005 10:24 am
    #5

    I saw that thread more as a two part post, one involving smuggling, and a separate one for group dynamics.




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