Pilot Archive
Thread: Any movement on current bug(WO 3 & 4)?
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Slysix
Tue Jun 21, 2005 9:51 pm
#1
Just wondering if there is any movement on the current known bugs such as the faulty Weapon Overloads?
Thunderbyte
Tue Jun 21, 2005 10:18 pm
#2
/waves hand...there is nothing wrong with weapon overload 3...this is not the nerf you are looking for...move along.....
KaylBreinhar
Tue Jun 21, 2005 10:20 pm
#3
Hearts'll be breakin' all over the worl' tha night WO3 gets its due.
SheenaBrelya
Tue Jun 21, 2005 11:00 pm
#4
Oh, I'll love it. I'll praise the patch that fixes WO3. It'll hurt, but it'll be a gooooooood kind of pain, and the galaxy will be better for it. Let it come, let it come, let it come.
Shona
Shona
KaylBreinhar
Wed Jun 22, 2005 1:15 am
#6
Washell wrote:
8 more days till summer holiday. Right now cranking on reports to turn in, classes to finish and such. So, in 8 days, I'm going to kick your butt in my grievous. Whether it's the l6/l8 or l7/l8 combo
Looking forward to it - haven't gone up against any of the 600/600/300s yet, and my record against A-Wing-ish vessels is about 75/25 win/loss.
tokeway
Wed Jun 22, 2005 5:40 am
#7
if you can hit a wings like that, then the greivous/jsf will be no match for ya. most pilots are loading them up with fast tier 4 engines which is a blast doing 2000+ with boosters, but terrible for combat. throw ya a RE'd level6 engine in there and you can fly circles around them. that should give ya 82.2 speed with 70+ p/y/r. who wins in dogfighting? the fastest or more manuverable?
WornTraveler
Wed Jun 22, 2005 8:04 am
#8
Heh, I already use cap and reactor overloads so I guess it wont affect me much. Yay for Freelancers using stolen Imperial technology!
Attacca
Wed Jun 22, 2005 8:16 am
#9
Naw, too many candle hotfixes to be pushed out first.
I'm so irked with bugs in this game right now. I have a petition sitting in the que even now to get a pilot badge before I can move on. WO3 at this point is like....a....warm, snuggly teddy bear! Yeah, that's it, an old friend! Don't take away the one bug that works in my favor. ![]()
Now if they'd fix freakin' Deep Space, turret bugs, lag, and the new chat issues....respec bugs....lack of medals when you ace....deed issues with the new ships...then they can look at something like WO3.
Washell
Wed Jun 22, 2005 12:06 pm
#10
Weapon overload is supposed to increase damage, drain and energy/shot. WO 1,2 and 4 are working as intended.
WO3 increases damage but decreases drain and energy/shot. This allows the use of small lvl 1 reactors and lvl 2/4 caps saving mass and keeps the cap energy full so cap to shield shunt is greatly increased in effectiveness.
The day this is fixed, a lot of people will have to learn to fight again and either re-equip their ships or start using other droid programs, lower level or programs like weapon tuning.
WO3 increases damage but decreases drain and energy/shot. This allows the use of small lvl 1 reactors and lvl 2/4 caps saving mass and keeps the cap energy full so cap to shield shunt is greatly increased in effectiveness.
The day this is fixed, a lot of people will have to learn to fight again and either re-equip their ships or start using other droid programs, lower level or programs like weapon tuning.
Ducimus
Wed Jun 22, 2005 12:33 pm
#11
Honestly i think all that will happen in some ppls respects is they'll have to start aiming better to make their shots count. Otherwise they expend too much capacitor energy and not have enough to shunt. No energy to shunt.. better be good at evading or be real fast to get out of dodge 
I dont think it will effect the standard L1 reactor and L2 cap much. I mean, personnaly if it got that bad, id just run RO4 and fry L1 reactors from now until kingdom come. They're cheap to produce. The mass savings is worth it.
I dont think it will effect the standard L1 reactor and L2 cap much. I mean, personnaly if it got that bad, id just run RO4 and fry L1 reactors from now until kingdom come. They're cheap to produce. The mass savings is worth it.
Message Edited by Ducimus on 06-22-2005 12:34 AM
KaylBreinhar
Wed Jun 22, 2005 12:49 pm
#12
Washell wrote:
Weapon overload is supposed to increase damage, drain and energy/shot. WO 1,2 and 4 are working as intended.
WO3 increases damage but decreases drain and energy/shot. This allows the use of small lvl 1 reactors and lvl 2/4 caps saving mass and keeps the cap energy full so cap to shield shunt is greatly increased in effectiveness.
The day this is fixed, a lot of people will have to learn to fight again and either re-equip their ships or start using other droid programs, lower level or programs like weapon tuning.
Which is primarily why I'm going to great lengths to make a GREAT L7 weapon RE to go with my current L8 main.
If I'm going to lose WO3 eventually, I still want to have a nice spread at my disposal.
Washell can attest to the efficacy of my current L8/L6 combo.
Washell
Wed Jun 22, 2005 12:52 pm
#13
8 more days till summer holiday. Right now cranking on reports to turn in, classes to finish and such. So, in 8 days, I'm going to kick your butt in my grievous. Whether it's the l6/l8 or l7/l8 combo
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