Pilot Archive

Thread: Flying with a friend in the same ship XP for both? Is it possible

xDiggerx
Tue Jun 07, 2005 9:10 am
#1

Ok, some of the challenging space missions via Wookie World quests have my low level guild pilots struggling to survive. Bottom line is, even with assitance in space, their ships are so low level that they take one or two hits and then they are toast.


So, can you take someone up with you in a two seater ship, have it trigger their mission, and then do the mission with them basically as a passenger in your ship? Has anyone done this?


If so, which Imp available ships allows a secondary rider? I know the Decimator, but I doubt some of these missions can be done in that boat. Is it the Aggressor that allows a rear gunner? Is this still bugged or can someone actually flying into space with me and work a rear gun?


Thanks for any input. Just trying to help members of my guild get through some tougher space missions (they really have no interest in become upper scale pilots).





xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
EyeDye_SWG
Tue Jun 07, 2005 9:18 am
#2

I believe the xp is divided up between the ppl on the ship.



"The only thing necessary for the triumph of evil is for good men to do nothing"
...Edmund Burke
KhoevenNalarDre
Tue Jun 07, 2005 9:20 am
#3

Bomber, Oppressor, and Decimator our your imp multi-passenger options



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MrHawat
Tue Jun 07, 2005 9:37 am
#4


Each get normal experience for the kill. My alt is 4444 Freelance. The only ship he has is the free beginner ship. If you are only going to take 1 at a time the Krayt is a good choice. I am Master Freelance and get the same prestige xp as he gets pilot xp. I tested it some time ago by killing a few alone and noting the xp and then with my alt in the turret and the xp was the same.
xDiggerx
Tue Jun 07, 2005 10:28 am
#5

Is it the Oppressor or the Aggressor that allows a 2nd gunner?


Also, I am not so worried about xp as I am getting the missions done for these folks. Will them as a passenger trigger the mission? I just want them to get a mission success.


Also, I forgot about the TIE Bomber. That allows a2nd gunner? Anyone recall the MASS on that thing? I know it is a big lumbering beast but I might be able to armor it up enough and bring some missles, etc.... thenbe patient enough to work through all these waves of fighters, etc.. and since it's not timed I am in no rush.


Just trying to figure out the options.


Reason I am asking on the Oppressor, Aggressor and Bomber is I am going to have to purchase one of these to try this (got rid of my old ones after hitting master) and I don't want to purchase the wrong one.


Thanks for additional help/clarification.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Dorjhe
Tue Jun 07, 2005 10:31 am
#6



The current multiplayer ships are

Rebel Y-wing NOT the Longprobe

Freelance M22-Krayt

Imperial Aggressor NOT the Oppressor or Tie Bomber

then

Freelance YT-1300

Rebel Nova Courier

Imperial Decimator

Rebel ground ARC-170 Thanks for the heads up I forgot this one

When I solo a Vette I get 43000 xp/prestige. in a krayt with a buddy I get 26k and change.

Message Edited by Dorjhe on 06-07-2005 10:35 AM

Message Edited by Dorjhe on 06-07-2005 10:43 AM

xDiggerx
Tue Jun 07, 2005 10:38 am
#7

Ahhh, thanks for clarifying. That is what I thought. The Aggressor at 120K mass can't really be loaded up with much. Either that or my stuff has WAY more mass than the rest of you.


I see other posts of folks loading uber Leve 10 weapons in pairs, big 2500+ shields, missle packs.....how the heck do you do that without 200+K of mass??


I will give the Aggressor approach a try tonight...see if I can even get one of my guildmates up flying with me. Does he have to be Imp pilot also? He is Freelance.....ugh, that might be another problem!


This is way too complicated!!







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
TomedNor
Tue Jun 07, 2005 10:38 am
#8



Dorjhe wrote:
The current multiplayer ships are
Rebel Y-wing NOT the Longprobe
Freelance M22-Krayt
Imperial Aggressor NOT the Oppressor or Tie Bomber
then
Freelance YT-1300
Rebel Nova Courier
Imperial Decimator
When I solo a Vette I get 43000 xp/prestige. in a krayt with a buddy I get 26k and change.

Message Edited by Dorjhe on 06-07-2005 10:35 AM





Add the ARC 170 to that list.... assuming one has done the quest and can get the deed to generate.....



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
Tarnak_Archvold
Tue Jun 07, 2005 10:38 am
#9

Get heavy TIE fighters for you low-tire guild members. And have them load them up with good RE components. Should make it easier for them to survive, and then you can do the real work.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Dorjhe
Tue Jun 07, 2005 10:45 am
#10

Yes the freelancer can man the turret in your Aggressor. Also note a rebel pilot could man your turret and blow up rebs in space. Kinda funny that way. As long as you don't declare it won't ruin his faction either. To make it simple the only restricted positions on multiplayer ships are Pilot and Ops. Any faction can man a turret for any other faction.
Tarnak_Archvold
Tue Jun 07, 2005 10:46 am
#11

Well since he is freelance, get him a heavy scyk.

As for the component uses. Re components have lower mass then crafted ones. A level 9-crafted gun can easily brake 35k. and the same with the others. You have to economic with the mass.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
MrHawat
Tue Jun 07, 2005 10:48 am
#12


Krayt has 210k of mass and anyone can use it. You can load it up pretty good if you get tight on mass, just put a level 1 weapon as gun 2, it it the turret gun. The second player really does not have to do any damage to get credit. The two player thing gets ifffy if you have to doc during the mission. Some times they get credit, some times they do not.
xDiggerx
Tue Jun 07, 2005 10:57 am
#13

As an Imp Ace I can fly a Krayt? I thought you had to be Freelance to fly it?


I understand the mass concept and dropping mass via RE'ing components. I was a shipwright early on and RE'd enough stuff to make my Firesprays. Problem is I am using RE'd stuff and I still have mass issues! lol, I guess my expectations are too high.


On the point of just getting my friends bigger ships........lol, I understand this. The whole point is they don't like space, don't want to ramp up pilot. They enjoy the ground game and are running ground missions in wookie land...only to be forced into space. Think about the alternative......your an Ace pilot and suddenly on a Space mission you have to land on a large vessel and go hand to hand with Level 80 NPC's. Many Ace's are not uber on the ground. It's the same kind of comparison. I enjoy the variety of having a space mission mixed in with my ground mission....but I am already Ace and enjoy flying. I can see where others who are ground based would be upset/disappointed with this approach.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
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