Pilot Archive
Thread: Side Strakes saved my ship
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Dinonio
Tue Jun 07, 2005 9:37 am
#1
ok, so maybe i shouldn't go that far with it - but here's the story:
I was out mining icy asteroid in the dathomir system. Nearby was a cluster of Deathmaker pirates (Tier 4), that would attack everytime i approached the asteroid. At first, i tried disabling them, but with only 1 real weapon in my rihxark new enemies would spawn by the time the fourth ship was disabled. So i ignored them, and just focused on mining - using capacitor to shield shunt to keep the damage down. Then the asteroid bandits spawned...
I didn't notice them at first, and by the time i did, my rear shields were down to about 5% and a missile was headingright for my exposed backside. i was a second too late on my shield shunt and the eject message appeared. Concerned, because i don't carry armor so that i can have better engines and weapons in my mining ship, I used IFF scramble and flew out of range to do a systems check. To my surprise, all systems were at 100%.
After I finished filling my cargo hold - i landed to unload my cargo. As I was getting ready to fly out of the Mining Outpost, I noticed my chassis modifications were at 0%, the chassis was at 83%, and all components were at 100%.
so here's the point of my story:
chassis mods get taken out first - that's about 80 points of damage diverted from other systems (this was known, i know)
chassis mod destruction will trigger eject - so don't get jumpy (any component reaching 0 causes eject option)
support your local shipwright - buy side strakes
Loki_Ashaman
Tue Jun 07, 2005 10:46 am
#2
Dinonio wrote:
support your local shipwright - buy side strakes
Support more customization: side strakes for more ships!
TIE Fighter (and Heavy) - we've seen pics, but these never got entered?
Krayt - I'd love to be able to load the Kimo's winglets
Others?
Olias_Focauld
Tue Jun 07, 2005 11:18 am
#3
I hope we eventually see chassis modifications for every ship, maybe even a few types for each.
And while we're on the subject, I wish they'd give shipwrights the ability to modify the appearance of those components that can have mutliple appearances, such as weapons, engines, boosters. Yes I know the first component in the RE tool determines the appearance of the final component, but they should either include something in the description (Engine, Style 1) or let you tweak this stuff outside of the RE process.
I don't know how much this matters to people, but I personally get finicky about such things on my ships.
Loki_Ashaman
Tue Jun 07, 2005 11:27 am
#4
I know where you're coming form Olias, the appearance of engines / boosters don't mean much to me as a Imperial pilot, but get really picky on my alts ship, I was using an inferior booster compared to what I could have for 2 months because of appearance. I've got Tomo's weapon effect guide stickied, and will not RE a weapon without consulting it, more often then not I spend half an hour searching the bazaar for the correct blaster effect. Be nice if that was on the equipment description.
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