Pilot Archive

Thread: Tie Aggressor Bugged?

Zarquonlal
Tue Jun 07, 2005 2:13 pm
#1

I tried using my Aggressor today and had no luck at all. The turret originally would not move, and when the gunner fired, it appeared to be firing forward. I redeeded the ship, and tried again, this time both guns linked to the turret.

Is anyone else experenceing this issue, or knows of a work around?



Zarquon'Lal - Master Marksmen, Pistoleer, Bounty Hunter and Pilot (Imperial)
Maudite - Master Shipwright, Weaponsmith.
Shop Endless - Ece: 3148, 3763 (ENE of Keren) <- Please offer winnings from auction to "Offers to Zarquon'Lal" at this location. Thanks


psikobunny
Tue Jun 07, 2005 2:36 pm
#2

It's a combination bug of the guns you are using, and the ship you're in. There used to be a nice sticky thread on it, but it seems Tomo let it go. (Tomo hope you or Monsofo delievered that info to the Devs)


Here's the deal on the bug:


Every ship has a display table that tells it how to display all the weapons. Certain ships, most commonly the Kimogila, Krayt, and TIE aggressor, have errors in that table that leave out certain guns. When those guns are used, the weapon does not appear graphically on the ship (hard to see in an Aggie, but if you know where to look you can check the Management window while still on the ground).


This invisible weapon will fire out of any active hardpoint, problem is, if the bugged gun is in a turret, the gunner has no ability to fire. I've actually had a Kimogila with 3 bugged guns at once on it, and when that happened, all 3 fired from a huge blob at the center of the ship heading forward in a megabeam.


So yes, technically your aggie is bugged, but the simple solution is to find two guns that display and work normally.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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