Pilot Archive

Thread: Just a thought about Heavy Fighter variants.

JanuHull
Tue Aug 16, 2005 8:10 am
#1

Why not lock the cert for the Heavy Variants behind a Master Pilot badge? Leave'em as Novice cert ships for returning masters, but prevent them from being used until you become a master of the appropriate faction.


No Heavy Z-95 till you have a Rebel Master badge, no Heavy TIE till you have an Imperial Master badge, no Heavy Scyk till you've got the Freelancer Master badge.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Lord_Raven
Tue Aug 16, 2005 8:38 am
#2

no



You cant take the sky from me!

Browen Whitefire
Ace Pilot
Attacca
Tue Aug 16, 2005 8:41 am
#3






Lord_Raven wrote:
no







What an in depth and helpful response! Well thought out! Well written! Bravo!


To Janu - it's a partial fix. I think part of the issue with said ships (at the end of the day I really don't care if new pilots are flying them) is that they share the same imbalance of high mass with insane manueverability as other JTL ships.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

S-1-l2-H-C
Tue Aug 16, 2005 8:47 am
#4

i dont really see a point to this. a new pilot wih a heavy and low lvl equipment certs isnt going to be any more powerful than he would in the low lvl ships.


for an imperial pilot, the extra mass isnt really needed since at tier1 20k isenough and at tier2 40k is overkill. freelance pilots get the dunelizard with twice the firepower of a heavy scyk. and rebels get the longprobe with double the weapon mounts also.


an imbalance only occurs when an ace throws in master level equipment and is using it as a novice. even then who cares how easy the heavies make grinding back up pilot agian. the devs dont need to be pouring work into balancing low lvl jtl pve, they need to add more high end content and changes to improve pvp.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Morathai
Tue Aug 16, 2005 8:49 am
#5

1. I dont see any problem the way it is.

2. I think we should instate a one nerf this thread per person on the front page.



(nn[[[[[[[[]nnWXgggggggggggggggggggg)

Elder Jedi Bria member of PoL
UmmonPrime
Tue Aug 16, 2005 9:21 am
#6

The only problem with the heavy variants is people like me. I am a SW/Pilot and I custom make all my parts. Since I have the heavy tie, I disregard anything that has to do with mass. This gives me some pretty damn nice parts for my level.


But, that really isn't a big enough problem to ban nonmaster novice pilots from using it. Granted my ship before the heavy was a skeleton of a ship, only usuing what I had to. I didn't have room for missles or a DI, but I still managed. The heavy variants just allow us to have a little more fun and use the nice parts we loot from space.


A crappy pilot is still going to die, not matter how good his tools are.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


R9D14
Tue Aug 16, 2005 9:49 am
#7

if you can afford a heavy variant when you start the game(presumably piloting too) you shouldn't have to wait.



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
FeedbackEcho
Tue Aug 16, 2005 10:01 am
#8

I think the whole point of the heavy variants was to encourage people that had mastered pilot to try another faction. As such, I think the idea of having to have a master badge to use them is a good idea, but I think a master badge in ANY faction should allow you to use the heavy ships in any other faction that you pick up. They won't really help you at Tier 1, but they make tier 2 and 3 much less annoying and if you have already spent the time learning to fly a slow bomber, I don't see why you need to do it again with another faction, unless you just like doing that, in which case, you wouldn't be using the heavy ships anyway.That's my opinion, I welcome yours.



Dareus Kai
Alliance Shield

"Dude, pretend I said something witty or profound here."
kakamar
Tue Aug 16, 2005 10:20 am
#9




........

Message Edited by kakamar on 08-16-2005 11:48 AM



Kakamar
Morathai
Tue Aug 16, 2005 10:21 am
#10

the way i see it. A heavy varient is mostly deadly in the hands of a pilot thats x4xx (possibly x3xx but thats if the pilot is very skilled) and thats not to far from master.


In pvp i cant really comment im not much into it. But in pve i keep my heavy parked most of the time because its not that powerfull when compared to any of the quest ships or things like a dunelizzy rhixy kimogila,


For imp the heavy is viable untill at least tier 3 (bomber)Some argue its still useable all the way to master and im sure it is. But the bulk of pilots who solo the missions will be more likely to use a multi weapon ship. One blaster or .600 type weapon is just way slower at killing the spawns than a 2-3 gun ship.


Its not the ship in the hands of a new player thats unbalancing its in the hands of a Ace or ex Ace thats unbalancing. For new pilots its just a nice ship that holds alot of cool parts. but nothing near as deadly as a master with a nice set of lvl6-10 re'd parts.


If i was gonna drop RSF now to grind Corsec or Smuggler i would likely load up a heavy scyk. A dunelizard. A kimogila. A rhixy with the best parts i have available that would be helpfull at each tier.


so in all likely hood i would use the heavy for about 1 hour max.



(nn[[[[[[[[]nnWXgggggggggggggggggggg)

Elder Jedi Bria member of PoL
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