Pilot Archive

Thread: Overcharge 4....?

Olaff421
Sun Aug 28, 2005 2:03 pm
#1

I'm currently running all of the OC3's, but i'd love to be able to use the 4's everyonce in awhile. But everytime i put one in my droid, launch and execute one, everything starts to shut down. What can i do to use em? I know WOC3 is bugged, but i can't really change what i'm using.



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S-1-l2-H-C
Sun Aug 28, 2005 2:10 pm
#2


co4 should be usable without any issues. wo4 and eo4 though will make your engine/guns chew 10 times the power. so if you have a 2400 drain crafted engine and you try running engine overload 4, you will need an extra 24,000 power for your engine alone.


ro4 adds about 90% power outputthough, so eo4 isworkable if you can get a enginewith low enough reactor drain on it and run ro4 and wo3 first. (wo3 will cut your weapon power drain y 2/3)


wo4 not only mutiplies the reactor drain by 10, but also the cap juice used per shot. so a 20 energy per shot l7 gun will drain 200 when on wo4.




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Slysix
Sun Aug 28, 2005 2:14 pm
#3

Most Capacitors run light on Reactor Drain...those are definately doable with Cap Overcharge 4.

I actually am able to run Engine Overload 4 using a crafted engine(2.3K drain, superfast 118.2 top speed). Using Reactor Overload 4 on an 18K reactor(crafted also). This leaves me with about 11K energy to play with for the other parts.
With no need for using WO3...This is for my Vasksai so it makes for a super fast bugger. And since it's only uses one gun WO3 doesn't come much into play. I don't really worry about the YPR cuz i'm usually out of some ones gun/missile range in less then 5 seconds.

Message Edited by Slysix on 08-28-2005 06:24 PM

Olaff421
Sun Aug 28, 2005 2:32 pm
#4

Ok, I wasn't sure of the boosts in the OC's. And when i tried WO4 i also ran RO4, but i think the guns i had on were some cannons that already had some pretty big reactor drain numbers. Think one was an un-RE'd lvl 9-10, so probly had a HUDGE reactor drain. I never tried EO4 cause i never got WO4 working right. I need to look at the numbers on my components and try again. Thanks for the info.



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Burnz3
Sun Aug 28, 2005 3:20 pm
#5

I have a 16k energy reactor and I run reactor overload 4 and weapon cap.overload 4 as well as engine overload 3 and have no problems at all and no my guns don't use more energy I can actually fire all 3 main guns on my Krayt for a very long time and still not run out of energy. BTW I use 3 re'd lvl 8 guns and my cap power after weapon cap. overload is 2700. Hope this helps



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Nearro
Sun Aug 28, 2005 3:50 pm
#6

I typically stick with RO4, EO4, CO4, and WO3. There's no way my Opp could hold a reactor big enough (even if I could find one big enough) to switch my guns over to WO4. Not to mention, the gain, even if they fix WO3, would not be worth what you'd have to sacrifice.



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Ashtirael
Sun Aug 28, 2005 8:05 pm
#7

The other problem, besides energy drain once they fix WO3, is the Energy/shot used.


WO4 also takes uses ten times the energy per shot. WO3 is supposed to use 3.3 times all the relevant stats.


I use WO4 for my Vaksai simply because I only plan on a couple shots and a missile down the throat. Epulse is just overkill or used for multiple targets. Not to mention the current cap is at 3110 energy with a 115.4 recharge (CO4).


Personally, I will be glad when/if WO3 gets fixed. Less uber gnats and a retooling of quite a few loadouts, a couple of mine as well.


Ashtirael
Sun Aug 28, 2005 8:09 pm
#8

Just remember, check out the droid program rundown in the Pilot FAQ 3.0


And for heaven sake, run RO4. It gives you 1.9 times the energy.


CO4 doesn't use extra energy. (Did that test myself)


WO4: Ten times


EO4: Ten times


WO3: Bugged nothing extra


WO4: Ten times

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