Pilot Archive

Thread: Faction perks in Space?

Ilorr
Tue Dec 28, 2004 7:38 am
#1


I recall way back when (a long long time ago) even before Beta ( in a galaxy far far away) {sorry couldn't help the cheesiness} that the Devs when asked if there was something we should do to be ready for JTL and the answer was, among other things, "build up your rank and faction points. Well am I missing something or is that not in JTL atm? I am almost maxed on faction and as high a rank as I can get, so what line do I get in to spend those points and what can I get?


If its not in JTL yet, when? (Devs?)



Thanks,




Ilorr - Elder Jedi
Pre NGE "Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."
Post NGE and more than 20% subscription loss "You don’t hear me saying “everything is great”. I think it’s fair to say I was surprised how negative the reaction from the existing playerbase was. That tells me we didn’t handle the communication very well. Are there a lot of pissed off current and ex-players? Yes. Did we deserve that? Yes. We threw the baby out with the bathwater in some cases..." ~ SOE Company president John Smedley
Gyorgy
Tue Dec 28, 2004 12:56 pm
#2

lol i recall that too. Well, i guess somebody forgot about it? What should i do with my 23 mill prestige points either than just hang out in deep space for hundreds of years...




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

S-1-l2-H-C
Tue Dec 28, 2004 2:33 pm
#3

it would be cool if you could hire npc wingmen at faction space stations after you declare like you can hire soldiers from recruiters.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
FlashDog
Tue Dec 28, 2004 2:38 pm
#4

i would like to buy mining rights to an asteroid field. and maybe advertising rights on a space station



AkItA k FLASH k dewBack
WoW (Kilrogg Server): Flashdog & Shatner (Alliance)
Ruins of the Temple of the Dog: Tatooine (500m N of Mos Eisley): 3388, -3836
BlkGryphon
Tue Dec 28, 2004 5:03 pm
#5


Personally I like the idea of Faction Pets in space....


BUT..... (Please hear me out before dismissing the idea)


I feel that which Faction pet/Crew Member you have available should be controlled by Rank and Faction.


this should be only available to "Master Pilots" AND dependent upon Rank in the Faction.

The different Faction Crew could be made available at different Rank levels

if my Rank list is incorrect in any way please understand that I used what I found in some post on RANKINGS, and the idea is that the HIGHEST Ranks only would have these Crew Members.

RANK Space Faction Pet/Crew

Private: 200
Lance Corporal: 400
Corporal: 800
Sergeant: 1200
Staff Sergeant: 1600
Staff Corporal: 2000
Warrant Officer II: 2500
Master Sergeant: 3000
Warrant Officer I: 3500
Second Lieutenant: 4000
Lieutenant: 5000
Captain: 5000---------------------------Repair Droid (Needs Repair Kits to fix things)
Major: 5500------------------------------Operations Officer (Co-Pilot)
Lieutenant Colonel: 5500-------------Gunner #1
Colonel: 6000----------------------------Gunner #2



Let me make a couple of comments/observations;


1.The Repair Droid would be able to handle MINOR Repairs (to keep you running until a Crew Member can resolve the Problem).


2.The Operations Officer/Co-Pilot would allow the Pilot to have his Pilot Commands and Droid Commands relayed, thus allowing the Pilot to issue the commands from the Pilot's Chair.


3.All either gunner actually does is hold the guns locked into the forward firing position and allow your Pilot's Trigger(s) to control the Firing (like on a Single Player Ship-not like a turret).


4.The Faction Crew Member can be killed when the ship is destroyed, thus needing to acquire a new Crew Member from the Faction Recruiter.


Please note that NONE of the Faction Crew Positions/Abilities are overpowered.

I would prefer to run with a full crew of Live Friends.... But there are times when my friends are unavailable. This would allow the ships to be ran by a skeleton crew, A live Crew would have many more options and abilities and thus would be the prefered way to fly.

I also want to state that while I like these Ideas, they should be addressed AFTER the other KNOWN BUG's related to Multiplayer Ships have been resolved.

If any of these Ideas would unballance the game then I would say that they should not be implemented, I just don't think that the ideas I have expressed would be unballancing in any way.

Thank you for your indulgence, and your patience.

Dym Mok..




Dym Mok
Master Rebel Pilot
Master Shipwright
Rebel Colonel
Naritus
somafiend
Tue Dec 28, 2004 5:16 pm
#6

I like the co-pilot and repair droid ideas. I'd slag the gunner ones. If you can't manage to get two people on board, You probably don't want to launch, at least I don't.



Welcome to a game that will never welcome you
SOE will walk all over you, probe you in unpleasant ways
and never once ask if you like it.
Zeon_Zaku
Wed Dec 29, 2004 1:04 am
#7

Yeah, we really need something to spend our FP on. I have 30k in FP right now, Rebel Colonel, I have three useless faction pets, and I really don't want to waste my FP on useless armor. I have a load of PP in space and nothing to do with it (PvP can only entertain for so long).I want something worthwhile to spent my FP/PP on... a new ship schematic, a super component that has awome stats and low mass, some space faction pets that wont be killed in one hit... something.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


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