Pilot Archive
Thread: Problems with the Kash Vaksai mission
Gunboats in Deep Space travel on rails. They don't turn and fight you. That's why they are easy.
Mission AI gunboats act much like a fighter would, turning, chasing, and charging you.
I wager the guildmates you saw beat it easily either did the Imperial version (tier3 gunboats, not tier5) or waited longer to take over the corvette. If you wait longer to knock out the engine, Then the corvette is closer to Kash Station, and there is less time it needs to arrive there while under attack. Less time means you can do it and only see one, or none of the T5 gunnies. This is somewhat cheesy, but other than that, your only options are to be much faster than the gunboats, and engage in ajousting battle.
psikobunny wrote:
Gunboats in Deep Space travel on rails. They don't turn and fight you. That's why they are easy.
Mission AI gunboats act much like a fighter would, turning, chasing, and charging you.
I wager the guildmates you saw beat it easily either did the Imperial version (tier3 gunboats, not tier5) or waited longer to take over the corvette. If you wait longer to knock out the engine, Then the corvette is closer to Kash Station, and there is less time it needs to arrive there while under attack. Less time means you can do it and only see one, or none of the T5 gunnies. This is somewhat cheesy, but other than that, your only options are to be much faster than the gunboats, and engage in ajousting battle.
I guess the best you could do is disable it closer to the jump point; or spam Ordnance and Hit and Run.
PS: It is actually possible to do it, at least in a krayt. I joust them and try to make my pass below them (that's where the blind spot is), and with 1400 speed I get away with most of my shields left...
psikobunny wrote:
Ship choice is just that, a choice. Yes, the aiming on the vaksai takes some getting used to, but no, it's not as bad as a headhunter, krayt wingtips, or the ARC 170. Since this is the Privateer fleet's best PvP ship, you don't "need" a big gun (a single L7 is usually enough to PvP with), but the bigger the better yes. The beauty of the Vaksai is its incredibly fast and maneuverable, can take the biggest engine, gun, and shield, and still have plenty of room for Ordinance, Countermeasures, and Armor. You may not like it, and that's fine, but I love mine. And I'm sure the pilots I wiped out of Bloodfin's Deepspace tonight can attest that it's formidable.
ImpDoc_001 wrote:
For what it's worth, I didn't care for the vaksai after I got it. The weapon beam spread is too far, like the Z-95, and with only one gun, you have to get a really big one to do anything with it. I just finished the JSF missions, and I will stick with it over the vaksai.
Ship choice is just that, a choice. Yes, the aiming on the vaksai takes some getting used to, but no, it's not as bad as a headhunter, krayt wingtips, or the ARC 170. Since this is the Privateer fleet's best PvP ship, you don't "need" a big gun (a single L7 is usually enough to PvP with), but the bigger the better yes. The beauty of the Vaksai is its incredibly fast and maneuverable, can take the biggest engine, gun, and shield, and still have plenty of room for Ordinance, Countermeasures, and Armor. You may not like it, and that's fine, but I love mine. And I'm sure the pilots I wiped out of Bloodfin's Deepspace tonight can attest that it's formidable.
ImpDoc_001 wrote:
For what it's worth, I didn't care for the vaksai after I got it. The weapon beam spread is too far, like the Z-95, and with only one gun, you have to get a really big one to do anything with it. I just finished the JSF missions, and I will stick with it over the vaksai.