Pilot Archive

Thread: SHIP STATS FOR ALL SHIPS

Werwolf786
Sat Jul 09, 2005 11:16 am
#1

Hello Friends,

I have been playing the game for some time now and I have just recently started jlt. I am well on the way to getting my masters. However I kept getting stuck when trying to buy equipment for ships cause I did not know whether they would fit within the mass constrains.

I tried searching the net for a site that had all the ships stats but all I got was stats from the movies and in some rare cases stats for real world aircraft that go under these designations. (X-Wing there is actually a squadron that is name X- Wing in Indian air force)

Here I have compiled the list of aircrafts one gets from the starter ship to master in your choice of faction. If I have left out any ship pls send me the info and I shall update this. And I will appreciate it if people who have the quest ships or veteran award ships would send me the stats too.

Ok to the lists

IMPERIAL SPACE SHIP STATS:

TIE LIGHT DUTY FIGHTER:
HP: 1750
Mass: 12000
Blasters: 1
Missile: 1
Handling: 0.68
Armament: Light
Defense: Light
Acceleration: 50
Deceleration: 50
Pitch: 600
Yaw: 600
Roll: 300

TIE FIGHTER
HP: 1750
Mass: 20000
Blasters: 1
Missile: 1
Handling: 0.64
Armaments: Light
Defense: Light
Acceleration: 40
Deceleration: 50
Pitch: 500
Yaw: 500
Roll: 250

TIE/IN
HP: 2200
Mass: 40000
Blasters: 1
Missile: 1
Handling: 0.66
Armaments: Light
Defense: Moderate
Acceleration: 40
Deceleration: 50
Pitch: 400
Yaw: 400
Roll: 200

TIE INTERCEPTOR
HP: 2250
Mass: 50000
Blasters: 1
Missile: 1
Handling: 0.78
Armaments: Light
Defense: Moderate
Acceleration: 40
Deceleration: 60
Pitch: 300
Yaw: 300
Roll: 150

TIE BOMBER
HP: 3500
Mass: 190000
Blasters: 2
Missile: 2
Handling: 0.52
Armaments: Heavy
Defense: High
Acceleration: 10
Deceleration: 15
Pitch: 50
Yaw: 50
Roll: 25

TIE AGGRESSOR
HP: 2600
Mass: 120000
Blasters: 2
Missile: 1
Handling: 0.58
Armaments: Heavy
Defense: Moderate
Acceleration: 20
Deceleration: 30
Pitch: 150
Yaw: 150
Roll: 75

TIE ADVANCED
HP: 2500
Mass: 65000
Blasters: 2
Missile: 1
Handling: 0.62
Armaments: Light
Defense: Moderate
Acceleration: 40
Deceleration: 60
Pitch: 300
Yaw: 300
Roll: 150

TIE OPPRESSOR
HP: 3500
Mass: 150000
Blasters: 2
Missile: 2
Handling: 0.54
Armaments: Heavy
Defense: High
Acceleration: 35
Deceleration: 35
Pitch: 100
Yaw: 100
Roll: 50

VT-DECIMATOR
HP: 4200
Mass: 5000000
Blasters: 2
Missile: 3
Handling: 0.36
Armaments: Very Heavy
Defense: Very High
Acceleration: 5
Deceleration: 5
Pitch: 50
Yaw: 50
Roll: 37.5



In Game Name Werwolf. Selling High End Resources At Death Before Dishonor Guild Mall located 5317 –4282 Naboo near Moenia
Drop off Vendor Also located there
Death Before Dishonor is recruiting. We are a Veteran Guild.
Any Rebel/Nuetral above the age of 18 is welcome to join, for more information please contact Werwolf, for ingame assistance or visit our website
DBD Guild Website
Werwolf786
Sat Jul 09, 2005 11:17 am
#2

FREELANCE SPACE FIGHTERS STATS


SCYK LIGHT FIGHTER
HP: 1750
Mass: 12000
Blasters: 1
Missile: 1
Handling: 0.64
Armaments: Light
Defense: Light
Acceleration: 50
Deceleration: 50
Pitch: 600
Yaw: 600
Roll: 300

DUNE LIZARD
HP: 2750
Mass: 70000
Blasters: 2
Missile: 1
Handling: 0.58
Armaments: Heavy
Defense: Moderate
Acceleration: 30
Deceleration: 30
Pitch: 300
Yaw: 300
Roll: 150

KIHRAXZ LIGHT FIGHTER
HP: 1950
Mass Capacity: 30000
Blasters: 1
Missile: 1
Handling: 0.62
Armaments: Light
Defense:
Acceleration: 40
Deceleration: 50
Pitch: 400
Yaw: 400
Roll: 200

IXIYEN FAST ATTACK
HP: 2200
Mass: 80000
Blasters: 2
Missile: 1
Handling: 0.56
Armaments: Moderate
Defense: Moderate
Acceleration: 25
Deceleration: 30
Pitch: 200
Yaw: 200
Roll: 100

RIHKXYRK ATTACK SHIP
HP: 3600
Mass: 130000
Blasters: 3
Missile: 1
Handling: 0.46
Armaments: Heavy
Defense: High
Acceleration: 35
Deceleration: 35
Pitch: 100
Yaw: 100
Roll: 50

YT-1300
HP: 4200
Mass: 5000000
Blasters: 2
Missile: 2
Handling: 0.34
Armaments: Very Heavy
Defense: Very High
Acceleration: 5
Deceleration: 5
Pitch: 50
Yaw: 50
Roll: 37.5



In Game Name Werwolf. Selling High End Resources At Death Before Dishonor Guild Mall located 5317 –4282 Naboo near Moenia
Drop off Vendor Also located there
Death Before Dishonor is recruiting. We are a Veteran Guild.
Any Rebel/Nuetral above the age of 18 is welcome to join, for more information please contact Werwolf, for ingame assistance or visit our website
DBD Guild Website
Werwolf786
Sat Jul 09, 2005 11:18 am
#3

REBEL ALLIANCE SPACE FIGHTERS STATS

Z-95 HEADHUNTER
HP: 1750
Mass: 12000
Blasters: 1
Missile: 1
Handling: 0.55
Armaments: Light
Defense: Light
Acceleration: 50
Deceleration: 50
Pitch: 600
Yaw: 600
Roll: 300


Y –WING
HP: 3500
Mass: 150000
Blasters: 2
Missile: 1
Handling: 0.42
Armaments: Heavy
Defense: High
Acceleration: 15
Deceleration: 25
Pitch: 80
Yaw: 80
Roll: 40

Y-WING LONG PROBE
HP: 3000
Mass: 170000
Blasters: 2
Missile: 2
Handling: 0.42
Armaments: Heavy
Defense: High
Acceleration: 10
Deceleration: 20
Pitch: 70
Yaw: 70
Roll: 35

X- WING
HP: 2200
Mass: 102000
Blasters: 3
Missile: 1
Handling: 0.58
Armaments: Heavy
Defense: Moderate
Acceleration: 25
Deceleration: 30
Pitch: 300
Yaw: 200
Roll: 150

A-WING
HP: 2200
Mass: 65000
Blasters: 1
Missile: 1
Handling: 0.76
Armaments: Light
Defense: Moderate
Acceleration: 40
Deceleration: 60
Pitch: 250
Yaw: 250
Roll: 125

B-WING
HP: 4000
Mass: 240000
Blasters: 4
Missile: 2
Handling: 0.44
Armaments: Very Heavy
Defense: Very High
Acceleration: 10
Deceleration: 15
Pitch: 50
Yaw: 50
Roll: 25

YKL-37R NOVA COURIER
HP: 4200
Mass: 5000000
Blasters: 2
Missile: 3
Handling: 0.32
Armaments: Very Heavy
Defense: Very High
Acceleration: 5
Deceleration: 5
Pitch: 50
Yaw: 50
Roll: 37.5



In Game Name Werwolf. Selling High End Resources At Death Before Dishonor Guild Mall located 5317 –4282 Naboo near Moenia
Drop off Vendor Also located there
Death Before Dishonor is recruiting. We are a Veteran Guild.
Any Rebel/Nuetral above the age of 18 is welcome to join, for more information please contact Werwolf, for ingame assistance or visit our website
DBD Guild Website
Werwolf786
Sat Jul 09, 2005 11:26 am
#4

I would like to thank the folks of Allakhazam.com they had most of the info found here. also swgcraft.com had some. Also my guild mates Occocave, Debroll, Dar'vish, Darkcyan, Maxer. Also the good folks from FOE that allowed a no knowledge guy pester them for info.

If i have missed some ships stats in any of the factions please forgive me. It was my mistake and not anyone else's. also if any ships are missing then please tell me what ships those are.

I know that i am missing the Quest Ships namely
Jedi Fighter,
Firespray,
ARC-170,
Grevious Fighter,
Sourosub Vetran Award,
Advanced X-Wing.

if any of you have info about these ships then pls post here or send me a mail either ingame ( ign: Werwolf).

Hope this Helps
Werwolf



In Game Name Werwolf. Selling High End Resources At Death Before Dishonor Guild Mall located 5317 –4282 Naboo near Moenia
Drop off Vendor Also located there
Death Before Dishonor is recruiting. We are a Veteran Guild.
Any Rebel/Nuetral above the age of 18 is welcome to join, for more information please contact Werwolf, for ingame assistance or visit our website
DBD Guild Website
JaekeW
Sat Jul 09, 2005 11:28 am
#5

Very well put together thread. But all this is and the quest ships are linked in the Pilot FAQ.


I will give you an "A" for format though





Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
psikobunny
Sat Jul 09, 2005 11:39 am
#6



As was said, this is all already in the FAQ, along with info you're missing, like the speed modifiers, and the multiplayer slots.


Also, you're missing the Kimogila and Krayt under Freelance.


Lastly, remove the armament and defense lines, those are all subjective assessments. No chassis has modifiers for damage or defense, and those ratings only serve to confuse. Damage is based solely on the weaponry you put in, defense on the shield/armor.

Message Edited by psikobunny on 07-09-2005 02:42 PM



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



The_Widowmaker
Sat Jul 09, 2005 11:42 am
#7

Don't see the Imperial Royal Guard Interceptor listed in the top or the ones you are missing. It IS different (other than being red). It's hit box is about 1/3 smaller than the regular interceptor.



- First and foremost, I support the S T F U and play theory. I also support the CU and the NGE. I am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!

IGN: Ineeg (Starts with an i)

LeaphChausew
Sat Jul 09, 2005 11:53 am
#8






The_Widowmaker wrote:
Don't see the Imperial Royal Guard Interceptor listed in the top or the ones you are missing. It IS different (other than being red). It's hit box is about 1/3 smaller than the regular interceptor.






^If every imperial flew one of these on Bria...I'd pack my A-wing safely in an underground bunker, curl up in a ball...and probably cry. The RG TIE..is that uber


-Leaph [reporting from the hole which one day will be...an underground bunker]



Werwolf786
Sun Jul 10, 2005 6:25 am
#9

Hey all
Sorry i did not check the faqs. and that i missed some fighters. ill rectify this immidiatly.

however i hvae a question to everyone.

I am a rebel pilot but in my tier 4 certifications see that i have access to fly the jedi fighter. now i also happen to have a deed of the fighter. though i dont have enough skill to pilot it right now. my questions is this everyone i have asked wheather i can fly the fighter says i cant. if that is the case then how the hell do i have the certification in a rebel pilot branch. Some said that you have to run the mission regardless of what happens and get the deed for yourself. i bought my deed, so does that mean i cant fly it.

i am confused as to wheather i am allowed to pilot it or not.

just to summerise ill put down what all is relavant.

1) i Have a jedi fighter deed that i bought.
2) i am going rebel pilot and am 3433 in that profession.
3) it shows in my skill tree that once i hit 4433 in rebel allaince pilot profession i will get certified to fly the jedi fighter.
4) MY question can i or can i not fly the fighter, even though i have not run the jedi fighter mission, but have bought the deed. pls help me out

Werwolf



In Game Name Werwolf. Selling High End Resources At Death Before Dishonor Guild Mall located 5317 –4282 Naboo near Moenia
Drop off Vendor Also located there
Death Before Dishonor is recruiting. We are a Veteran Guild.
Any Rebel/Nuetral above the age of 18 is welcome to join, for more information please contact Werwolf, for ingame assistance or visit our website
DBD Guild Website
Washell
Sun Jul 10, 2005 7:08 am
#10

It's very simple, you need 2 things to be certified for the Jedi Fighter:



  1. 4xxx in any pilot profession

  2. The mission that gives the deed succesfully completed

The jsf, grievous and ARC are in all pilot trees because they're quest rewards. The devs didn't want them to become unusable when a player switches faction.



S-1-l2-H-C
Sun Jul 10, 2005 11:32 am
#11

one thing you have in your stats collection that i havent seen in other threads is a handling stat.



most people look at the pitch and yaw stats as the turn rate modifier on the chassis, but i think thats the pitch and yaw acceleration. imo, the handling multiplier is the maximun turn rate, and the yaw and pitch acceleration stats are how quickly the ship starts turning when you give it control input (and also how much oversteer you get when you let off).





____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
LeaphChausew
Sun Jul 10, 2005 4:35 pm
#12






S-1-l2-H-C wrote:

one thing you have in your stats collection that i havent seen in other threads is a handling stat.



most people look at the pitch and yaw stats as the turn rate modifier on the chassis, but i think thats the pitch and yaw acceleration. imo, the handling multiplier is the maximun turn rate, and the yaw and pitch acceleration stats are how quickly the ship starts turning when you give it control input (and also how much oversteer you get when you let off).







Yup. Acceleration is a measurment of how fast you can do somthing in a certain time basically. E.G, say a JSF has a lvl 2 engine with a r,p,y rate of 45 and it is flying against a Y-wing with a lvl 8 engine with a r,p,y rate of 75. The Y-wing will have a tighter turning circle/better turn rate however the JSF will just react quicker and achieve it's maximum turn rate [which is limited by the engine] just quicker than the Y-wing.

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