Pilot Archive

Thread: Reactor changes? WO3 change?

Waarangel
Mon Aug 22, 2005 8:29 pm
#1

Hey there. Been using the same set of programs since I first aced. Standard load in is CO3, EO3, WC3, WO3 in that order. Since last patch, as soon as I loadin WO3, everything disables.


Now I have energy to spare on my ships before programs, between 2k - 5k depending on ship. It is doing this on all my fighters.


Is this new? Working as intended? Anyone else experiencing this?



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Unabunko Kwee Kunee Ulwan
S-1-l2-H-C
Mon Aug 22, 2005 10:12 pm
#2

after running ro4 and eo4, my chaff launcher is disabled. once i run wo3, it comes back online. worked fine for me earlier today.



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Halyn
Mon Aug 22, 2005 10:15 pm
#3

I was running around in a B-wing today. (Figured out how to make 300k/hour, but that's a whole different subject.) I needed about 18k of power...and was using a 12.3k generation reactor. After RO3, WO3, CO3, EO3, I was running with no problems. WO3 is definitely still bugged...I shouldn't have gotten away with that.


(On a sidenote, having 14k raw damage output is kind of cool, especially considering I wasn't using any REed gear.)






Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Midwestsurfer
Tue Aug 23, 2005 1:36 pm
#4

Not sure what all of those are, namely CO3, as I figure EO is engine, WC is weapon capacator, and WO is weapons... But you should have room in your flight computer for a reactor overload. If you have the extra room in your ship you could find a nice, disposable sw made reactor and use RO4. Might be better than a well RE'd reactor with RO3. But, I could be wrong.



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Imaridril
Tue Aug 23, 2005 2:38 pm
#5






Waarangel wrote:

Hey there. Been using the same set of programs since I first aced. Standard load in is CO3, EO3, WC3, WO3 in that order. Since last patch, as soon as I loadin WO3, everything disables.


Now I have energy to spare on my ships before programs, between 2k - 5k depending on ship. It is doing this on all my fighters.


Is this new? Working as intended? Anyone else experiencing this?





If you're running a reactor overload, check the stats on your reactor. If you've let your reactor decay far enough, you might be to the point where running your reactor overload program causes enough imediate damage to hit the reactor's hitpoints and actually cause a decrease in the reactor's performance.




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IL-Vec
Tue Aug 23, 2005 3:45 pm
#6






Halyn wrote:

I was running around in a B-wing today. (Figured out how to make 300k/hour, but that's a whole different subject.) I needed about 18k of power...and was using a 12.3k generation reactor. After RO3, WO3, CO3, EO3, I was running with no problems. WO3 is definitely still bugged...I shouldn't have gotten away with that.


(On a sidenote, having 14k raw damage output is kind of cool, especially considering I wasn't using any REed gear.)







12.3k X 1.6 = 19.68k why shouldn't that work?



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Ashtirael
Tue Aug 23, 2005 9:47 pm
#7


Greven's right. That should provide oodles of power.


Yah. That is a pretty solid setup.


Actually, if you go after a crafted reactor Mark 1 and use RO4, which gives you a 1.9 mod, should save ya some mass as well.


M 1 reactors generally hit above 12.5k gen, under 1300 mass and are easily replaceable.


Not a criticism, just a thought

Message Edited by Ashtirael on 08-23-2005 11:49 PM

Halyn
Tue Aug 23, 2005 10:41 pm
#8

I wasn't clear...I would need 18k of power before running any overloads. I'm running a bunch of un-REed gear on my B-wing. I'm running WO3, EO3, CO4, RO4...and if WO3 wasn't bugged, my B-wing wouldn't fly.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Ashtirael
Wed Aug 24, 2005 4:45 pm
#9


GAH!!! Unre'd????? Ya gots the brass ones, chief.


Use RO4 then maybe? Then hit the station for a 25%, 25%, 50% and 100% repair to stave off decay. Or hit DS.
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