Pilot Archive

Thread: Weapons Capacitor Overload = Doctor's Buffs

eapers
Sat Jan 08, 2005 3:09 am
#1

Good point.






JOHNNY-JONES JACKSON

AFK
Golrok
Sat Jan 08, 2005 8:05 am
#2

doesnt really matter since finding another overt in space seems to be about as common as looting a +5 experimention tape.

Imaridril
Sat Jan 08, 2005 9:46 am
#3


I posted this response in the JTL forums...


It has nothing to do with Capacitor Overload. The problem is that Weapon Overload 3 is bugged and causes your guns to use LESS energy and not MORE like it is supposed to. Capacitor Overload 4 doubles your cap's energy level and recharge rate. Weapon Overload 3 is supposed to make your guns use 3.33x as much cap energy. If WO3 worked right, even with Capacitor Overload 4 you'd still be running out of energy unless you were using a single, very efficient gun. However, as it stands right now, even without Capacitor Overload most players can fire their guns indefinately if they use Weapon Overload 3. The only reason anyone uses Capacitor Overload right now is because they want more energy available when running Capacitor to Shield Shunt, or its because they aren't using Weapon Overload 3. Once WO3 gets fixed, Capacitor Overload won't seem that overpowering.



One other thing, is that as far as the trade off is concerned, Capacitor Overload is also supposed to draw more power from your reactor. Assuming Capacitor Overload follows the same pattern as the other overloads, than Cap Overload 3 should draw 3.33x as much energy from your reactor as normal, and Cap Overload 4 should draw 10x as much energy as normal. Its possible that that aspect is bugged, too.

Message Edited by Imaridril on 01-08-2005 10:48 AM




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TheSkankinSpiv
Sat Jan 08, 2005 12:51 pm
#4

Bingo, weapon overload 3 needs to be fixed.



NEmir Kazer Kal'rakenN
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SeraphDauthi
Sat Jan 08, 2005 1:53 pm
#5

I posted this in the JTL forums but also wanted to get feedback from the Pilot forum...


http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=168461



Why did the Devs implement Weapons Capacitor Overload droid programs? Prior to the program, I had to be mindfull and conserve my shots. I actually had to use STRATEGY in firing at my target. For example, I would try to get on my target's Six before firing since I would have the best probability of hitting it. Now with a crappy capacitor and WCO3 programs, I can fire continuously and recklessly without regard to conserving energy. I can fire at any angle, from high above and from the sides ,even when I do not have a good angle and have a lower chance of landing. While this might be nice from a PvE and leveling standpoint, it detracts the skillful pilot from using strategy and precision in firing weapons. As a result there is no consequence or tradeoff to shooting as much as you want. This is evident in PvP (along with 25% damage reduction being too little) as ships are blown away too quickly since pilots will fire as often as they can pull the trigger. If pilots werecareful of when to fire,knowing thatthey will land a good shot,using energy in their capacitor,battlesCAN lastlonger in PvP. While this is not the only reason that PvP is almost non-existant in space, it certainly contributes to it due to the fact that engagements last only a few moments.


Now, fighting in space reminds me of how the ground game came to be once doctor buffs came about. Prior to that, people made the tradeoff between spamming specials and watching your HAM go down (back then,few would touch heavy armor since the encumberance was too high.) Now,combat is all about pushing the "I win" button as fast as you can and does not exibit any kind of strategy since there is no tradeoff to specials as long as you are buffed.


I think it was a big mistake for the Devs to add this program to the pilots arsenal. Unless this is changed, I think that space will closely resemble ground combat...devoid of strategy and skill. This is another example of the Devs implementing a change to the system without thinking ahead of the consequences it may bring.


My $0.02.



Seraph'D/Azrael'D/Erinye'D/Promethios - Former Gorathian and BA Guildleader

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xrayallen
Sat Jan 08, 2005 11:16 pm
#6

I havent used any chips, droids, or special abilities and I can lay down on my weapon. I never run out of juice. I have noticed my capacitor and reactor installed are much better than most I see laying around. Of course I am only on teir 3. heheh.

j3huty
Sun Jan 09, 2005 10:53 am
#7

If you can find yourself a good gun you don't need WCO at all. I've got a sweet 2700-3600 dmg level 8 gun with only 14 nrg/shot. Add a standard 1700-2500 dmg level 6 gun with 25 nrg/shot and you've got some pretty mean damage for a pretty long time.



And the Lord said unto John; come forth and receive eternal life. But John came fifth and won a toaster.
Kaque
Mon Jan 10, 2005 7:16 am
#8

I mastered the pilot profession without using any specials or droud programs only because I didn't know how to use them and didn't want to take the time to learn. Heheh, now I use them all the time and I guess I could have mastered twice as fast if I knew what I was doing.



And what is up with that smell?
Scoooter
Mon Jan 10, 2005 9:10 am
#9



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Scoooter
Mon Jan 10, 2005 9:13 am
#10






Golrok wrote:
doesnt really matter since finding another overt in space seems to be about as common as looting a +5 experimention tape.





Doesnt matter anyway becuse in pvp everything you really only have to hit once even now.


In PVE you can loot a good enough capacitor anyway the only thing it really helps in PVE is leave energy for the CAP to Shield shunt.





Scoooter - Master Pilot/Master Politician
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