Pilot Archive
Thread: IFF Scramble idea + Overloads)
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RSCody
Sun Jan 09, 2005 10:04 am
#1
When used against players, it would take off all the wonderful green helper stuff and targeting for a bit, making you have to target fairly manually. Just an idea. I'm sure the imperials will be no fan of this, so it would be nice to have some kind of imperial only skill that helps them in some way as well(and I don't mean overloads, everyone uses them....and we like it that way....Rebel, Imperial, and Indep chiptrading is like the only thing vaguely resembling a system of smuggling in game right now. I saw folks doing a deal for it in the Mos Eisely cantina the other day).
Velneth
Sun Jan 09, 2005 10:14 am
#2
Forget that... I want to know if there's a way to turn off the lead target indicator period...
Yeah, so I like testing myself...
Yeah, so I like testing myself...
TheSkankinSpiv
Sun Jan 09, 2005 11:12 am
#3
Velneth wrote:
Forget that... I want to know if there's a way to turn off the lead target indicator period...
Yeah, so I like testing myself...
Beyond testing yourself, enough practice and you'll be better than what you would be if you relyed on the computer. Input from an old FPS vet.
deadOne
Sun Jan 09, 2005 12:50 pm
#4
I don't see why rebel special commands shouldn't affect player pilots. Bomber strike, and the neutral command that calls in the pirates can be used against PCs
S-1-l2-H-C
Sun Jan 09, 2005 2:22 pm
#6
iff is both a reb and a freelance skill. it should not affect players. none of the specials should, ESPECIALY EPULSE, which needs to be revamped so that it doesnt hurt players but can kill npcs agian.
TheSkankinSpiv
Sun Jan 09, 2005 3:47 pm
#7
S-1-l2-H-C wrote:
iff is both a reb and a freelance skill. it should not affect players. none of the specials should, ESPECIALY EPULSE, which needs to be revamped so that it doesnt hurt players but can kill npcs agian.
I'm going to come to deep space just to use it on you Ostat.
S-1-l2-H-C
Sun Jan 09, 2005 5:49 pm
#8
RSCody wrote:When used against players, it would take off all the wonderful green helper stuff and targeting for a bit, making you have to target fairly manually. Just an idea. I'm sure the imperials will be no fan of this, so it would be nice to have some kind of imperial only skill that helps them in some way as well (and I don't mean overloads, everyone uses them....and we like it that way....Rebel, Imperial, and Indep chip trading is like the only thing vaguely resembling a system of smuggling in game right now. I saw folks doing a deal for it in the Mos Eisely cantina the other day).
/target Kazer
/launchmissle
KaceAverrod
Mon Jan 10, 2005 10:46 am
#9
deadOne wrote:I don't see why rebel special commands shouldn't affect player pilots. Bomber strike, and the neutral command that calls in the pirates can be used against PCs
Bomber strike cannot be called on a player target, at least not when I was an Imperial Pilot.
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