Pilot Archive
Thread: Tier 3 privateer mission question.
Morathai wrote:
I just hit the third mission im at 3322 and im in the corsec.
I was doing the mission where i meet up with a transport ship that has a signal jammer so i can pass safely through space then hit the end do a short patrol and launch into a massive attack.
Well i didnt notice that gunship in the wave so eh!! i got blown away bad.
Any tips on doing this mission what kinda ship to use weapons armor etc...should i go after the gunship first/last or disable reactor or weapon0-???
All gunships have a blind spot to the bottom rear quarter. Shoot off gun 2 first (rear gun for imp ships). Gunships start landing shots on you around 525 meters away so if you need to get away that's the magic number you have to reach before you no longer take damage.
Any special abilities i could use im pretty new (2weeks) I dont have a flight computer and dont seem to know where to get one all i ever get is droid controlers.
Would ptrap1 help.
Ptrap1 is not worth the effort. Instead save the special command for IFF jamming just incase you get into trouble.
I just got a 63.2 63.2 63.2 72 engine so im hoping that better speed will help me some
My shield is about 1100fr 1100 r with a 9.3 recharge
my armor is 1000 fr 1450 r
My capacitor is 850 with a 39 recharge
I got a ton of weapons from 1000-3000 damage ranges
I got all ships i am capable of flying
Seems with all the parts i got to get the best defensive and offensive i would have to use my kimogila or ixyien(however its spelled) Low mass on the others keeps me from loading good weapons once my other main stuff is loaded.
does it matter what style ixyien i use (target size) i have a style 3 and it looks kinda bloated.
Will i most likely need help with this or should i be able to do this one alone.
Thanks in advance for any help.
So im guessing my best bet would be to try to take out the rest of the escorts first then go after the gunship.
IFF jamming eh i knew i shoulda took that box over the ship box argh...
Seems maybe i should load up my fastest low drain high damage weapon
And secondary on a big damage weapon for helping take out heavy ships.
My only fear is that the fighters keep spawning my mission 2 they just kept coming and coming and i barely got out alive.
Slysix wrote:
All gunships have a blind spot to the bottom rear quarter. Shoot off gun 2 first (rear gun for imp ships). Gunships start landing shots on you around 525 meters away so if you need to get away that's the magic number you have to reach before you no longer take damage.
To Slysix and several other posters in other threads: Please stop giving this advice to players that ask how to take a gunship during a mission. Misison gunboats will attack the player and follow the player around. You cannot getinto orstay in the deadzone of these gunboats. Deadzone killing is only viable on random spawned gunboats and disabled mission gunboats.
To original poster: Ship profile matters in PvP, doesn't play a big role in PvE. Get the kimogila. More mass and extra gunmount to quickly kill the gunboat. Disable the reactor or engine first with strafing, then you can use the deadzone tactic Slysix mentioned. Cap to Shield shunt will help you survive longer.
Also go to a droid engineer for your computer, get the highest level your able to use. Then go get the weapon overload and engine overload chips and use them. For the gunboat try to find yourself some shield enhanced concussion missles for your Kimo. You can use the missles to take down the gunships shields and then Strafe with your overloaded weapon, then booster away with your overloaded engines. Others might argue that you don't need the missles, but I found that the components go down quicker without the shields. Also, like the man said use capaciter to shield shunt a lot, but to do that you'll need a good droid controller. Good luck
Turok Starcloud, Shadowfire
Yeah seems this ones my first real challenge.
That stupid gunship takes me down so quick i cant get away from him. I tried turning around and boosting out right before the spawn dropped to get a better angle and to help take the escorts down hah. Gunship still caught me before i could drop any of them.
Gonna try the flight computer stuff next see what i get outa that. Im thinking alot of my troubles can be fixed with this.
If nothing else everytime i get wacked i go grind XP for a bit trying to get some better parts and to have a nice pool saved up for when i actually need it. Got 500k XP banked so far.
Kinda sucks were in 2xXP week and im stuck on non XP mission. Im just wondering if i grind now how far it will let me save up before it stops me. I guess ill find out soon enough.
If nothing else ill have to break down and find some nice pilot to help me out.