Pilot Archive
Thread: yaw/pitch
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belder
Fri Oct 28, 2005 2:43 pm
#1
(Tier 4) Belbullab-22 (Grievous' Starship): N/A Resources 90k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]'
so, im forta newb pilot, doing tier 4 atm, those 600 yaw and pitch make it better for turning ect or do i have the system backward? i searched but i didnt not get definite answer to "higher pitch/yaw makes your ship turn better?"
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]'
so, im forta newb pilot, doing tier 4 atm, those 600 yaw and pitch make it better for turning ect or do i have the system backward? i searched but i didnt not get definite answer to "higher pitch/yaw makes your ship turn better?"
idolatry
Fri Oct 28, 2005 3:03 pm
#2
YPR ratings on a chassis are acceleration numbers. Engine determines maximum turn speed. So the values on the chassis determine how quickly your ship accelerates to maximum turn speed.
ie a JSF with 600 YPR will feel much more responsive than an Interceptor with 300 YPR, because it hits maximum turn speed quicker. Makes lighter ships feel lighter and heavier ships feel heavier and more sluggish.
belder
Fri Oct 28, 2005 4:41 pm
#3
thank you
btw i think this should be in FAQ,(is it? i didnt see it)
idolatry
Fri Oct 28, 2005 4:58 pm
#4
No worries
It is a pretty common question, not sre why we don't have a FAQ entry for it.
eurno_ebaebro__kyra
Sat Oct 29, 2005 5:01 am
#5
even though this isn't in the faq i'm proud, some read it other that the vets, we must be gettin to them
CommTampers
Sat Oct 29, 2005 8:44 am
#6
I think I might compile a universal stat table of which stats must be high and which must be low.
belder
Sun Oct 30, 2005 9:07 am
#7
CommTampers wrote:I think I might compile a universal stat table of which stats must be high and which must be low.
*cheers* that would be uber
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