Pilot Archive
Thread: So what blasters will work on a TIE Aggressor?
The pilot does not see the blaster graphics on the rear-mount turret, only the gunner does. If you don't have a gunner, you can't use the turret at all. I don't know why you're having problems with the front guns, though. They should work like any other pilot-controlled gun.
Honestly, the Agressor is only good for having the gunner mooch XP or missions off of the pilot. I flew as gunner for one of my guild's aces last night and only got 3 kills (though I did get 300k xp total). Because it doesn't have full rotation, it's very difficult to do much in it. Especially if the pilot is juking. Even when there are a bunch of marks chasing you, the pilot's necessary evasive maneuvers make hitting anything nigh impossible.
In 3rd person the pilot can indeed see the turret fire graphics. The OP's problem is common and has been around since JTL launch, and it does royally suck.
If you have a decent pilot, who knows this ship and turret, and have a good gunner, it can be quite effective in PvE...I have been thinking about trying this in PvP...but am having a hard time getting my head around the loadout.
Sorry, Dax... I'm relatively new to trolling on the Pilot boards, so I haven't gotten used to who's a common poster yet ![]()
I have my Agressor outfitted with Advanced Blasters on the front and Heavy Blasters on the back. It does well, for a unwieldy boat, but the consiquence is often a seasick gunner lol.