Pilot Archive

Thread: Special Modifications

Rhu
Wed Sep 07, 2005 3:32 pm
#1

So, I was thinking about POBs, starfighters, the movies, and the game. Usually this is dangerous as it takes me away from thinking about more important things like women and finishing my stinking thesis so I can go out and get a real job and women.

But think I did, and something just sort of popped into my head:


Most of the famous starships in the galaxy were famous because they had 'special modifications' done to them which made them perform in ways above and beyond the normal limitations of their chassis. Some ships, like the YT-1300, are noted in most Star Wars sources as being exceptionally modifyable in terms of cramming interesting and unique modules into the chassis.


I thought a bit more, and thought, "Well, why not just try to convince others and then SOE that introducing 'special modifications' slots on starships is a good idea?"


In order to do that, I suppose I should give my thoughts on how that's going to work.


Firstly, SOE has proven that they have the ability to add new slots for modification modules. They added the winglet module slot to certian ships and added a cargo hold module to all ships. Why not allow for a number of special slots to give interesting modifications to make everyone's ship truly unique?


To further the uniqueness, I'd suggest that different types of ships (especially the less used ones) have a much larger inherent number of available slots for "special modifications" modules. Something on the order of:



4 special modifications: YT-1300.
This placed above everything else in the name of movie canon and to compensate for the missing launcher tube.


3 special modifications: Decimator, Nova, Firespray, Ixiyen, TIE bomber, Y-wing/LP.

Other POBs and under untilized ships. The Bomber is noted for being an exceptionally modifyable ship. The Ixiyen, being trash, deserves a boost.


2 special modifications: Kihraxz, X-wing, Dunelizard, Kimo, Rihx, Arc-170, Interceptor.
Good ships that are underutilized because of being heavily outclassed by the new unholies.


1 special modification: Krayt, Oppressor, A-wing, Advanced, Heavy starters. CPG ships.
These ships are already excellent. Not much need (or room) for special improvements.


0 special modifications: JSF, Bel-22. Anything else would go in the "1 special mod" column.
These things are already exceptionally well tuned.


Aquisition of special modifications: Questing for limited run schematics.


Ideas on what these special mods might do:


Inertial Compensator: Increases YPR acceleration values at the cost of speed. Something like +50 ypr acceleration, -.05 spdx.


Inertial Dampener: Increases speed at the cost of YPR and/or YPR acceleration. Improves acceleration and deceleration.


Secondary Droid interface: Allows for parallel pipelines for the ship to communicate with a flight computer/astromech. Droid

speed adjusted to (DI1 + DI2) / 3. 5k mass + the mass of the addition DI.


Backup power generator: Something along the lines of 3k mass, 5k generation.


Backup shield generator: Increases shield generation by something around 2. Increases f/b hitpoints by something around 400. Mass... Maybe 5k.


Enhanced weapon power coupling: Adds maybe 5% to damage and vs shields/vs armor. 5k mass.


Capacitor power conduit: Increases weapons capacitor energy and/or recharge by decreasing booster capacitor energy and/or recharge. Could work the other way, too. Mass around 5k.


Additional missile tube: Adds another missile launcher. 5k mass penalty.


Yeah, obviously these ideas I had were to make POBs and large fighters more viable. Any additional ideas are welcome. And I imagine I just disgusted a few of you, so feel free to post about how aweful I am and how I shouldn't be flying.
aramiss
Wed Sep 07, 2005 3:59 pm
#2

i think its a neat idea and would really make the game more interesting

i think that the mods should be quest only and non tradeable to make them possibly a little more unique



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
JanuHull
Wed Sep 07, 2005 4:15 pm
#3

Lose the special treatment for the YT-1300 and you've got an interesting idea.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

imppilot421
Wed Sep 07, 2005 4:20 pm
#4






JanuHull wrote:

Lose the special treatment for the YT-1300 and you've got an interesting idea.





Well keep in mind that currently the YT has 1 less missile launcher than the other 2 factions' POB ships. So with the additional slot for modifications, you could add the "add a missile tube" modification, which would even it out with the other POBs and leave the same amount of slots open as on the other POBs.
Alyxian
Wed Sep 07, 2005 4:22 pm
#5






aramiss wrote:
i think its a neat idea and would really make the game more interesting

i think that the mods should be quest only and non tradeable to make them possibly a little more unique




Quest AND prestige



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
JanuHull
Wed Sep 07, 2005 4:24 pm
#6






imppilot421 wrote:





JanuHull wrote:

Lose the special treatment for the YT-1300 and you've got an interesting idea.





Well keep in mind that currently the YT has 1 less missile launcher than the other 2 factions' POB ships. So with the additional slot for modifications, you could add the "add a missile tube" modification, which would even it out with the other POBs and leave the same amount of slots open as on the other POBs.




Or they can grind Rebel or Imperial pilot. If you're going to add that as a special mod, why waste the time and just add the third slot?




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

aramiss
Wed Sep 07, 2005 4:24 pm
#7

very very good idea, add a prestige cost.....i like that a lot, becase its assumed that to be able to perform special modifications you must be an expert. i like that, and of course, high prestige cost......make it story dirven too, on ground and in space



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
Joryk
Wed Sep 07, 2005 4:27 pm
#8

How about a medical module for a POB ship, which functions like a player city hospital, slowly healing wounds and BF?


Another idea would be a small stardock, allowing POB ships to go repair other ships stuck in space, or perhaps provide missile reloads





Joryk Nightwalker, SSC Leader/Darkhearte Nightwalker/Kyroj Nightwalker
Elder Doctor/Medic/Master Commando
... has mastered the Pilot profession/Smuggler's Alliance Ace/Imperial Inquisition Ace

Please drop off all auction winnings at -2073, 640, in Numanjii, Naboo.
Rhu
Wed Sep 07, 2005 4:32 pm
#9




Joryk wrote:

How about a medical module for a POB ship, which functions like a player city hospital, slowly healing wounds and BF?


Another idea would be a small stardock, allowing POB ships to go repair other ships stuck in space, or perhaps provide missile reloads






BF? I think you just insulted an entertainer/pilot somewhere.


As for the a docking pod for POBs... Eh. They should have that kind of functionality, anyway. I had previously posted an idea on that sort of thing here.

Message Edited by Rhu on 09-07-2005 07:55 PM

Joryk
Wed Sep 07, 2005 4:37 pm
#10

I didn't mean to insult the entertainers who fly, but that IS what player hospitals do...I used to be a Doctor and I still have the hospital assigned to me despite being nearly full template Jedi. A small cantina in space, for the look of the thing, might be nice too.



Joryk Nightwalker, SSC Leader/Darkhearte Nightwalker/Kyroj Nightwalker
Elder Doctor/Medic/Master Commando
... has mastered the Pilot profession/Smuggler's Alliance Ace/Imperial Inquisition Ace

Please drop off all auction winnings at -2073, 640, in Numanjii, Naboo.
imppilot421
Wed Sep 07, 2005 4:37 pm
#11






Joryk wrote:

Another idea would be a small stardock, allowing POB ships to go repair other ships stuck in space, or perhaps provide missile reloads








I like that one.
Rhu
Thu Sep 08, 2005 3:00 pm
#12

Another "special" modification idea:


Chassis extension module: can come in different flavors (say, 1k, 5k, 10k mass) and incur differnet penalties on the starship's acceleration/max speed/maneuverability ratings.



Oh. And I do like the idea that prestige points could be used for this sort of thing. So obtaining and installing a "special modification" module would work like this:


1. Do a ground/space-based quest sequence to get a limited run schematic. (I don't like the non-tradable objects. If you wanted to limit proliferation of special items, make quests you can actually fail. No more of this "try, try again" garbage. Every character being unique would be much cooler than every character having every badge and have collections of identical trophies... Saying this probably detracts from my point, though.)


2. Take the schematic to a trusted shipwright. Have him/her experiment on it to match the specifications that you want out of it.


3. Install the object. This incurs a prestige penalty... One that actually makes sense. "You want to put an item of questionable legality on your ship? Hmph." As an added bonus, let smugglerswiththe appropriatelevel of underworld equip thesefor a slightly reduced penalty.

FalinMor
Thu Sep 08, 2005 4:07 pm
#13

I love this idea.


Make it more modular though. Make lots of different special mods and assign a value to them.


Say, a POB gets 4 special mod slots, a heavy fighter gets 3, medium gets 2, light gets 1, and the Clone Relics get none. Something like that.


Then have lots of different special modules, crafted by shipwrights and looted. Better modules take up more mod slots.


Example:


Add an ordnance slot: takes up two special mod slots. Adding a pilot-controlledblaster slot also takes up two (could be interesting to toss a couple pilot-controlled blasters into a POB ship.


Maybe have modules that add 5k mass capacity to a ship for every mod slot you use up. Something like that.


Manuevering thrusters that increase the maneuverability of the ship. I like your backup reactor and secondary shield ideas.


It really has a lot of potential.


Imagine a POB with turrets AND two player-controlled blasters. That would be fantastic.


-Falin


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