Pilot Archive
Thread: I like the targeting system of the old X-wing/tie games
Shona
SheenaBrelya wrote:
The targeting in SWG requires much more skill than a "blue light/green light" system. Frankly, the targeting system we have is inaccurate (as it should be), which is why it requires skill to use.
Shona
/agree
I guess maybe its not so much the targeting as it is the arrows i guess.
and i know alot of games out there have the "target indicater arrow"
its the way the little lead indicater gives away the direction ur target is moving. or gives ur opponit in pvp the direction u are turning, makes the tight turninging and changing direction usless for evasive manuvers. when all they have to do is just folllow the the little dots.
its the way the little lead indicater gives away the direction ur target is moving.
>>
Lead Computing Optical Sight?
(aka LCOS, commonly found in flight sims, i would personnaly like one - would help to get inplane with your target better, a flight path ladder and velocity vector indicator would be nice too)
Actualy i was refuring to things like the little CONE u get that points direction to target on CFS2
its just the way the lead indicater always points out ur targets direction of flight. seems like it would make rapid direction change less effective as a means of manovering that it would be in some thing like the janes simulations.
Frost1977 wrote:
Actualy i was refuring to things like the little CONE u get that points direction to target on CFS2
its just the way the lead indicater always points out ur targets direction of flight. seems like it would make rapid direction change less effective as a means of manovering that it would be in some thing like the janes simulations.