Pilot Archive
Thread: QID REing, Are we shooting ourselves in the foot?
evil_SOCCERMOM wrote:
In an A-wing those calculations might be right, but not everyone flys a-wings.
Thats a moot point.
I'm just saying it appears your turning radius will be smaller with a slower engine. Weither its a Bwing or a T/I.
-Maudee
I posted something similar to this a while back, not many seemed to listen or be interested. Higher speed does costyou turning radius - but depending on how you use it, it can be useful in PvP. I just bought a high speed crafted engine for my A-Wing on Starstrider because I don't have hte luxury of months of collected components - I just have to fly like I'm fast, and remember I can barely turn.
Good to hear from you Maudee - ya dropped off the edge of the world!
The catch is that PvP battles aren't as simple as a big circle. There are times when you'll switch back and forth between chasing each other to gain a better angle of attack. Two points:
1. Faster engines tend to mean you're pulling away from the other person, especially with a larger turning radius. As they come into to try to get a bead on you, it's more about how tight they can turn to shoot. What I've noticed usually happens in this case is the first pilot throttles down to reduce their own turn, and winds up working to get in on the other person, causing a trade off. The only time I've ever felt like my PYR was severely outclassed was when I was running one fast engine against someone else in an equally fast engine, and when the trade off happened I was left vulnerable and unable to get my advantage back.
2. When I tested with a high 60's PYR and a high 60's speed, I definately turned tighter. As a simpler observation, I was eaten alive by faster moving ships who could get a bead on me - I simply lost most of my avoidance, even though I could easily turn to target them.
Maudee wrote:
evil_SOCCERMOM wrote:
In an A-wing those calculations might be right, but not everyone flys a-wings.
Thats a moot point.I'm just saying it appears your turning radius will be smaller with a slower engine. Weither its a Bwing or a T/I.
-Maudee
You turning radis might be smaller, but thats not the picture. For example in an Actis (ya ya I know) since the peaking turning speed is around 30-100% (I think) it would be better to have a higher speed engine allows you to throttle down to a good turning speed while still alowing you to throttle up and persue/intercept enemies. Or, on my krayt, which turns best at around 40%, if I put a slow engine on it I would have trouble keeping up with enemies no mattar how tight my turning radias.
evil_SOCCERMOM wrote:
You turning radis might be smaller, but thats not the picture. For example in an Actis (ya ya I know) since the peaking turning speed is around 30-100% (I think) it would be better to have a higher speed engine allows you to throttle down to a good turning speed while still alowing you to throttle up and persue/intercept enemies. Or, on my krayt, which turns best at around 40%, if I put a slow engine on it I would have trouble keeping up with enemies no mattar how tight my turning radias.
Raptor2k1 wrote:
Slower engines should help a bit when dealing with interceptors and light fighters, since they'll have to slow down to tail you (which means their manueveravbility absolutely dies).
I'm going to be experimenting with a 73 speed 71 YPR engine for a bit, and I'll see how it compares (though I need to get another one RE-'d using my Incom, so I can bump the speed up to 80ish).
That would be an excellent test engine, let me know how that works out.
I'll get a couple custom lvl 5 and 7 crafted engines with all points in PYR and a speed limiter subcomponent and try them out at the next pvp event I make it to. Probably suicide, but we'll see
Hmm.. actually I wonder how slow you can make a lvl 9 crafted with a speed limiter....
-Maudee