Pilot Archive

Thread: Pilots/ shipwrights i need advice....

Ghost-Raven
Mon Mar 14, 2005 9:23 am
#1

OK i have a ship and nedd some ideas on how to equip for it to be a force to recon with...

Mass ~65K ( Tie Advanced )

Reactor- ?

Engine- ?

Shields- ?

Capacitor- ?

Booster- ?

Weapon- ?

Weapon- ?

Droid- ?

ordinace- ?

Countermeasure- ?

Flight Comp- ?

What are your sugestions



ssz . Serrenity. zss
(gggggggggggggggggIWXnnn][[[[c]]]]]nnnWXIggggggggggggggggg)
"Who we gonna find in there when she wakes up? The girl? Or the weapon?"

Theed Mall - Naboo- Vendor Serrenity (-6699, 4195 )

---------------EMPIRE--------------
Y
Rhu
Mon Mar 14, 2005 12:48 pm
#2

My suggestion would be to get one of each of the items you listed.


Seriously, though, the basic rule for outfitting a light/medium fighter is this:


Put in items with the highest output to mass ratio that you can find. If you have room left over, replace the engine with something with higher output, then the shields or guns, then ordinance or boosters or armor or capacitor, then countermeasures or reactor.


The actual order which youshould upgrade will depend on how much your fighting style depends on any specific component. But engines are always the most important.
Bulak
Tue Mar 15, 2005 1:35 am
#3

Mass ~65K ( Tie Advanced )

Reactor- small, Lvl.1-3. Run reactor overload 3-4 to gain the extra power and save on mass



Engine- Reward engine with 79spd 64PYR. Get it reversed engineered



Shields- crafted or RE'd. Best you can fit



Capacitor- small to medum sized. Use weapon capacitor overload to get the extra boost



Booster- Optional. I use boosters with 26speed for getting out of sticky situations



Weapon- Main gun, big 2500-3000damage or better, best vs.armour and vs.shield possible. One big gun is better than 2lesser guns



Weapon- Optional



Droid- Pay the money for a pre-nerf 500mass 14.5 speed droid interface



ordinace- none



Countermeasure- none



Flight Comp- as long as it fits the above mentioned programs plus weapon overload 3, engine overload 3. Weapon capacitor to shield shunt 3 or 4 if possible



All the components I use have been reversed engineered, more for the wieght saving bennifit than the improvement in performance as the droid programs will make up for the shortcomings. I fly this configuration into deep space all the time and PvP


Goraf
Tue Mar 15, 2005 1:58 am
#4

On my a-wing, which is the same mass with 1 less weapon hardpoint, I have been using:

Reactor - Mk1 crafted with limiter. ~10.5k generation, ~800 mass
Engine - L6 reward REd, around 8k mass
Shields - L8 reward REd, around 30k mass
Capacitor - L2 loot REd
Booster - L1 or L2 loot REd, whatever fit, I don't remember exactly.
Weapon - L6 loot REd. Somewhere around 3k max damage, 10k mass.
Weapon - I don't have the second one. Squeeze in what you can.
Droid - L1 pre-nerf. If you can't get one of these, a Mk1 crafted should only weigh 400 with 25-27 speed.
Ordinance - none
Countermeasure - chaff launcher experimented for mass, around 900-950
Armor - Whatever fits, get it crafted. Tell the SW how much mass you have left and get them to fit some armor for you.
FC - WO3, EO3, RO3 or R04, C03, CtSS4

If you go with mk4 crafted shields, you'll be able to squeeze in another weapon no problem. Two good L6 REd blasters would rock.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

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