Pilot Archive

Thread: Question about high PYR and chassis values

Kebb
Wed Aug 17, 2005 6:18 am
#1

I've seen ppl's posts about PYR values on an engine being high enough to alter the numbers on the ship status screen, i.e. going from 1.3 to 1.4 or such. Can anyone tell me what this means and how it relates to ship performance?
silverlady
Wed Aug 17, 2005 6:47 am
#2

The way I look at it, that particular stat that you are referring to is a quick indicator of the larger picture. To answer the question directly, that number indicates how well your ship maneuvers. I am not going to say that you make turns *faster*, because that can be taken a number of ways. What it means, is that your ship turns *better*.


A short breakdown:


1.1 = ok


1.2 = decent, enough for PvE purposes


1.3 = pretty good, most consider it the minimum for PvP standards


1.4 = very nice, and this is probably the PvP standard to shoot for


1.5 = top of the line, and tough to fit on most of the snub fighters


In terms of engine PYR stats (these numbers may be a bit off, but they are good enough for ballpark figures):


1.1 = 65


1.2 = 70


1.3 = 75


1.4 = 80


1.5 = 85


These values are roughly the minimum to shoot for post-RE to hit the desired result. Anyone want to jump in with the actual, factual numbers needed pre and post-RE to hit these marks?


Kebb
Wed Aug 17, 2005 7:14 am
#3


Thanks, silverlady!


I'm wondering if these numbers are the ones the game actually goes by. For example, if I haveone engine that is .1 higher on yaw than needed to get 1.3, andanother that's .1 below what's needed for 1.4, will these engines have any performance difference at all? Both would still register 1.3, yet have significantly dfferent values.


silverlady
Wed Aug 17, 2005 8:19 am
#4

Tomo is of the belief that the raw numbers themselves dictate the actual performance, meaning, 79 will outperform 75. The 1.3 could just be an indicator of which *echelon* of performance you have entered. I agree with Tomo's assessment.
macnider123123
Wed Aug 17, 2005 10:27 am
#5



silverlady wrote:

The way I look at it, that particular stat that you are referring to is a quick indicator of the larger picture. To answer the question directly, that number indicates how well your ship maneuvers. I am not going to say that you make turns *faster*, because that can be taken a number of ways. What it means, is that your ship turns *better*.

A short breakdown:

1.1 = ok

1.2 = decent, enough for PvE purposes

1.3 = pretty good, most consider it the minimum for PvP standards

1.4 = very nice, and this is probably the PvP standard to shoot for

1.5 = top of the line, and tough to fit on most of the snub fighters

In terms of engine PYR stats (these numbers may be a bit off, but they are good enough for ballpark figures):

1.1 = 65

1.2 = 70

1.3 = 75

1.4 = 80

1.5 = 85

These values are roughly the minimum to shoot for post-RE to hit the desired result. Anyone want to jump in with the actual, factual numbers needed pre and post-RE to hit these marks?






I'd love to get those engine PYR => chassis 1.x values nailed down. Does anyone have more specific data on that?



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Ducimus
Wed Aug 17, 2005 5:10 pm
#6

>> how it relates to ship performance?

The number itself relates to turn radius, or how small of a turn your able to make.

Now as to what the game looks at, the engine YPR or the chassis?

Personnaly im of the opinion that engine YPR is a raw score that is fed into some formula that creates the overall performance score for that ship. That overall score being the Listed YPR rates on the chassis in the component screen lnflight. I can't prove that, its just my gut feeling.

A few point engine YPR difference between two ships with the same chassis YPR never seemed to make a big difference against others ive flown with and talked to after. However, a 0.1 difference in the listed chassis YPR seemed to be more of an influence from what ive seen.



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LeaphChausew
Wed Aug 17, 2005 5:54 pm
#7






silverlady wrote:
Tomo is of the belief that the raw numbers themselves dictate the actual performance, meaning, 79 will outperform 75. The 1.3 could just be an indicator of which *echelon* of performance you have entered. I agree with Tomo's assessment.






Interestingly, I just switched over to a new, faster lvl 8 engine on my A-wing. The pitch on my old engine was 79, whereas this time it is 75. Now, I am noticing little difference here.


Yaw wise I've gone way up from a 73 to a 77. This is definitly felt.


Roll wise is most noticeable. Went from 76 down to 73.


However, in the grand scheme of it all, because my yaw and pitch are more evenly matched now, I'm finding the ship overall more manouverable. The extra momentum given by the increased speed helps too [1477 with EO4].


Personally, I think 1.3 is perfect for pvp. 1.4 is a -must- as far as I see it with my x-wing because it's bigger, however 1.5 is...well I wouldn't complain if I had it however, be ever careful of the demon known as 'over steer'. In a turning fight, you don't want to be urning so steep as to come into your opponents line of sight.


The odd thing is though that with this slightly increased speed but r,p,y wise being around the 'same' as it was overall, well my A-wing feels a lot different to fly now. I must have gotten so used to my old QID [which is now in a standard x-wing] however, as different as it feels, I know for certain it's better than my old engine at least for the way I fly personally. I had a battle earlier with a person who claimed to be using a 97 speed lvl 10 engine with r,p,y in the low 80's. They were flying a Heavy Syckand using EO4 like meand I beat them [although a heavy syck isn't exactly the tiniest of targets]. They weren't a terrible pilot either. I just think that more importantly than obsessing over r,p,y....knowing your ship and where it turns at best is equally important as is knowing your ships weak and strong points. I do kind of wish I'd held out a little longer so I could have upped my roll rate, but it is no biggy. I'm still saving lvl 8 engine in fact. I heard I can acquire a 103 speed QID off someone and that will be my ultimate lvl 8 engine project which I'll spend as long as it takes to re. I wonder if I'll ever be able to match 79 pitch again...or even better achieve 79 r,p,y on a lvl 8 engine.



R9D14
Wed Aug 17, 2005 10:39 pm
#8

as far as i could tell the 1.2 for say a 60 engine was more of a 1:.2 ratio. or atleast thats what ive been noticing.



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MasterSad
Thu Aug 18, 2005 4:49 am
#9


macnider123123 wrote:
I'd love to get those engine PYR => chassis 1.x values nailed down. Does anyone have more specific data on that?




Basically when you see stats via V-Screen you see engine PYR values in radians which is 180/PI. Which means that if you want to get chassis value you do the following: (Engine stat * PI)/180. Since Dev's defenitely did a lot of roundings in calculations this chassis radian values are very approximate and can only be used for quick reference.

Message Edited by MasterSad on 08-18-2005 01:49 PM



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Kebb
Thu Aug 18, 2005 11:34 am
#10






Slysix wrote:
One these days i'm gonna get a stop watch and actually time turn rates...but for ypr...the higher the better.





I didn't even think of that. If I can find3suitable engines, I'll try it. Will prolly use a POB ship and low engine stat to maximize accuracy. Assuming I start at 1.1 on a single stat for the chassis, I'd needone engine that gets barely above 1.1, one on the low end of 1.2, and one high-end 1.2. Just ballpark figures, but you get the idea. Timing a full rotation at 0 throttle should tell me positively which value (engine or chassis) is being used.


Wonder how many lvl 1 engines are on the bazaar, lol
Slysix
Thu Aug 18, 2005 12:13 pm
#11

One these days i'm gonna get a stop watch and actually time turn rates...but for ypr...the higher the better.

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