Pilot Archive

Thread: A question/thought about RE'd engines

Attacca
Sat Jul 30, 2005 5:12 pm
#1

I've been working on a snazzy level 8 engine for a while now, and coupled with the new Nym's engine I've got it should be a real beast when I find a decent Roll rate. Likewise, I have a prenerf level 6 engine I'm waiting on as well, 92 speed. But, I got to thinking....ouch!


Follow me here. I'm no math whiz, and if I could afford it/find the engines in game I'd test this myself. But decent stats on engines are rare (engines themselves are rare!) so I wanted to put forth an idea and see if it sparked some discussion.


Common wisdom seems to be to find a high speed engine with a high YPR.


At a higher speed, you actually take longer to turn. You might be accelerating into the turn faster, but for each degree of turn you're moving forward farther than you would under a slower speed. This is one of the reasons you slow down in your car when you make a turn (not to mention avoiding throwing everything in the car against one wall of it).


Chassis have a sweet spot where they turn tighter than at other throttle settings. This is independent of engine (right?). So, to achieve the same tight turn on a fast engine that you'd get with a slower engine, you have to throttle back farther, possibly sliding out of the sweet spot. I'm sure we could get a nice graph of response times in regards to


So, here's what I was thinking. If I RE'd an engine with a monster YPR but the world's crappiest speed (hard to do, since you'd have to hope all of your engines had bad speed) wouldn't it turn MUCH tighter than faster ships? Boarderline space turreting (anyone remember beta?)?


Or is the loss in speed enough to make you a sitting target?


Maybe there's a perfect balance of speed, avoiding excesses on both ends of the spectrum? So folks with 80ish speed Nym's engines actually got the better part of the deal?





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

JediNg
Sat Jul 30, 2005 5:26 pm
#2

diff between high speed engine and low speed engine with the exact same PYRs on each, is that the low speed can turn faster than the high speed engine can at low speed . People call it "turreting"



Ritha Egasiso - 12 experiment point Master Weaponsmith.
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psikobunny
Sat Jul 30, 2005 6:56 pm
#3

The sweet spot is a % based on the PYR and chassis mods, not a fixed speed value, so a faster engine will make the fastest possible turn at a higher speed than a slower engine.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Attacca
Mon Aug 01, 2005 5:49 pm
#4

The first reply basically restated what I said before - what I'm wondering is how superior a space turret would be compared to a faster fighter. In beta at one point it was so bad we had ships flying backwards - you can guess how nasty those were in a pvp fight though with that kind of manueverability.


If the sweet spot is chassis defined at certain throttle settings, then it still makes sense that an engine with high YPR but slow speed would turn tighter than a faster engine. Your opponent would be going faster, so they'd overshoot you while you were lined up for the kill.


Anyone else shed some light on this? Or anyone gutsy enough to take rare engines with high YPR and RE them with a slow top speed?







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Ducimus
Mon Aug 01, 2005 5:57 pm
#5

This has been something i was thinking about months ago.

As a general rule the faster you go, the larger your turn circle. At least in atmospheric flight.

The physics are a bit funky here, but to a degree i think thats true, but the debate of High YPR and fast TS vs high YPR and mediocre TS, i think is a hypothetical one. Ive never been able to fully convince myself one way or the other.

That said, i do intentionally limit my TS to a minor degree.

EDIT: I should also note that apparenlty engine level seems to effect corner velocity throttle settings. For example Leaph's A wing doesnt make its smallest turns at 80%, but at 65% because of the massive YPR, L8 engine he has. He got inside my turn circle and owned me. I was expecting an A wing to be doing 80% throttle, not 65.

Message Edited by Ducimus on 08-01-2005 05:59 PM



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...has mastered the Pilot profession
xTekx
Mon Aug 01, 2005 6:00 pm
#6

Well, i have a nice Lvl 8 engine with 75/75/75ish PYR.. can't remember them exactly though.. has a speed mid 80's. I was thinking about throwing that on my Interceptor (my alt is Imperial :smileytongue and seeing how it performs. I put a lvl 10 on it couple weeks ago and the thing dances nice. but not much firepower. i'm hoping with a lvl 8 engine I can up the wep a bit.


Your logic seems sound Nes. I'll let you know tonight how it performs.





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Attacca
Mon Aug 08, 2005 5:42 pm
#7

So I'm dying to know, how'd your test go?


BTW Tex - I'll get around to answering your email soon, I promise. I moved, and cable is lousy here, so gotta get that fixed first. Bumblebees in space like you wouldn't believe!







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

LeaphChausew
Mon Aug 08, 2005 6:32 pm
#8






JediNg wrote:

diff between high speed engine and low speed engine with the exact same PYRs on each, is that the low speed can turn faster than the high speed engine can at low speed . People call it "turreting"






True but in an a-wing which turns best at around 90-95% speed with my nyms engine running EO4 at 90% speed I'm turning at just over 1000 and still actually more or less pivoting on the spot. I have a r,y of 76 and p of 79. The A-wing handles like a small, lightly shielded brick at anything below 40% throttle though and even at 50% it gets dodgy. Lowest I find I can take mine and still get inside of people's turning circles is 65% speed.


The thing is...with a crafted engine is on average they'll offe rbetter speed than a looted or even re'd engine but way lower r,p,y rates. Looted re'd engines can be fast but can be engineered to a real high r,p,y rate. Now consider energy drain. On a looted/re'd engine with your hgher r,p,y...you may have a lower speed un overloaded than a crafted engine but....the energy drain will be a lot lower so EO4 will be a lot easier to get runnign and this will bring your max speed [most of the time for pilots who work hard at it] more or less equal/maybe faster than a crafted engine which in most cases will be running EO3 and so with EO4's superior handling modifiers to your engine..notonly will a loted engine now have a way higher r,p,y thana crafted engine..it'll also be as quick too...


Well thats what I find anyhow. I'm on SS now so it may be different here.


Also..Tomo posted a lot more elegantly put explination of what I just said in a different post [which currently i cant find] but..it involves numbers for which you can make comparisons.


In summary..imo, re'd engine for the win.


-Leaph



xTekx
Mon Aug 08, 2005 9:00 pm
#9


Yeah. Sorry i've taken so long on it lol. Been busy past couple weeks.


So on to the engine.I was flyingaround in DS the other night with Psiko andthat's what I had in it. It ran great. Didn't dance as well as the 10, but still moved that interceptor nicely. I could turn with the Awings with no problem. And was able to stay on that JSF's tail well enough. I didn't notice if the 84 speed helped the turning radius or not, didn't seem like that much of a difference. I'm still like 1038 with EO3 so I think that counteracts it a bit maybe.


As for that set up, still can't fit a shield on there. I did put my "boltdriver" on, but it hasn't been RE'd yet. Not enough decent 7's for it. So I have to hit a lot inorder to win.


All in all, it feels like a REAL interceptor I could be flying in the movies for all I know lol

Message Edited by xTekx on 08-08-2005 10:04 PM



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xTekx
Mon Aug 08, 2005 9:01 pm
#10


Gah! those dreaded double posts

Message Edited by xTekx on 08-08-2005 09:07 PM



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