Pilot Archive
Thread: A question/thought about RE'd engines
The first reply basically restated what I said before - what I'm wondering is how superior a space turret would be compared to a faster fighter. In beta at one point it was so bad we had ships flying backwards - you can guess how nasty those were in a pvp fight though with that kind of manueverability.
If the sweet spot is chassis defined at certain throttle settings, then it still makes sense that an engine with high YPR but slow speed would turn tighter than a faster engine. Your opponent would be going faster, so they'd overshoot you while you were lined up for the kill.
Anyone else shed some light on this? Or anyone gutsy enough to take rare engines with high YPR and RE them with a slow top speed?
As a general rule the faster you go, the larger your turn circle. At least in atmospheric flight.
The physics are a bit funky here, but to a degree i think thats true, but the debate of High YPR and fast TS vs high YPR and mediocre TS, i think is a hypothetical one. Ive never been able to fully convince myself one way or the other.
That said, i do intentionally limit my TS to a minor degree.
EDIT: I should also note that apparenlty engine level seems to effect corner velocity throttle settings. For example Leaph's A wing doesnt make its smallest turns at 80%, but at 65% because of the massive YPR, L8 engine he has. He got inside my turn circle and owned me. I was expecting an A wing to be doing 80% throttle, not 65.
Message Edited by Ducimus on 08-01-2005 05:59 PM
Well, i have a nice Lvl 8 engine with 75/75/75ish PYR.. can't remember them exactly though.. has a speed mid 80's. I was thinking about throwing that on my Interceptor (my alt is Imperial :smileytongue
and seeing how it performs. I put a lvl 10 on it couple weeks ago and the thing dances nice. but not much firepower. i'm hoping with a lvl 8 engine I can up the wep a bit.
Your logic seems sound Nes. I'll let you know tonight how it performs.
So I'm dying to know, how'd your test go?
BTW Tex - I'll get around to answering your email soon, I promise. I moved, and cable is lousy here, so gotta get that fixed first. Bumblebees in space like you wouldn't believe!
JediNg wrote:
diff between high speed engine and low speed engine with the exact same PYRs on each, is that the low speed can turn faster than the high speed engine can at low speed . People call it "turreting"
True but in an a-wing which turns best at around 90-95% speed with my nyms engine running EO4 at 90% speed I'm turning at just over 1000 and still actually more or less pivoting on the spot. I have a r,y of 76 and p of 79. The A-wing handles like a small, lightly shielded brick at anything below 40% throttle though and even at 50% it gets dodgy. Lowest I find I can take mine and still get inside of people's turning circles is 65% speed.
The thing is...with a crafted engine is on average they'll offe rbetter speed than a looted or even re'd engine but way lower r,p,y rates. Looted re'd engines can be fast but can be engineered to a real high r,p,y rate. Now consider energy drain. On a looted/re'd engine with your hgher r,p,y...you may have a lower speed un overloaded than a crafted engine but....the energy drain will be a lot lower so EO4 will be a lot easier to get runnign and this will bring your max speed [most of the time for pilots who work hard at it] more or less equal/maybe faster than a crafted engine which in most cases will be running EO3 and so with EO4's superior handling modifiers to your engine..notonly will a loted engine now have a way higher r,p,y thana crafted engine..it'll also be as quick too...
Well thats what I find anyhow. I'm on SS now so it may be different here.
Also..Tomo posted a lot more elegantly put explination of what I just said in a different post [which currently i cant find] but..it involves numbers for which you can make comparisons.
In summary..imo, re'd engine for the win.
-Leaph
Message Edited by xTekx on 08-08-2005 10:04 PM
Message Edited by xTekx on 08-08-2005 09:07 PM