Pilot Archive
Thread: Helpful 'Get Away' Macro (Updated)
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O_Shua
Tue Nov 02, 2004 7:29 pm
#1
I made a helpful little macro that can help one get away from a hotspot. This would work best as a Rebel pilot, ok as a Freelance, and you Imperials have to make friends with a Rebel pilot to get some of their Sheild Commands.
This iswhat I put in,I will alsodescribe what it does.
Name: Getouttathere
/groupChat I'm out. I am going toCorellia Spaceto get my ship repaired.;
/throttle 1.00;
/iffScramble;
/boosterOn;
/hyperspace space_corellia_3;
/pause 1;
/droid droidcommand_shieldadjustrear###;
/closeWings;
First off, if you have any wingmen, it will tell them that you are going to a different location to get your ship repaired (if you use my macro it will take you to the Corellia sector's Corellia's Own waypoint).
This will alsobring you up to top speed, close your S-foils (if you have them) for better sheild coverage and faster speed, scramble your IFF signal to trick your enemies into thinking you are a friendly target, turn on your boosters,adjust yoursheilds to the back(which is probably where your enemiesare)and begin hyperspace calculations to friendly space.
I chose the hyperspace point named "Corellia's Own" because it is low-level, no agros, and fairly close to a repair station (if someone knows a better waypoint to warp to please tell).
Anyone can use any Astromech command, but the commands have to be programmed into the chip by the repsected pilot class. Only Rebel pilots can program a chip to tell the driod to adjust or reinforce sheilds, but any pilot can put it into their driod and use the command (or so I have been told).
/droid droidcommand_shieldadjustrear###; Is the command to activate a sheild adjust. The ### stands for the level. A light sheild adjust would require you to replace ### with the word One. Moderate would be Two, heavy is Three, and Extreme is Four.
Of all the times that I have tested this out I have gotten away safely and was able to repair my armor at the Corellia station. I hope that other pilots can use this too.
And from another post on this thread, here is an Escape Macro for Imperial Pilots. Thank you Kevie.
Kevie wrote:
i took a lot from this thread and made one for myself (i'm an Imperial pilot)
/groupchat I've taken too much damage, I'm heading back for repairs;
/throttle 1.00;
/hyperspace space_naboo_0;
/boosteron;
/pumpreactor; <--- increases engine speed, shield regeneration and capacitor regeneration so far as i can tell, so i figured it was the most useful when trying to escape
/pause 25;
/droid droidcommand_engineoverload###;
/pause 15;
/boosteron;
the long pause between the engine overload and pumpreactor is there because if you overload your engines and pumpreactor finishes, all settings will return to normal, so you much overload after the power spikes have been cleaned out
and of course the reverse shields could still be used if you can find some rebel and steal his chips
*edited timing*
Message Edited by Kevie on 11-19-2004 04:39 PM
Also, many thanks to some of the people below that helped me fine tunemy macro.
Thanks, and enjoy your journey among the stars. 
Message Edited by O_Shua on 11-03-2004 02:13 PM
Message Edited by O_Shua on 11-20-2004 08:52 AM
O_Shua
Tue Nov 02, 2004 8:33 pm
#4
Thanks. This macro, as I have said before, works best with the Rebel pilot, ok with Privateer and not so well with Imperial (because they lack the /IffScramble command and the sheild ajustments).
If anyone knows how to imput an Astromech command into a macro or knows a better hyperspace point of which to go to for quick repairs please post so that I may update my message for others.
Thanks
OdiousEncounter
Tue Nov 02, 2004 8:39 pm
#5
Closing the S-foils actually speeds you up? Bravo! Seems that most games don't bother with that detail.
Darth-Dominus
Tue Nov 02, 2004 9:58 pm
#6
Um, there is no drag in space so opened or closed S-foils would not affect speed.
OdiousEncounter
Tue Nov 02, 2004 10:06 pm
#7
Darth-Dominus wrote:
Um, there is no drag in space so opened or closed S-foils would not affect speed.
Well logically yes, but I think it's fairly accepted in Star Wars cannon that pilots close them for speed and open them for attack. Maybe it diverts the reactor from charging lasers to the engine... not too sure on that.
FaceInTheCrowd
Tue Nov 02, 2004 10:52 pm
#8
Remember you can put your droid commands on the hotkey bar. So just put the shield adjustment command in the F1 position and add a line in your macro with /uiaction toolbarSlot00 (or whatever the appropriate syntax is, I haven't written a macro in ages) and you should be good to go.
1st_Viduus
Tue Nov 02, 2004 11:02 pm
#9
/droid droidcommand*******
I don't know the rebel commands off the top of my head, but you can get it from the Abilities window.
An imp command for example would read
/droid droidcommandEngineOverdriveTwo;
That will set my max speed from 92.2 to 1106.
It works in a macro.
O_Shua
Wed Nov 03, 2004 6:19 am
#10
Darth-Dominus wrote:
Um, there is no drag in space so opened or closed S-foils would not affect speed.
Yeah, I knew that there was no drag in space, but in all other SW games when you close wings the ship goes faster. And if you do think about it, there is matter in space. Everytime you hit another ship, particles fly off. Granted thats not nearly enough to slow one's speed down, but yeah. The thing about the reactor not powering the lasers makes some sense too.
And thanks for the /driod driodcommandxxxxx. I will add that to the original post as soon as I can.
Kalaf
Wed Nov 03, 2004 6:27 am
#11
There may not be drag in space. But going into Hyper with the wings extended might not be a good thing
hase2
Wed Nov 03, 2004 6:33 am
#12
my 2 cents.
insert a '/gc bugging out' to inform groupmates that youre hypering away.
and maybe put an /eshield after the IFF scramble. in some cases you cant IFF scamble when you did it a few minutes before.
it lasts long enough to do the hyperspace calculations.
i added the same for all my skills so that my groupmates are knowing what just happended and can adapt.
/eshields put you out of combat for a time. its good to know when that happends so you know that the group has reduced firepower.
same goes for IFF.
Jalthier
Wed Nov 03, 2004 6:57 am
#13
It should be noted that all droid programs can be used by all pilots. You just have to get someone who "knows" the program to burn it to a module for you.
Then you can have imps altering their shields, rebs overloading their weapons and engines, etc.
Of course that doesn't help with the piloting specials, but I, for one, have found having all the programs loaded in my flight comp to be extremely useful.
-Jal
Then you can have imps altering their shields, rebs overloading their weapons and engines, etc.
Of course that doesn't help with the piloting specials, but I, for one, have found having all the programs loaded in my flight comp to be extremely useful.
-Jal
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