Pilot Archive

Thread: Rebel Fleet VS Imperial Fleet, the balance we deserve!

Palad
Mon Aug 15, 2005 9:09 pm
#1

Ok, a rebel ship at teir 2 has more mass then an imperial ship at teir 4. Fighter to fighter that is ok, I dont mind. But if you are basing this embalance on the movies then I also hope you compensate in the manners the movies revealed also. Imperial captial ships ruled any other ship in the galaxy hands down. Imp star destroyers should have double the mass, and quite a bit more firepower then a rebel captal ship. THe rebellions strengh can be in its fighters, let the empire hold the cards when it comes to big destroyers!



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GileHarleen
Mon Aug 15, 2005 10:37 pm
#2

I know the Imperials were all about cheap fighters and expensive warships but, in terms of balance Imperials do need a triple-cannoned heavy fighter. I will again push the point for the need of the Cygnus Ag-1Assault Gunboat.



Gaile Harleen


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R9D14
Mon Aug 15, 2005 11:36 pm
#3

you get the good droid programs and pilot skills. we get good ships and thats it. and a spiffy orange jumpsuit that says "I escaped from Jail and all i got was this jumpsuit"


when they do add cap ships yours need to kick our capships buts.



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Morathai
Tue Aug 16, 2005 2:15 am
#4

I had thought about how the ships based on the movies vs games kinda felt off.


When all ships basically have access to the same parts it takes away from the reason it was different.


I was reading over the POB suggestions and saw some stuff on making them have multipliers for certain parts to make them more durable.


Well what if we added that to smaller ships. Think about it in the movies the tie fighters allways had blazing fast weapons. The rebels tended to have slower weapons but more umph. What if all ships got broke down into categories and each category had a type of modifier to it.


A heavy bomber type class could have a slower fire rate but increased damage amounts and better missile systems.


A light fighter class could have a faster fire rate and a lesser damage.


Ship chassis could just add in a system like the pyr acc dec stats. So if you loaded in a .300 speed 1500-3000 weapon into a chassis that had a weapon spd x.5 and dmgx.5 then it would have a .150 750-1500.

A ship with a spdx1.5 and dmgx1.5 would make a .300 1500-3000 damage weapon more like .450 with 2250-4500


Just arough idea but it could allow for ships to fill there iconinc role a little better. Im just allways disapointed that when i load a tie fighter a cant get that gatling gun type speed blasters no matter how hard i try.


I know theres little chance any of this will ever happen since it would have to be balance tested to hell and back otherwise people could just loadout a ship with lvl5 weapons and then run weo3. But it was fun to think about.



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LeaphChausew
Tue Aug 16, 2005 4:45 am
#5


I don't agree with your analogy of rebel ships vs. Imperial ships. The TIE oppressor was an awesome pve ship and the TIE advanced even had two weapon slots.

The rebels traded off their awesome mass ships with the fact that at tier 1 and 2 where we earned them, we weren't able to put anything decent on them AND we had horrible manouverability. As far as the x-wing goes..well, ok it was/is still and awesome ship but with 100k mass and three weapon slots it took some thought to actually set up efficiently.


The Imperials have the advantage that most of their ships are single weapon ships with low mass and good manouverabilityso your pilot training tree was effectively as very basic training guide to 'setting up yourself for pvp'. I remember that in th ebeginning, way before I became A-wing obsessed, I used to be jealous that the TIE Oppressor had such awesome mass and I was stuck with an x-wing with 100k mass .


In fact..I really ought to reset up a standard x-wing just to see at how much better I can make it than my old one. Only now , looking back at it do I realise how appalling I was with it .


Capital ship wise though..well I really would love to see the Imperials kicking the Rebel's behind's. I mean, the Rebel alliance at this time really didn't have many major battle fleet elements so it only makes sense. [Plus I want to be horribly outnumbered. I always loved the Rebel Alliance for the Dunkirk spirit...aside from the fact that they're a bunch of radicalist militants ]

Thradd
Tue Aug 16, 2005 5:23 am
#6






Palad wrote:

Ok, a rebel ship at teir 2 has more mass then an imperial ship at teir 4. Fighter to fighter that is ok, I dont mind. But if you are basing this embalance on the movies then I also hope you compensate in the manners the movies revealed also. Imperial captial ships ruled any other ship in the galaxy hands down. Imp star destroyers should have double the mass, and quite a bit more firepower then a rebel captal ship. THe rebellions strengh can be in its fighters, let the empire hold the cards when it comes to big destroyers!






Also keep in mind that our strength is supposed to be in our numbers. One TIE Fighter against one X-wing= one dead TIE pilot. But if you have 4-10 of those low mass, unshielded death traps against that X-wing, then the alliance is going to be sending out a new order to Incom.


As for capitol ships I agree with you 100%. We don't have them yet but when we do they should be tough. Even the POB ships we have now need a major change. The Decimator should be like a mini SD. Low speed, heavy mass to hold monster shields, armor, guns. But i'm talking 10k shields and armor to take advantage of that 5mil mass.


The YT on the other hand should be lower mass but very high speed. Give it a nice speed mod so they can move like the Falcon. But maybe drop the mass to under 1mil so it can handle those "special modifications" but not be as tanked out as a Deci.


And the Nova should sit somwhere in the middle but should have more hardpoints for weapons. She should be a gunboat/ light assault craft. Something that might be used to drop troops onto an ISD. Quick enough to get in and out, and armored enough to take a beating. The most balanced of the 3 POB ships.


Just my 2cr





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Washell
Tue Aug 16, 2005 5:30 am
#7

They're perfectly balanced, both sides are flying JSF's

ProCambarus
Tue Aug 16, 2005 5:38 am
#8

Apart from everything else and it's relevance, I do not know exactly what parts could overload a tier 1 heavy T/F at tier 2.

I suggest to return to capital ship comparisons when they will be implemented, discussing that now would be somewhat... hypothetical.



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GileHarleen
Tue Aug 16, 2005 6:19 am
#9

Droid programs can be traded, but I cannot fly your ships, nor do I want too. The Oppressor is a good PvE ship, but I want three cannons with a trade off in size. Your uniforms have nothing to do with what I'm talking about, I just want something besides the same grey version of an already boring style of spacecraft. The TIEAdvanced is a bus compared to the A-Wing.PvP is screwed up as it is, and I have seen *ZERO* active space PvPers on my server, so I have no care for PvP balance. And a three-gunned Imperial ship wouldn't throw a wrench into the the seemingly JSF-heavy PvP on other servers anyhow, and PvE is easy no matter what you fly. I want something new, with color, that I can mine with and do faction runs in.



Gaile Harleen


Ace Pilot - Master Rifleman - Master Shipwright


Because self-reliance is sexy.


And it's not our fault - it's just your own new suicide.

RebJax
Tue Aug 16, 2005 6:55 am
#10






Palad wrote:

Ok, a rebel ship at teir 2 has more mass then an imperial ship at teir 4. Fighter to fighter that is ok, I dont mind. But if you are basing this embalance on the movies then I also hope you compensate in the manners the movies revealed also. Imperial captial ships ruled any other ship in the galaxy hands down. Imp star destroyers should have double the mass, and quite a bit more firepower then a rebel captal ship. THe rebellions strengh can be in its fighters, let the empire hold the cards when it comes to big destroyers!






Fighter envy? I wouldn't want to face your Tier I or II ship (TIE TIE/In Fighter) in my Y-Wing (or Longprobe)with matched equipment. (Especially if you happen to be driving a Heavy Mass variant). You can outrun and outmanuver me. My only chance is if I manage to talk someone into flying in the second seat, giving me a turret gunner. (Of course, if I can have a Heavy Z, let's dance!)


Capital ships are still in the concept stages, and I hope the devs fix a lot of other problems before they bring them into the game. And when they arrive, the Rebels will still win. *smirks*


negilum
Tue Aug 16, 2005 7:25 am
#11


LeaphChausew wrote:
I don't agree with your analogy of rebel ships vs. Imperial ships. The TIE oppressor was an awesome pve ship and the TIE advanced even had two weapon slots.
The rebels traded off their awesome mass ships with the fact that at tier 1 and 2 where we earned them, we weren't able to put anything decent on them AND we had horrible manouverability. As far as the x-wing goes..well, ok it was/is still and awesome ship but with 100k mass and three weapon slots it took some thought to actually set up efficiently.
The Imperials have the advantage that most of their ships are single weapon ships with low mass and good manouverability so your pilot training tree was effectively as very basic training guide to 'setting up yourself for pvp'. I remember that in th ebeginning, way before I became A-wing obsessed, I used to be jealous that the TIE Oppressor had such awesome mass and I was stuck with an x-wing with 100k mass .
In fact..I really ought to reset up a standard x-wing just to see at how much better I can make it than my old one. Only now , looking back at it do I realise how appalling I was with it .
Capital ship wise though..well I really would love to see the Imperials kicking the Rebel's behind's. I mean, the Rebel alliance at this time really didn't have many major battle fleet elements so it only makes sense. [Plus I want to be horribly outnumbered. I always loved the Rebel Alliance for the Dunkirk spirit...aside from the fact that they're a bunch of radicalist militants ]



the rebels didn't have large battle fleets because they were a gureilla force using hit and run tatics and spent the money to get high quality ships to protect their limited supply of pilots. if they had clone armies and lots of huge shipyards they could afford to throw wave after wave of disposable fighters at their opponents. also they didn't need to seize planets and hold territory. star destroyers are a cross between a battleship and a carrier, their role is to transport the fighters to the battle, blockade planets, and perform orbital bombardments.

even with current technology capitol ships are virtually defenseless against fighters with the right missiles. without a fighter escort they're sitting ducks. offensive technology far outweighs defensive technology, you just can't make armor thick enough, even if you could the cost would be astronomical. in the age of missiles the best defense is evasion, something a huge warship with tons of inertia is incapable of doing. as far as i'm aware of there's no navy on the planet that still uses battleships, they are outperformed by smaller faster ships that can hold weaponry that is just as lethal for a lower cost.
Palad
Tue Aug 16, 2005 3:50 pm
#12






negilum wrote:




LeaphChausew wrote:


I don't agree with your analogy of rebel ships vs. Imperial ships. The TIE oppressor was an awesome pve ship and the TIE advanced even had two weapon slots.

The rebels traded off their awesome mass ships with the fact that at tier 1 and 2 where we earned them, we weren't able to put anything decent on them AND we had horrible manouverability. As far as the x-wing goes..well, ok it was/is still and awesome ship but with 100k mass and three weapon slots it took some thought to actually set up efficiently.


The Imperials have the advantage that most of their ships are single weapon ships with low mass and good manouverability so your pilot training tree was effectively as very basic training guide to 'setting up yourself for pvp'. I remember that in th ebeginning, way before I became A-wing obsessed, I used to be jealous that the TIE Oppressor had such awesome mass and I was stuck with an x-wing with 100k mass .


In fact..I really ought to reset up a standard x-wing just to see at how much better I can make it than my old one. Only now , looking back at it do I realise how appalling I was with it .


Capital ship wise though..well I really would love to see the Imperials kicking the Rebel's behind's. I mean, the Rebel alliance at this time really didn't have many major battle fleet elements so it only makes sense. [Plus I want to be horribly outnumbered. I always loved the Rebel Alliance for the Dunkirk spirit...aside from the fact that they're a bunch of radicalist militants ]





the rebels didn't have large battle fleets because they were a gureilla force using hit and run tatics and spent the money to get high quality ships to protect their limited supply of pilots. if they had clone armies and lots of huge shipyards they could afford to throw wave after wave of disposable fighters at their opponents. also they didn't need to seize planets and hold territory. star destroyers are a cross between a battleship and a carrier, their role is to transport the fighters to the battle, blockade planets, and perform orbital bombardments.

even with current technology capitol ships are virtually defenseless against fighters with the right missiles. without a fighter escort they're sitting ducks. offensive technology far outweighs defensive technology, you just can't make armor thick enough, even if you could the cost would be astronomical. in the age of missiles the best defense is evasion, something a huge warship with tons of inertia is incapable of doing. as far as i'm aware of there's no navy on the planet that still uses battleships, they are outperformed by smaller faster ships that can hold weaponry that is just as lethal for a lower cost.





From what I remember in the movies "What? going up against a star destroyer is suiside!" as said by lando calrisian. That was the general attitude towards star destroyers. They were neigh impossible to take on in ANY vessal, since the empire put most of its cash into making these space born juggernaughts. And as I remember in rouge squadron 3, the major hope of fighting a star destroyer was to disable it, and forget destroying it. You could make it dead in the water yes, but it took a LOT more then a few fighters and captial ships to actually make one go boom. But that is beyond the point of my original post.


What I am saying is that perhaps the strength of the tie fighter was in numbers. But that simply doesnt work in a mmorpg that allows you choice of faction. We DONt have numbers being the empire. So we require some balance of some sorts (which usually gets nerfed asap). I am hoping our star destroyers will be rather strong, with huge mass and specialty parts to give us extra strength shielding and turbo lazers.





An empire of one!
Thradd
Wed Aug 17, 2005 7:45 am
#13






Palad wrote:


What I am saying is that perhaps the strength of the tie fighter was in numbers. But that simply doesnt work in a mmorpg that allows you choice of faction. We DONt have numbers being the empire. So we require some balance of some sorts (which usually gets nerfed asap). I am hoping our star destroyers will be rather strong, with huge mass and specialty parts to give us extra strength shielding and turbo lazers.







Ture, true. The only way to reflect the Imperial Swarm is by using Bomber Strike commands. Too bad we can't use them in PVP


I would like to hope that once capitol ships come out they won't be soloable and will be more like guildhalls/player citiesin space that you can dock with and launch from. I would be very happy just wandering around a Star Destroyer for a while. But to be honest I don't see us getting Star Destroyers. At least not Imperial class because they are just to damn big for an MMO.





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Star Wars Galaxies: An Empire Divided
==N
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