Pilot Archive

Thread: Are reward guns bugged?? help

Lexo333
Fri Dec 31, 2004 10:24 pm
#1

Hiyas

Ok i decided to change the loadout on my krayt,i installed 2 reward re'd guns i installed the 3rd reward gun and it shows the mass being taking up but doesny show the graphic.

So i ent into space and squeezed off a few rounds and that third re'd reward gun isnt firing nor does it show up,but the mass is takin up when i load it.

I have plenty of extra mass and reactor isnt the problem since it has 29k power and im only using 16k of that.

Only difference is when i re'd that gun i named it reward gun so it wouldnt get lost in my bank.


Now funny part is when i load that same gun in my firespray the graphic shows up and it fires.


Any info on this would be great for id like to load all 3 reward guns in this ship.

Thanks

Flick
Nicolas_Frost
Fri Dec 31, 2004 11:03 pm
#2

Perhaps its the Krayt itself, that is bugged, and not the cannon.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Lexo333
Fri Dec 31, 2004 11:15 pm
#3

not sure bout that i have flown it since the day it came out with several diff re'd gun configs without a hitch,,just now tho i tried to load the 3rd re8 reward cannon,it loads just doesnt show up nor does it shoot.
psikobunny
Sat Jan 01, 2005 10:03 am
#4

it's showing up, it just has the same fire effect as one of your other guns. The non rendered guns will fire from any active weapon port (and add their damage to that gun). if there are no other active guns (or multiple non rendered guns) the fire will come from the dead center of your ship. This bug is most common among Kimogilas and Krayts. I once loaded 3 non rendered guns at once, and could fire a single megabolt. For people who complain about weapon spread and convergence, this is a great workaround. I hope they fix it soon though.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Mirthain
Sun Jan 02, 2005 12:02 pm
#5

Which Hardpoint are you putting it in?
Try the first or 3rd, those are the top of cockpit and chin guns.
Also, you know the second slot is the turret? I assume You do, just checking.
Also, double check your group settings while in cockpit.
Just some stuff that I would do.
Talen
sciguyCO
Sun Jan 02, 2005 5:58 pm
#6

One of the weapon slots is for your turret gunner. I seem to remember seeing that it's the second hardpoint (so weapon1 and weapon3 are shot by the pilot). If you don't have a gunner, save the mass/energy and leave the second slot empty.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Takii
Mon Jan 03, 2005 11:02 am
#7

I have a weapon that does the same. Not sure where I got it and it might be the reward one. I've tried it in my Nova and a B-Wing. In the Nova, I climb in the turrent and it acts like a non-gun mounted turrent. In the b-wing, it does not show up and does not fire. Even when I'm just hitting the number key the weapon is mounted on.

I'm waiting to loot the number of weapons and getting it RE. But, I'm not putting that weapon in first. I think it was a lvl 8 weapon.



*********************************
vTakii Raven-- 12 pt Master Architect/ Master Shipwright v
Starships and Ship parts by request only
Fort Krayt, Tatooine @ 5677 4121
Reverse Engineering Services - Custom Crafting Available

If at first you don't succeed; call it version CU NGE
*********************************

KDenelor
Tue Jan 04, 2005 10:32 am
#8






psikobunny wrote:

it's showing up, it just has the same fire effect as one of your other guns. The non rendered guns will fire from any active weapon port (and add their damage to that gun). if there are no other active guns (or multiple non rendered guns) the fire will come from the dead center of your ship. This bug is most common among Kimogilas and Krayts. I once loaded 3 non rendered guns at once, and could fire a single megabolt. For people who complain about weapon spread and convergence, this is a great workaround. I hope they fix it soon though.




this is true. I've tested it with several similar situations.




Kazmo and Kaman

Leader of Freedom's Hand in Patria, Dantooine
Swordsman, Rifleman, 2 Private Pilots, Light Jedi Knight and Retired Buffpack maker.
Vendors are no more. Tis a sad day.
Page 1 of 1
Previous Next