Pilot Archive
Thread: Smuggler Tier 3, 4th Mission
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flipityfloo
Tue Jan 04, 2005 2:16 pm
#1
I'm getting creamed by the rancor clan. what have people done to get by this mission? i've played around with parts on my dunelizard, but i haven't found the right combination to get through yet.
any help would be appreciated.
Sabatian_FarStrider
Tue Jan 04, 2005 2:24 pm
#2
I snuck in and used Epulse to get them riled up. Then I would engine disable the bunch then destroy them one at a time.
KraytDragonMan
Tue Jan 04, 2005 4:54 pm
#3
Surprisingly enough, I did this on the first try. All you need is a good blaster and good shields (preferably 1500 hit points and up on those), then take out the smaller ships first. With a good blaster, you should be able to kill tier 3's in about 10-15 seconds each. After all the easy fighters are gone, concentrate on those tier 5(?) Rancor Clan fighters. If you're blasting one in the engines and another one comes up behind you, pull off! The last thing you want is one of those firing at your engines. The key here is to keep switching targets, always working on disabling them.
Kamileon
Tue Jan 04, 2005 5:44 pm
#4
The Kimogila is your friend.
It's a little less maneuverable than the dunelizard, but it has a ton more mass to work with to stuff mighty guns and shields into. Select the engine or reactor component to disable the bad guys quicker than outright killing them.
Some tricks would be using your IFF scramble or EMP tricks (though I've had only marginal success with either) or if everyone is all clumped up and not fighting, bury yourself in the Hutts, and then shoot out at the Rancor clan -- if they miss and clip any of the Hutts, they'll involve them in the fight.
Furthermore, the key to flying happily in the heavier, less maneuverable ships like the Kimo is to cut back on your throttle while turning. This gives you WAY better turning speed, and 90% of what you might be fighting doesn't fly fast enough to outpace you while turning, either. You WILL need to know how to do this when you get into the bigger ships later on, anyway.
It's a little less maneuverable than the dunelizard, but it has a ton more mass to work with to stuff mighty guns and shields into. Select the engine or reactor component to disable the bad guys quicker than outright killing them.
Some tricks would be using your IFF scramble or EMP tricks (though I've had only marginal success with either) or if everyone is all clumped up and not fighting, bury yourself in the Hutts, and then shoot out at the Rancor clan -- if they miss and clip any of the Hutts, they'll involve them in the fight.
Furthermore, the key to flying happily in the heavier, less maneuverable ships like the Kimo is to cut back on your throttle while turning. This gives you WAY better turning speed, and 90% of what you might be fighting doesn't fly fast enough to outpace you while turning, either. You WILL need to know how to do this when you get into the bigger ships later on, anyway.
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