Pilot Archive

Thread: BEST 2 REBEL Commands....

Laaba
Sun Jun 05, 2005 7:54 pm
#1

Ok been searching an cannot find what I am looking for....


I am a RSF Ace an been tweaking my gunboat As things stand now I am using the typical 5 overlaods however I don't need the reactor overlaod 4. Thus I have room for 2 more commands in my v6 chip. I have NO knowledge how the rebel comands work or what they do, other than somehow affecting the shields on your ship. So what I am asking is what 2 of the 6 rebel tier 4 commands would do me the most good?


The 5 commands programed in my computer now are Reactor Overlaod 4, Cap Overlaod 4, Weapon Overload 3, Cap to Shield 4, an Engine Overlaod 4. Again with a reaactor with 34k I don't need the reactor overload 4.


Thanks for your suggestions an plz explain why



The BEST 3 pet names I have ever seen are.... DearSOE PleezFix DaBugz
Peolin
Sun Jun 05, 2005 8:05 pm
#2

With the shield adjustment commands you can increase your shields in the front or the back at the expense of the other... or you can have a front to back or back to front shield shunt... honestly, there's probably not much the rebel commands can do for you that cap to shield shunt can't do better.



Osryn Relas: Corsec Ace Pilot
Pilots: Got Convergence?
psikobunny
Sun Jun 05, 2005 9:40 pm
#3

I'm an ardent Rebel pilot, and even I admit all our droid programs stink on ice. The only I'd ever use even part of the time would be rear reinforcement, and only if I were taking up my ARC.


CtSS is the best shield program ingame, and it was given to Freelance. I'm not griping, it just another example of Dev thoughtlessness.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Raptor2k1
Mon Jun 06, 2005 1:34 am
#4

The Rebel commands would be nice if they had extremely brief cool-downs (read: virtually instantaneous) like the shield switching in the X-Wing series - but since you have to wait 30 seconds or so between shield shifts, it's really not that great (since this means you can't cap -> shield shunt either for 30 seconds after you modify shields).


They could definately use some love. As a Rebel Ace, I don't have any of my own commands loaded up (except forward shield reinforcement on my L6 Astromech, for gunboat runs - though I found it's easier to keep both shields balanced so I stopped using even this one. I think I'm going to scrap it in favor of EO4 so I can run either one depending on whether I'm going to be heading to DS or not).




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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