Pilot Archive
Thread: is the last rebel tier 4 mission the same for all squadrons?
Page 1 of 1
calilax
Sun Dec 12, 2004 11:14 pm
#1
I been working already closed to a moth in this mission is the last mission after you get 4/4/4/4 from the guy on the lok hotel but fail all the time, in this mission you need to disable a tier 4shuttle with around 5 or 6 tier 4 tie fighters escort,one of the problems is the time I have to able to finish this mission I think around 7 to10 minutes if you dont disable the ship it Hs out, the other problem is that my group is from 3 sometimes to 6 but most of them just finish there third row or are starting the last row and it takes and I can only get a big group in a wholeweek since my server is one of the dying servers.
So the only way I get closed to disable this ship is by getting behind it and shooting until it engine is disable but by the time I do this my ship is closed to disble since the turret never misses making me a easy target for the shuttle or ties my friends try to destroy the ties but with there "going in circles tactic" is not working.
funny thing is that after I complete this mission the next mission is the 30 kill on kessel and I already got bored of killing around 200 ships and 1 gunboat on kessel and I can't believe I'm stuck with this stupid mission just becuase the time I got to completed and the hardtime I have finding a group to help me.
my question is if I all the squadrons last mission is the same if not I will be happy to drop this squadron and grab another one
this are the rebel missions that start on tyrena
eXpiatio
Mon Dec 13, 2004 6:08 am
#2
No its not... Im in Crymson Phoenix Squad... last mission was disabling, protecting... fight against waves of TIEs not so funny at all
But with proper group, you can handle it... We were 4 in group, and it was raping... we've done that in 10 mins...
Dont change your squad, just get some good pilots and thats it!
If you re on eclipse server send me a tell ingame name Sigurr and Ill gladly help!
HardwiredXMan
Mon Dec 13, 2004 7:53 am
#3
just do a player search for master pilots (both on ground and in space). Ask them to help you do your mission. I'm in vortex squadron and a 4-4-4-3 pilot....my last mission was to rescue a fellow squad member, fix his ship and then fend off 2 waves of ties (about 15 or 20 ships)with a tie aggressor that has a powerful turret in the last wave......now I can easily handle the regular tier 4 tie's....but the aggressor is something else...
So I got a master pilot to help me. What you want the master pilot to do is take some of the focus off of you so you don't take so much damage....for disabling ships with turrets, one of you should attack the ship with the turret first. The other should wait until the turrets start firing at the other player....both of you should target the turret first to destroy that....once the turret(s) are gone, the ship is done for. You will still get attacked by the turret(s) though, but it will switch back and forth between those attacking it which will give you time to disable it instead of taking all the damage......the tie's can be ignored especially when they first come hyperspace. They usually take some time to turn, get in formation and start their attacks....but as long as they are hitting you in the rear and not the same side the turreted ship is hitting you on....then you should be fine....personally, I believe the turrets on npc ships pack at least double the damage of our guns....my 2500 sheilds get eaten up about 5 -7 hits from turrets when it takes tier 4 ties multiple pass and multiple shots each pass to fully take out my shields.
Now of course it all depends on how good the master pilot is....because I had a mission yesterday with a master pilot helping me and he got destroyed 2 times and I was disabled to the point I only had shields (good ole emergency shield command), 1 gun left,damagedengines (my max speed dropped to 109), Probably 75% capacitor, a severly damaged reactor and droid interface, front armor and back armorwas completely dead. OH, and my chassis dropped from 2k HP to about a little over 1k. So just because you have a master with you won't always mean they are a master....but nevertheless, he was a big help because it kept at least half of the tie's off my butt, otherwise I'd be dead also....plus he did destroy about 10 of them....
It was funny when he charged kamakaze style on a decimator(final part of the mission was to destroy it)...LOL guess he didn't know about the 2 turrets it had....but again since he took the fire, I was able to sneak in close and unload my whole capacitors energy and destroy it.
My last 2 missions have been difficult and I sought a master to help me on them.....just 2 of us...so it can be done.....by the way, I was in a y-wing longprobe only becuase I needed the mass so I could carry 30k shields and two guns (one 25k, other 30ish).....what can I say, shields are the most important when your outnumbered....
And no, all squadrons don't have the same missions.
Corsican_Ogre
Mon Dec 13, 2004 3:09 pm
#4
pretty much all the squadrons have a mission that is tough to solo at some point in the tier. Changing squadrions might just change WHEN you run into this not IF you do. Tier 4 missions noramlly are not hard to get help on tho they give ya a pile of loot and exp.
Page 1 of 1