Pilot Archive
Thread: Weapon and Ord Types Question ALMOST UNDERSTAND
Page 1 of 1
Kiall
Wed Dec 29, 2004 8:16 pm
#1
Does anyone know a site, or thread link, that lists each diff type of weapon and ord type, and what kind of damage they do to what systems, what ships are more vuln to diff types. example concussion vs. proton missles.......... lasers vs ion cannons ect.
thanks for any help
Message Edited by Kiall on 12-31-2004 04:58 PM
Message Edited by Kiall on 01-02-2005 02:16 AM
psikobunny
Thu Dec 30, 2004 12:45 am
#3
Damage isnt that complex.
Look at the dmg range for a given weapon, us the vs shield or vs armor multiplier to figure out how much is done to either. Realize that after shields and armor are gone, all weapons do 100% damage to chassis and systems.
no point in coming up with a comprehensive list, since all ratings vary wildly based on crafting quality, random drops, etc.
Kiall
Fri Dec 31, 2004 2:57 pm
#4
so it doesnt matter what kind of missle i use... proton vs con for example....... i gather from what you are saying is that i can look at it like this: long sword vs braod sword... both have sharp edges but still do "cutting" damage, and both still swords correct?
KDenelor
Fri Dec 31, 2004 5:13 pm
#5
proton is same for shields and armor. conc is just for shields. conc does much nicer damage over all it seems to me though so that is what I would use.
KaylBreinhar
Fri Dec 31, 2004 5:39 pm
#6
Proton and ImageRec = equal eff. ImageRec is supposedly much harder to decoy, but I've noticed they average less damage than Protons.
Seismic = armor damage, very little eff. against shields.
Concussion = shield damage, very little eff. against armor.
Spacebomb = highly effective against both, a single hit by a Spacebomb will usually knock out any ship save a gunboat, vette, or higher-class target. Supposedly they're the easiest to decoy and slowest-moving.
Seismic = armor damage, very little eff. against shields.
Concussion = shield damage, very little eff. against armor.
Spacebomb = highly effective against both, a single hit by a Spacebomb will usually knock out any ship save a gunboat, vette, or higher-class target. Supposedly they're the easiest to decoy and slowest-moving.
Message Edited by KaylBreinhar on 12-31-2004 10:44 PM
HardwiredXMan
Sat Jan 01, 2005 8:30 pm
#7
first off, missiles are really only good for attacking larger slow moving and slow manuevering ships......they are good for ships like the vette, SD, rebel station, gunships, POB ships, frieghtersand lambda shuttles. they are simply a waste of mass and energy when the only thing your fighting is smaller, faster starships....because they can easily evade them. You are also throwing away lots of money because higher level missile packs can run pretty high and puts a dent in your bank account. Also, they travel so slow that you can get a good 10 hits on your target with normal guns in the time it takes for the missile to reach it's target and when it does, the damage is not comparable to what your guns could have done or actually have done.
So if your not fighting large ships, forget about equpping ordinance......You really don't need them. just find a couple of 3k - 4k guns and a good capacitor with capacitor overload 3 or 4 and you'll wreck more havoc in 20 seconds with your gunsthen 20 missiles will ever do.
just for reference, if I use anything higher than MKII missiles, I'm spending at least 100k per missile pack....on my server space bombs are very expensive too....sometimes costing more than master level ship chassis......I don't know about anyone else....but let's say I buy a missile pack for 100k......get 14 missiles in one pack, fire all 14 during battle, maybe only 6 - 8 of them actually don't get evaded and hit.....and when they do hit, I only knock out 5 - 10% sheild strengh or armor......well, that's pretty pricey in my book....a little over 7k per missile.....hell, it takes a lot of kills in space to earn 7k credit chips (even in kessel as a master pilot). Just not worth it......do yourself a favor and save your money to buy that nice ship component that will last you 100x longer than any missile pack.
Electro5
Sat Jan 01, 2005 8:34 pm
#8
Someone already posted the missiles, so for laser weapons.....
Ion Cannons are strong vs shields weak vs armor
Disrupters are for weak vs shields strong vs armor
Blasters are med vs shields med vs lasers
You can RE a looted Ion Cannon and a looted Disrupter together to make a weapon that is strong vs both, or sometimes you will loot a weapon that is already strong against both.
Kiall
Sun Jan 02, 2005 12:16 am
#9
thanks everyone for you help. getting the hang of all this space stuff i need to know now.
Page 1 of 1