Pilot Archive
Thread: Pvp/or even your best Ship setups. Show us what you got :)
- Individual ship part power/speed/energy [This includes secondary and tertiary part ratings e.g effectiveness vs. Armour/shields for guns and also like Capacitor recharge rate]
- Energy drain of a component
- Mass
Eta-2 "Jedi Starfighter"
90K Mass
2 Weapons Hard Points
1 Ordinance Hard Point
Y/P/R 600/600/300
Reactor: RE'd Level 1 922 Mass 13600 Output
Shield: RE'd Reward Shield Level 8 22K Mass 2555/2555 hitpoints front/back 15.75 Recharge
Ordinance: Spacebomb MKII Launcher 6.3K mass
Capacitor: RE'd Level 2 1K Mass 40.2 Recharge 1027 Energy
Droid Interface: Level 1 500 Mass 14.1 Speed
Engine: RE'd Pre-nerf Level 6 Incom Military Grade 95.9 Speed Y/P/R 69/72/68 9.5K mass
Countermeasures: Chaff Launcher 1K Mass
Gun #1: RE'd Incom Tricannon 2400-3800 damage (approx) 23K mass
Gun #2: RE'd Sienar Boltdriver 2000-3000 damage (approx) 14K mass
Booster: Level 4 RE'd Reward Booster 2100 energy 150 consumption 36 Accel 29 Speed 3K Mass
Armor: 2X MKII. Eh...it's not like I need it.
Message Edited by Coran_Sienar on 06-29-2005 09:07 AM
LeaphChausew wrote:/Rolls eyes.
But lol, ok.
Oh come on, i was bored at work and coudlnt remember everythign i had in mind.
well I havn't done it yet but you should have guessed Dum, that this thread was just my own pragmatic way of showing off my shiny new A-wing stats in an attempt to see if anyone had a better A-wing....but shhh, you don't know that
.
Seriously though...as soon as flippin' Bria loads I'll be noting down my stats and putting them down here.
Also...thanks Coran for putting somthing constructive down. [/thwap Dumicus
]
If I knew what was loaded, I'd tell you but I'm at work ![]()
If I remember tonight, I'll post the loadout on my Firespray, Heavy TIE, and JSF. The two little ones are going through a reworking right now, I'm trying to build a bigger gun for the TIE (previous loadout was just a RE'd 6) and the JSF is getting a huge overhaul: building a Nyms shield to replace the reward shield, re-examining what countermeasures to use, possibly (but not likely) upgrading the dual RE 6 guns for a 6 and 7 or dual 7s, and attempting to see if the guns will function on a Mark I maxed recharge capacitor. All of the overhaul on the JSF is geared around one thing: crowbarring the 41K mass 80+ YPR RE 10 engine from the Firespray / TIE into the JSF (I use a modular approach to alot of my equipment).
Heavy X-Wing
Type IV Reactor - 15300-ish energy
Type V Engine - 100.4 speed, 69.7 YPR
Type V Shield - 2266 Front/Back 15.3 regen
Type IV Capacitor - 832 Energy, 52.8 regen
Type III Booster - mid 30's accel, 35ish top speed, about 9.5 seconds of burn time
Level 1 Droid Interface - 13.3 speed, 499 mass
Three Advanced Blasters - 2880 (approximate) max damage, 23 energy per shot, .35 refire
Mark IV Proton Launcher with 10k max damage missiles (.39-ish vs. shields/armor)
JSF (PvP)
Reactor- MK2 3224 mass, 13476 output
Engine MK4 13664 mass, 2303 Drain, 62 Y/P 57 R, 103 top speed (yes its crafted and I do just fine with it)
Shield- RE Mk2 12244 mass, 1953 drain, 1433 front and rear, 11.87 recharge
Armor- Mk3 5927 and 5958mass, 955 Armor pts (a bit beat up... was 1100+)
Capacitor- RE Mk1 1771 mass, 989 drain, 1013 energy, 38.9 recharge
Boosters- Looted Mk1 1504 mass, 479 drain, 30 accel, 22.4 top speed
DI- MK3 2672 mass, 641 drain, 17.8 command speed
Weapon1- Mk4 10433 mass, 1830 drain, 1824-2528 damage, .68 shields/.67 armor, 24.6 energy, .39 refire
Weapon2- Mk4 13663 mass, 2410 drain, 1513-2532 damage, .83 shields/.13 armor, 23.5 energy, .36 refire
Ordnance- Mk4 Proton 14567 mass, 1173 drain, 5115-12186 damage, .43 shields/armor, 6.32 refire, 8 ammo (probably upgrading to IR2's soon)
Sufficed to say, I've probably got one of the best ten ships in the game. My JSF is like a Zoid (from the Anime show) - I can swap out to about eight different combinations of armor/protection/speed depending on the threats I'll be encountering.
Soon hopefully, I'll have a variant that'll allow me to run all IV-level overloads...
Message Edited by KaylBreinhar on 06-29-2005 05:42 PM
KaylBreinhar wrote:
WHY YOU INSOLENT LITTLE...THAT'S CLASSIFIED INFORMATION! GUARDS!!!!
Sufficed to say, I've probably got one of the best ten ships in the game. My JSF is like a Zoid (from the Anime show) - I can swap out to about eight different combinations of armor/protection/speed depending on the threats I'll be encountering.
Soon hopefully, I'll have a variant that'll allow me to run all IV-level overloads...![]()
Message Edited by KaylBreinhar on 06-29-2005 05:42 PM
Heh, you actually mention somthing I'm considering [and yeh..I will have my stats up here when I next log into SWG...I admit, I've been lazy and chosen to lead some of my real life for once as of late] but anyway...yeh. lvl IV overloads.
Currently I run RO4, EO4, WO3, CO4 and I got shield shunt 4. Now, lately I've been noticing the gun on my A-wing isn't all too fantastic on its own. Don't get me wrong...for a lvl 7 having 3.1k damage and .680 vs shield and armour...that is good, but it is being used on its own and vs these new ships with uber small profiles and with capabilities of fitting both good engines, shields and two good weapons on them...well I just feel a bit underpoweredand every direct hit I make REALLY has to count,so I think I might start using WO4 too....if I can get it to work that is. I'm not giving EO4 up for anything. I know it is only a slight advantage over EO3, but a slight advantage is still an advantage.