Pilot Archive

Thread: Best loadout on a JSF?

TheSuperFly
Tue Oct 25, 2005 11:05 am
#1

Would like to have both weapons banks in use, currently only getting 1 weapon and no backside armor.





-- Corbantis, 'Bastion Jerrico --
-- Elder Smuggler --
jeromfelt
Tue Oct 25, 2005 11:11 am
#2

O=




Jerom Felt k Nobilis
Go visit my vendor on 4n Brenn

[Told You I'd Get a Free Jedi] - [ Master Weaponsmith]
Im Solon's Secret Lover
Disclaimer: Nothing said by the user of this account should be taken seriously, if you take anything seriously, you should seriously kill yourself, but seriously, im not serious.

StressLess
Wed Oct 26, 2005 5:22 am
#3









TheSuperFly wrote:

Would like to have both weapons banks in use, currently only getting 1 weapon and no backside armor.






This set up is fairly low cost as it is mostly crafted components (built by an expert shipwright, usually3 or4 around on each server use the search function on the Bazaar to find them), run with droid commands (run them in this order too so they don't cancel out) Weapon Overload 3, Cap Overload 3 and Engine Overload 3 (repair each time you use them to avoid decay, Level 4 droid commands cause decay so only use in Deep Space). This also works well in a Bel-22 Grievious Ship (I've assembled more than 7 of these with similar stats for under 600K total cost on the average and there is plenty of room for future improvement with Re'ed parts, and in the Arc-170 with a 16.5K reactor and one more weapon like #1 below):


-


Total Mass: 89988/90000


Total Reactor Energy: 14230/14801


Chassis: 1650/1650


-


Reactor: Mark III Fusion


Mass 8095.9, Generation Rate 14800.9


-


Engine: Mark IV Starfighter Engine


Mass 13095.9, P60.5/Y60.5/R60.5, Top speed 102.8


-


Shield: Mark IV Deflector Shield Generator


Mass 16707.4, Front HP 1926.9, Back HP 1926.9, Recharge 11.53


-


Front Armor: Reinforced Mark II Durasteel Plating


Mass 2908.2, Armor 608.1, HP 523.1


-


Rear Armor: SubPro Standard Plastisteel Armor


Mass 2292.7, Armor 576.1, HP 640.1


-


Capacitor: GMI - RE - Class II Capacitor


Mass 1237.9, Energy 957.9, Recharge 31.6


-


Booster: GMI - RE - Class IV Booster


Mass 3481.2, BE 1699.5, Recharge 44.6, Consume 155.8, Accel 34.8, Top speed 26.0


-


Droid Interface: FreiTek Inc. Droid Commander Mark II


Mass 5052.9, Speed 17.7


-


Weapon 1: Advanced Blaster (Green)


Mass 14718.5, Dam 1692.1-2963.9, VS 0.48, VA 0.48


-


Weapon 2: Ionic Pulse Weapon (or use another like Weapon 1 above, similar energy/mass)


Mass 14940.3, Dam 1786.6-3202.5, VS 0.59, VA 0.46


-


Ordnance: Mark III Concussion Launcher


Mass 5406.6, Energy drain 1108.8


-


Counter Measures: Sensor Decoy Launcher


Mass 2451.4, Energy drain 963.3


-


Flight Computer: Level 6


-


Message Edited by StressLess on 10-26-2005 05:34 AM



-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
Jedi_Xan
Wed Oct 26, 2005 1:45 pm
#4


I would say, and this is just my opinion, go light on the armor, and medium shield. Load up 2 advanced blasters (2800 damage 13-14k mass each), a capacitor with say 780-880 energy and high recharge (use RO and WO to compensate), and a fast engine with high ypr, and equally strong booster. My take on it is why spend on the armor and shields if you can spend on speed, maneuverability, and some pretty heavy firepower.


They can't hit what they cant target, and if you can squeeze a fast engine into that body, do so. Another thing, find a low mass droid interface with about 14-19. I find that once I set my overloads, I often dont notice the 60 seconds I have to wait. And I only spent 1400 mass to get that 14. Anyway, it is whatever, and your style will dictate your loadout.





Message Edited by Jedi_Xan on 10-26-2005 03:46 PM



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Higginsis
Wed Oct 26, 2005 1:56 pm
#5

With the mass the JSF have you really don't have to "skimp" on anything. The setup i've been working on for mine really doesn't have a draw back, it will have a L8 engine, armor, L8/L7 weapons. 2300 f/b shields and a 1150/46 recharge cap. 90k mass is a is a huge figure in reality.

Now fitting a L10 engine, L7 weapon and L7 shield in a A wing and still making it viable, now that a challenge.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

StressLess
Wed Oct 26, 2005 2:14 pm
#6






Higginsis wrote:
I honestly think the only thing you need to do is study the ship registry, the ships on there are some of the finest examples of how to outfit ships. You don't need much more info than what's there.





Of course, then, there are people like me who had not participated in previous discussions before but have something to offer the community. Thanks for your honesty, but please don't get clique-ish!



If you noticed I put on the best crafted shields money can buy and went lo-ball on the armor. You need some armor but your shields and the droid command "Cap to Shield Shunt" are what's going to save your butt in the end. Shields regenerate, but armor doesn't (also a consideration on weapons)! There are occasions that your shields can get low enough that you need a spot of armor, otherwise the fight is over.



I also didn't rely on "Reactor Overload" to power the ship though the power requirements are very tight. If you want to use reactor overload then you have lots and lots of ways to improve on the base model I listed above.



And I also use a Concussion Launcher Level III, again it's about the shields. Once you're thru the shields you can chew right through their armor in no time. Since shields renegerate you want to get thru them as fast as possible and concussion missiles are the right tool for the job.



The load-out as listed in my original message is a great PVE ship and can take on anything you encounter. There is room for impovement if you want to turn it into a great PVP ship and many of the ships listed in that registry are PVP ships soyou can get some great ideas on how that's done.


Message Edited by StressLess on 10-26-2005 02:16 PM



-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
Higginsis
Wed Oct 26, 2005 2:30 pm
#7

I was simply commenting on the best way to deal with these requests is to refer them to the ship registery, i didn't mean anything by it, and certainly didn't expect everyone to know about it before hand. Seeing what the top pilots put into their ships is the ideal way to answer such questions, don't you think?



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

StressLess
Wed Oct 26, 2005 2:45 pm
#8






Higginsis wrote:
I was simply commenting on the best way to deal with these requests is to refer them to the ship registery, i didn't mean anything by it, and certainly didn't expect everyone to know about it before hand. Seeing what the top pilots put into their ships is the ideal way to answer such questions, don't you think?





A good way, but not an ideal way. They don't explain why they made the choices they made and depend on exotic parts (getting the best space loot together for a good re by a master shipwright isn't exactly intuitive you know ).



And as there are always new pilots and the crafting and looting scene is changing (as well as AI tweaks by the devs), it makes sense that this discussion comes up again and again. The best answer 2 months ago may not be so today.



I really would expect that anyone not having something to contribute to this thread wouldn't post anything since to do so is wasted bandwidth. But that's just me. (BTW- I'm referring specifically to the "not another thread" postings early on, I do feel that your comment on the ship registry did forward the topic of the thread and certainly was open for dicussion as a valid point)



Message Edited by StressLess on 10-26-2005 02:47 PM



-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
Raja_Asenn
Wed Oct 26, 2005 5:38 pm
#9




StressLess wrote:


A good way, but not an ideal way. They don't explain why they made the choices they made and depend on exotic parts (getting the best space loot together for a good re by a master shipwright isn't exactly intuitive you know


Message Edited by StressLess on 10-26-2005 02:47 PM



The ship registry now supports comments






spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
TheSuperFly
Thu Oct 27, 2005 12:18 am
#10

Thank you raja and stress.


Bullocks to everyone else who whined about my post. Grow up, kids. If you don't have anything nice to say, say nothing at all.







-- Corbantis, 'Bastion Jerrico --
-- Elder Smuggler --
CuchulainnDarklight
Thu Oct 27, 2005 12:19 am
#11






TheSuperFly wrote:

Thank you raja and stress.


Bullocks to everyone else who whined about my post. Grow up, kids. If you don't have anything nice to say, say nothing at all.







And there is the answer why i usually never bother with these "im so pathetically stupid i cant outfight my JSF" threads.





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
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Halyn
Thu Oct 27, 2005 12:53 am
#12

The thing is, we see at least a couple of these a week, and most of the experienced pilots have gotten sick of answering them. Best way to find your answer is to search for threads on outfitting Actises and Belbullabs, and believe me, there's a lot of them.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Higginsis
Thu Oct 27, 2005 12:55 am
#13

I honestly think the only thing you need to do is study the ship registry, the ships on there are some of the finest examples of how to outfit ships. You don't need much more info than what's there.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

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