Pilot Archive
Thread: Best loadout on a JSF?
TheSuperFly wrote:
Would like to have both weapons banks in use, currently only getting 1 weapon and no backside armor.
This set up is fairly low cost as it is mostly crafted components (built by an expert shipwright, usually3 or4 around on each server use the search function on the Bazaar to find them), run with droid commands (run them in this order too so they don't cancel out) Weapon Overload 3, Cap Overload 3 and Engine Overload 3 (repair each time you use them to avoid decay, Level 4 droid commands cause decay so only use in Deep Space). This also works well in a Bel-22 Grievious Ship (I've assembled more than 7 of these with similar stats for under 600K total cost on the average and there is plenty of room for future improvement with Re'ed parts, and in the Arc-170 with a 16.5K reactor and one more weapon like #1 below):
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Total Mass: 89988/90000
Total Reactor Energy: 14230/14801
Chassis: 1650/1650
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Reactor: Mark III Fusion
Mass 8095.9, Generation Rate 14800.9
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Engine: Mark IV Starfighter Engine
Mass 13095.9, P60.5/Y60.5/R60.5, Top speed 102.8
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Shield: Mark IV Deflector Shield Generator
Mass 16707.4, Front HP 1926.9, Back HP 1926.9, Recharge 11.53
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Front Armor: Reinforced Mark II Durasteel Plating
Mass 2908.2, Armor 608.1, HP 523.1
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Rear Armor: SubPro Standard Plastisteel Armor
Mass 2292.7, Armor 576.1, HP 640.1
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Capacitor: GMI - RE - Class II Capacitor
Mass 1237.9, Energy 957.9, Recharge 31.6
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Booster: GMI - RE - Class IV Booster
Mass 3481.2, BE 1699.5, Recharge 44.6, Consume 155.8, Accel 34.8, Top speed 26.0
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Droid Interface: FreiTek Inc. Droid Commander Mark II
Mass 5052.9, Speed 17.7
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Weapon 1: Advanced Blaster (Green)
Mass 14718.5, Dam 1692.1-2963.9, VS 0.48, VA 0.48
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Weapon 2: Ionic Pulse Weapon (or use another like Weapon 1 above, similar energy/mass)
Mass 14940.3, Dam 1786.6-3202.5, VS 0.59, VA 0.46
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Ordnance: Mark III Concussion Launcher
Mass 5406.6, Energy drain 1108.8
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Counter Measures: Sensor Decoy Launcher
Mass 2451.4, Energy drain 963.3
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Flight Computer: Level 6
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Message Edited by StressLess on 10-26-2005 05:34 AM
I would say, and this is just my opinion, go light on the armor, and medium shield. Load up 2 advanced blasters (2800 damage 13-14k mass each), a capacitor with say 780-880 energy and high recharge (use RO and WO to compensate), and a fast engine with high ypr, and equally strong booster. My take on it is why spend on the armor and shields if you can spend on speed, maneuverability, and some pretty heavy firepower.
They can't hit what they cant target, and if you can squeeze a fast engine into that body, do so. Another thing, find a low mass droid interface with about 14-19. I find that once I set my overloads, I often dont notice the 60 seconds I have to wait. And I only spent 1400 mass to get that 14. Anyway, it is whatever, and your style will dictate your loadout.
Message Edited by Jedi_Xan on 10-26-2005 03:46 PM
Now fitting a L10 engine, L7 weapon and L7 shield in a A wing and still making it viable, now that a challenge.
Higginsis wrote:
I honestly think the only thing you need to do is study the ship registry, the ships on there are some of the finest examples of how to outfit ships. You don't need much more info than what's there.
Of course, then, there are people like me who had not participated in previous discussions before but have something to offer the community. Thanks for your honesty, but please don't get clique-ish!
If you noticed I put on the best crafted shields money can buy and went lo-ball on the armor. You need some armor but your shields and the droid command "Cap to Shield Shunt" are what's going to save your butt in the end. Shields regenerate, but armor doesn't (also a consideration on weapons)! There are occasions that your shields can get low enough that you need a spot of armor, otherwise the fight is over.
I also didn't rely on "Reactor Overload" to power the ship though the power requirements are very tight. If you want to use reactor overload then you have lots and lots of ways to improve on the base model I listed above.
And I also use a Concussion Launcher Level III, again it's about the shields. Once you're thru the shields you can chew right through their armor in no time. Since shields renegerate you want to get thru them as fast as possible and concussion missiles are the right tool for the job.
The load-out as listed in my original message is a great PVE ship and can take on anything you encounter. There is room for impovement if you want to turn it into a great PVP ship and many of the ships listed in that registry are PVP ships soyou can get some great ideas on how that's done.
Message Edited by StressLess on 10-26-2005 02:16 PM
Higginsis wrote:
I was simply commenting on the best way to deal with these requests is to refer them to the ship registery, i didn't mean anything by it, and certainly didn't expect everyone to know about it before hand. Seeing what the top pilots put into their ships is the ideal way to answer such questions, don't you think?
A good way, but not an ideal way. They don't explain why they made the choices they made and depend on exotic parts (getting the best space loot together for a good re by a master shipwright isn't exactly intuitive you know
).
And as there are always new pilots and the crafting and looting scene is changing (as well as AI tweaks by the devs), it makes sense that this discussion comes up again and again. The best answer 2 months ago may not be so today.
I really would expect that anyone not having something to contribute to this thread wouldn't post anything since to do so is wasted bandwidth. But that's just me. (BTW- I'm referring specifically to the "not another thread" postings early on, I do feel that your comment on the ship registry did forward the topic of the thread and certainly was open for dicussion as a valid point)
Message Edited by StressLess on 10-26-2005 02:47 PM
The ship registry now supports comments
StressLess wrote:
A good way, but not an ideal way. They don't explain why they made the choices they made and depend on exotic parts (getting the best space loot together for a good re by a master shipwright isn't exactly intuitive you know
Message Edited by StressLess on 10-26-2005 02:47 PM
Thank you raja and stress.
Bullocks to everyone else who whined about my post. Grow up, kids. If you don't have anything nice to say, say nothing at all.
TheSuperFly wrote:
Thank you raja and stress.
Bullocks to everyone else who whined about my post. Grow up, kids. If you don't have anything nice to say, say nothing at all.
And there is the answer why i usually never bother with these "im so pathetically stupid i cant outfight my JSF" threads.