Pilot Archive
Thread: What's the best weapon load out for the JSF?
Message Edited by Vampanez on 06-19-2005 09:25 PM
Vampanez wrote:
What're the stats on them? I'm using two Advanced Blasters.
mass - 14557.7
reactor rate - 2377.3
damage - 1526-2639
vs. shields/armor - 0.480
energy/shot - 26.9
refire rate - 0.270
Message Edited by Vampanez on 06-19-2005 09:25 PM
almost the same one adv blaster and one disruptor
but my max damage is about 2800
Insert info on the re parts your using and then balance out the shipwright crafted ones.
Clicky Loadout
Clicky Parts
I was wrong on what I had in my JSF. They are both H-K "Scorcher 3"s. They fire like Triple Blasters, ie, a burst of 3 per muzzle. 12 bolts makes it like shooting a 12 gauge
. The only prob is when the "Show Cockpit" option is toggled on, the flash when I fire whites everything out. Here are the stats.
Hoersh-Kessel "Scorcher 3"
Gun 1 Gun 2
380.4/389.4 Armour 309.4/318.4
389.4/389.4 Hitpoints 370.1/370.1
2473.9 Drain 2144
12404.1 Mass 9521.6
1625.6-2468.2 Damage 1722-2633.1
.62 Vs. Armour .68
.62 Vs. Shields .68
36.1 Eng/Shot 27.4
.42 Refire .38
6 Level RE'd 6
My Image Designer's JSFhas:
- RE'd lvl 8 Reward Gun - 24k mass - 3700ish max dmg
- RE'd lvl 7 Reward Gun - 13k mass - 3070ish max dmg
Using a crafted low mass shield, 100+ max speed engine
- RE'd lvl 7 Reward Gun - 13k mass - 3070ish max dmg
- Re'd lvl 6 Looted Gun - 9k mass, 2900ish max dmg
Enough free mass to cram in one of the 2450 front/back reward shields (27k mass), 100+ max speed engine
An L6 at 1800-2750 with .680/.690 is better than a 1910-3071 at .5xx/.5xx, even if the L6 fires slower.
Other than that, I have several "loadouts" I can use:
L8/L6 - heavy armor
L8/L7 - medium armor
L8/L5/ImRec Mk2 - light armor
L8/L5/pre-nerf Mk2 Spacebomb - light armor
L8/L5/Mk4 Proton - light to no armor
L7/L7/plus missile - variable armor
Message Edited by KaylBreinhar on 06-20-2005 02:17 PM