Pilot Archive
Thread: Having problems with Gunships
psikobunny wrote:
A) were you aware that you dont need "a full box of Master xp?" Just do the missions from the NPC you were sent to.
B) you need to learn top from bottom on a gunboat. once you do it's very easy to take out the gunboats that travel on rails, like you see in Kessel or other sectors. Find the blindspot, match speed, point at the hull, and open fire. as the gunboat passes overhead, be ready to turn and dive back down under it, before the tailgun comes in range. target wepon2 to eventually eliminate the tailgun and allow for easy following to finish off the gunboat.
C) target a gunboat without engaging in combat. cycle through the guns and learn where they are. The imperial gunboats have a smaller blindspot, but that's only speaking relatively. It's still huge.
D) if you're trying to deal with mission spawned intelligent Chaser gunboats, its a different story
Ahh I was unaware we were talking about THAT gunboat. I know it well ![]()
Yes, your best bet is to joust it, you can damage subsytems by hitting anywhere on a gunboat. It's only on true cap ships that you need to target and hit the specific part.
I recmommend learning how to joust by making a spiral at the beast, and try to pass on the underside as you strafe.
Good luck
Despite the fact you have tried to avoid droid commands, there are 2 nutral commands that I use that help alot. cap overload 3 and cap to shield shunt 3. neither gives me more power, just able to shoot more, and a little better on defences when you kick in the shield shunt.
I find they aren't uber commands so it should not make things too easy, just more managable......
But I also do not consider myself to be an uber or elite pilot, just good enough from being blown up all the time, so others might find they have too much of an upper hand with evan these commands, but I say they help out just right....