Pilot Archive

Thread: smarten up JTL

cdigby
Tue Jun 14, 2005 2:25 pm
#1


Dev's, Programmers, Lackeys borrowed from EQ2

1.A ship does not need to make a circuit of the space zone its in before it hypers.

2. If you are escorting a fighter you just captured, why does it have to fly at 137 and not at 700 like when you were shooting at it? Before anybody says "because he's your prisoner and doesn't want to go", he should want to go if his friends are gonna kill him for being captured.

3. Let other pilots train each other. (if this supposed to be the more "starwars-ish" game after the CU). If you say you want people grouping, let them train each other as well.

4. Why does trainer send a pilot out on an "important" mission if he's ready for training, instead of training him (wouldn't he do your mission better if he's already trained?)? If you claim it is because the mission is an emergency, how many emergencies can there be? Why do they only happen when a player is checking in to his trainer to get rid of capped exp because his entire guild of master pilots couldn't train him?

5. Give the pilot trainers a course in how to use a radio (fairly common technology in SWG, yes?) that way you can communicate from from more than 10 feet away. Honestly, why should a pilot have to come down from orbit to spend 1 minute talking with a handler just to receive a mission back up in orbit...?

6. What about updates in your quest journal for who you are supposed to train with / report to next? This could be useful if a player has to spend an extended period of time away from the game.

7. Can you make the 17 part missions a little more feesible? The dreaded 2 hour escort where you face wave after wave of the same simple ships because your escort ship pilot is drunk at the stick and can't find the hyperspace button is just plain dumb.


-Honestly, if you want us to have to escort ships that far, include a no hyper zone due to the mass shadow of the planet or sun nearby. That way , we have a legitemate reason to follow these craft (even at your obnoxious 126speed).

-Seperate the missions from training.

-Allow players to train each other



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X Khaymen X

Obsidian Dagger Squadron
Mayhem is its own brand of antidepressant

Alyxian
Tue Jun 14, 2005 2:29 pm
#2






cdigby wrote:


2. If you are escorting a fighter you just captured, why does it have to fly at 137 and not at 700 like when you were shooting at it? Before anybody says "because he's your prisoner and doesn't want to go", he should want to go if his friends are gonna kill him for being captured.




Um, if they fly at 700, how are you ever going to keep up once the fighters attack? by the time you kill off the wave, even a really fast killing of the ships, you will not be able to catch the escort. After a couple waves, the escort will be long out of range.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
RpTheHotrod
Tue Jun 14, 2005 2:34 pm
#3



Dev's, Programmers, Lackeys borrowed from EQ2

1.A ship does not need to make a circuit of the space zone its in before it hypers.


It's simply to give pilots something to do...escort missions. Pretend their hyperspace drive is damage and undergoing repairs.





2. If you are escorting a fighter you just captured, why does it have to fly at 137 and not at 700 like when you were shooting at it? Before anybody says "because he's your prisoner and doesn't want to go", he should want to go if his friends are gonna kill him for being captured.




A challenge...and on top of that, when youfinish fighting off ships that come in, would you like to have to catch up 10,000 meters? Heck, by that time, it'd probably be destroyed by the other incoming fighters.





3. Let other pilots train each other. (if this supposed to be the more "starwars-ish" game after the CU). If you say you want people grouping, let them train each other as well.



The pilot leveling system is unique, and I really like it. You get trained by completing missions and advancing a storyline, and not always from simply grinding xp.




4. Why does trainer send a pilot out on an "important" mission if he's ready for training, instead of training him (wouldn't he do your mission better if he's already trained?)? If you claim it is because the mission is an emergency, how many emergencies can there be? Why do they only happen when a player is checking in to his trainer to get rid of capped exp because his entire guild of master pilots couldn't train him?


You train after you have experience under your belt. It's a "are you ready?" The missions prove that you can handle and are "worthy", if you will, of advancing your career.



5. Give the pilot trainers a course in how to use a radio (fairly common technology in SWG, yes?) that way you can communicate from from more than 10 feet away. Honestly, why should a pilot have to come down from orbit to spend 1 minute talking with a handler just to receive a mission back up in orbit...?



Kind of like having to go to soandso and tell them something and then run back? It's just how the game is to give players something to do. Imagine if all the NPCs mailed eachother everything. We'd just sit there with a huge lack of missions to do. Heck, wewouldn't havea clue what was going on. You're intercepting information and learning more of the storyline.Many missions on ground involve going to someone and giving a message to someone.




6. What about updates in your quest journal for who you are supposed to train with / report to next? This could be useful if a player has to spend an extended period of time away from the game.



Good suggestion



7. Can you make the 17 part missions a little more feesible? The dreaded 2 hour escort where you face wave after wave of the same simple ships because your escort ship pilot is drunk at the stick and can't find the hyperspace button is just plain dumb.



Escort missions to get pretty old. I wouldn't mind some twists. I think that they should consider doing some missions from the oldschool X-Wing/Tie Fighter/ X-Wing vs Tie Fighter games.



One of my most memorable missions was where I was assigned to scan Cargo of ships coming into the system for the Imperials. Scanning, scanning, etc... la la....then I was scanning one and suddenly a door opened from the back of the cargo ship and a small shuttle with a rebel signature flew out. Had sudden orders from HQ to disable the ship and keep it protected from "rescuers" until an imperial shuttle came to take the crew captive.

Message Edited by RpTheHotrod on 06-14-2005 02:38 PM

Physkoris
Tue Jun 14, 2005 2:38 pm
#4



The reason you have to complete missions before training is very simple. A low-level pilot could hop in a master pilot's turret seat and get all of his xp needed for the entire profession. Last time I checked it was the Pilot profession and not Gunner profession. Getting to 4/4/4/4 pilot with never actually piloting a ship is the reason they introduce the missions. Plus you'll never learn tactics, strategies, or pilot skills by sitting in the gunner seat. The fact is you need to do the missions AND get xp to Master Pilot.


I do however agree with the radio/converse thing, better use of quest journal, and maybe an upgrade to all freighter engines.


Edit: By upgrade to the freighter engines I mean this: When not being attacked the ship would divert all shield energy to the engines to speed the thing up. When enemy fighters are spotted the freighter would divert the majority of engine power back into shields.. thus the 126 engine speed while fighting.

Message Edited by Physkoris on 06-14-2005 04:42 PM









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Alyxian
Tue Jun 14, 2005 2:43 pm
#5






Physkoris wrote:


The reason you have to complete missions before training is very simple. A low-level pilot could hop in a master pilot's turret seat and get all of his xp needed for the entire profession. Last time I checked it was the Pilot profession and not Gunner profession. Getting to 4/4/4/4 pilot with never actually piloting a ship is the reason they introduce the missions. Plus you'll never learn tactics, strategies, or pilot skills by sitting in the gunner seat. The fact is you need to do the missions AND get xp to Master Pilot.






Uhh, you never actually have to fly to become Master Pilot. You can sit in a gunner seat and feed the pilot waypoints for your missions and they will succeed just fine. Cheesy, I agree, but doable.



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
psikobunny
Tue Jun 14, 2005 2:56 pm
#6






Alyxian wrote:





Physkoris wrote:


The reason you have to complete missions before training is very simple. A low-level pilot could hop in a master pilot's turret seat and get all of his xp needed for the entire profession. Last time I checked it was the Pilot profession and not Gunner profession. Getting to 4/4/4/4 pilot with never actually piloting a ship is the reason they introduce the missions. Plus you'll never learn tactics, strategies, or pilot skills by sitting in the gunner seat. The fact is you need to do the missions AND get xp to Master Pilot.






Uhh, you never actually have to fly to become Master Pilot. You can sit in a gunner seat and feed the pilot waypoints for your missions and they will succeed just fine. Cheesy, I agree, but doable.





Until you have a mission where docking is required, true enough.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Physkoris
Tue Jun 14, 2005 3:09 pm
#7






Alyxian wrote:





Physkoris wrote:


The reason you have to complete missions before training is very simple. A low-level pilot could hop in a master pilot's turret seat and get all of his xp needed for the entire profession. Last time I checked it was the Pilot profession and not Gunner profession. Getting to 4/4/4/4 pilot with never actually piloting a ship is the reason they introduce the missions. Plus you'll never learn tactics, strategies, or pilot skills by sitting in the gunner seat. The fact is you need to do the missions AND get xp to Master Pilot.






Uhh, you never actually have to fly to become Master Pilot. You can sit in a gunner seat and feed the pilot waypoints for your missions and they will succeed just fine. Cheesy, I agree, but doable.





Lol.. That has got to be the cheapest way of doing it. But whatever.. If you have a friend who is really willing to do the entire Pilot profession again and get no credit for it, go for it.









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
psikobunny
Tue Jun 14, 2005 3:22 pm
#8

Don't agree with your ideas about training and granting skills, but it would be nice to be able to get Duties without touching down, and EVERYONE hates escort missions.


My idea for better escorts would be like this:


The ship you meet/capture/steal moves at a good pace (varies based on your tier). When an attacker wave appears, the escortee "panics" i.e. goes into a looping evasive pattern centered on the spot where it was when the attack came. As soon as you finish the wave, the ship returns to course and proceeds.


Benefits:


No more disabling the foes and then just following your target for teh win. You gotta do the waves to finish the mission.


The quicker you eliminate them, the quicker the mission gets done, a very definite payoff.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Alyxian
Tue Jun 14, 2005 3:26 pm
#9






Physkoris wrote:

Lol.. That has got to be the cheapest way of doing it. But whatever.. If you have a friend who is really willing to do the entire Pilot profession again and get no credit for it, go for it.




If *I* have a friend?!?!? Uh, no need, Mastered pilot enough times now without the aid of this sort of thing.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
YarkenScoht
Tue Jun 14, 2005 3:30 pm
#10

One problem I have with escort is when you engage enemies sometimes you get involved in fighting some of the swifter craft (tie interceptors and their ilk) and the damn transport will move on without you and get attacked again... I mean it's like come on buddy you asked for my help for a reason!
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