Pilot Archive

Thread: BEST BLASTERS IN THE GAME?

Arialias
Tue Jun 14, 2005 6:53 am
#1

Been getting back into Space lately. And I want to make sure all my ships have top of the line equipment. I was wondering what kinf of stats on blasters you guys are using. I am assuming that Re'ed is the best. What goes into making the best from your looted parts? I heard that you want some of this and some of that but not really sure.


So could you please post stats on blasters you are using. I am looking for info on POB ships ie the Decimator. And smaller ships ie the JSF. Thanx for your help.



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Loki_Ashaman
Tue Jun 14, 2005 7:40 am
#2

RE'ed lvl 10 would be optimal for a Decimator, but building a pair would require a minimum of 20 lvl 10 loot weapons, perferably more so you have a larger selection. In the interm, I'd recommend using a pair of "Null Bolt" blasters, the Elite POB weapons crafted by SWs. I made a set for a friend last night, and was very impressed by how they turned out.


Null Bolt (stats based off my memory. Used a quick shot upgrade, all final experimentation into speed and then split into damage)

Damage: 2400-3400 ish

Vs Armor and Shields: .534

Refire Rate: .280 ish


Can't remember the energy per shot, but with WO3 it barely drained his capacitor, toss on CapacitorO3 and it never moved.




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Mardius Ashalar, Commissar: Commander of the Daishi
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Yalton
Tue Jun 14, 2005 8:48 am
#3

I disagree with the Null blasters. Use some crafted Mark 5s made for pure speed first. Then have them put the experimentation in to Effectiveness vs armor and shields.

My reason for not using the Null's is for some reason people ahve an easier time aiming and using the Mark 5s then they do teh Null's. Can't figure out why but the graphic for the null seems to give people more trouble then the graphic for a baster.

For you're JSF I would go with 2 crafted Mark 4s. Again go for speed then I would get mass under 14k each. After that it is back to effectiveness values.

I don't know how much these would cost you. But they would be custom from a Shipwright. Most pilots still go for pure dmg so that is what you will find stocked on the vendors most of the time.

I made my pair of Mark 5 for my YT and they have a refire rate of .250 each. They only hit for 1.9-3.1k and have an effectiveness of .505 each, but they fill space with blaster fire when you pull the trigger.

Forgot to mention you will use less mass with Mark 5s then Nulls also. With 5 million you might think you can't fill it up... You can... Suprised me...

Message Edited by Yalton on 06-14-2005 07:50 AM

quadpers0n
Tue Jun 14, 2005 9:09 am
#4


until you can nab some 4500-4700 dmg lvl 10 loot drops your best bet is going to be speed crafted mark V blasters. with .250 speed you'll end up with a fairly decent DPS competitive with anything up to the best level 9 guns, but much lighter.





-meeuki


lumpini
KiwiKnutten
Tue Jun 14, 2005 10:56 am
#5

Go with a lvl 7 REd boltdriver and a lvl 8 REd Tricannonfor your JSF, along with a lvl 8 engine and mark IV sheilds.


Alternativly REd reward sheilds and two Boltdrivers.



Remeber. you lived in a time of kiwi.
tuffness55
Tue Jun 14, 2005 11:19 am
#6

i have a looted blaster that is 24k-44k damage and around 45k mass, does like .7 to shields too, don't remember what the excat numbers are but its real nice

psikobunny
Tue Jun 14, 2005 11:24 am
#7

I use two RE'd L7 guns on my JSF, I like having the heavier shields, and these were two specially made from Rendili FG1-a the new reward gun from one of the trando slavers. The stats on those aren't specatcular, but it was a style choice. I now have two matched blue laser weapons on my JSF, with low graphical latency and a nice firing sound. I'm all about the style ya know?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



tuffness55
Tue Jun 14, 2005 11:35 am
#8

ya the only bad thing about one of my guys is it sounds like a cannon going off, i have to turn the sound down or the sucks shake my whole house

RideIlluminati
Tue Jun 14, 2005 11:55 am
#9


I have two RE'd lvl 10 guns on my Rihkx, 4500 dmg and 4800 dmg, my third gun is a 3890 lvl 8. This is an insane setup and everytime I help a person on a mission or am grouped I hearwhatthe heckkind of guns do you have in that thing???



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psikobunny
Tue Jun 14, 2005 11:58 am
#10






RideIlluminati wrote:


I have two RE'd lvl 10 guns on my Rihkx, 4500 dmg and 4800 dmg, my third gun is a 3890 lvl 8. This is an insane setup and everytime I help a person on a mission or am grouped I hearwhatthe heckkind of guns do you have in that thing???





I have a similar setup in my Krayt except my RE'd reward blaster from back before there was a Krayt doesnt show up correctly. It is mounted on the wings, and fires from the two center hardpoints. Talk about focused firepower...



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Sylia
Tue Jun 14, 2005 4:31 pm
#11






Loki_Ashaman wrote:

RE'ed lvl 10 would be optimal for a Decimator, but building a pair would require a minimum of 20 lvl 10 loot weapons, perferably more so you have a larger selection. In the interm, I'd recommend using a pair of "Null Bolt" blasters, the Elite POB weapons crafted by SWs. I made a set for a friend last night, and was very impressed by how they turned out.


Null Bolt (stats based off my memory. Used a quick shot upgrade, all final experimentation into speed and then split into damage)

Damage: 2400-3400 ish

Vs Armor and Shields: .534

Refire Rate: .280 ish


Can't remember the energy per shot, but with WO3 it barely drained his capacitor, toss on CapacitorO3 and it never moved.






.. got some nice null bolts the other day


Dmg 2400 4000


with a .250 refire (I'm assuming .250 ..they were .247 but I hear they get rounded off after a while, I'll have to check em again)


The firing effect can be confusing if you pay attention to it, instead of a straight line there is a second somwhat persistant effect that almost zig-zags as the blast fires out. It's really kinda goofy looking .. to the point I'd call it a bug. Looks cool from a distance, allmost like green lightning bolts. From the turret itself though they are 4 bright green dots sized to fit the 4 barrels of the cannon, but they are spaced to the sides kinda randomly, seems like they should be in-line



OrizCore
Tue Jun 14, 2005 4:37 pm
#12






tuffness55 wrote:
i have a looted blaster that is 24k-44k damage and around 45k mass, does like .7 to shields too, don't remember what the excat numbers are but its real nice






I assume 2400-4400, not 24,000-44,000 like you said?



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Sylia
Tue Jun 14, 2005 4:40 pm
#13






OrizCore wrote:





tuffness55 wrote:
i have a looted blaster that is 24k-44k damage and around 45k mass, does like .7 to shields too, don't remember what the excat numbers are but its real nice






I assume 2400-4400, not 24,000-44,000 like you said?





If not that guy just became the richest toon on his server!

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