Pilot Archive

Thread: Spawn point etiquette and other questions from a new pilot

Sunjammer
Thu Mar 24, 2005 4:39 pm
#1

What is the etiquette for sharing a spawn zone. I've been blowing up tier 1 TIE fighters off Talus on Starsider, and there are usually a few other rebel ships as well who I assume are players and not NPCs. I'm concerned that I may have been guilty of "kill stealing."

In my first MMORPG experience, in City of Heroes, it was considered very rude to attack any target in a spawn someone else was already fighting unless you were in a group together. But in COH you could go five meters down the street and find three more spawns. In JTL there are only two places I know of that I can go to find tier 1 TIEs, and there's no choice I can see but to share. I do usually back off a target if I see someone else already shooting at it.

Another player told me it's not an issue in JTL because when a ship is destroyed, everyone who attacked it gets the XP, not just the player who got the killing shot. But I've been unable to confirm that ingame.

I don't want to get in the way of anyone else's fun. What's appropriate?

I have some other questions as well. When I say something in spatial, do other players in the same area see it? The same system? What's the range? I have never seen any spatial chat from any other player, or gotten a reply to anything I've said. Of course, it could have been drowned out by the constant stream of NPC smacktalk.

Is there any way to turn off the little green "leading" crosshairs? I find them more annoying than helpful.

Is there any place I can go to find tier 2 TIE fighters? I've looked all over the hyperspace map, and everything seems to be either tier 1 or tier 3 and up. I can't even find tier 2 independants to fight.

Will throttle-style game controllers work on JTL alongside a joystick?


J.
Ducimus
Thu Mar 24, 2005 4:43 pm
#2

Whoever does the most damage gets the loot.

But all players get full xp.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Washell
Thu Mar 24, 2005 5:14 pm
#3








Sunjammer wrote:
What is the etiquette for sharing a spawn zone. I've been blowing up tier 1 TIE fighters off Talus on Starsider, and there are usually a few other rebel ships as well who I assume are players and not NPCs. I'm concerned that I may have been guilty of "kill stealing."


If someone is already there, I shoot it once to get the xp and let them finish it off for the loot.

In my first MMORPG experience, in City of Heroes, it was considered very rude to attack any target in a spawn someone else was already fighting unless you were in a group together. But in COH you could go five meters down the street and find three more spawns. In JTL there are only two places I know of that I can go to find tier 1 TIEs, and there's no choice I can see but to share. I do usually back off a target if I see someone else already shooting at it.


Duty missions generate spawns and avoid the entire issue of killstealing

Another player told me it's not an issue in JTL because when a ship is destroyed, everyone who attacked it gets the XP, not just the player who got the killing shot. But I've been unable to confirm that ingame.


That is correct. Everyone who hit it gets full xp.

I don't want to get in the way of anyone else's fun. What's appropriate?

I have some other questions as well. When I say something in spatial, do other players in the same area see it? The same system? What's the range? I have never seen any spatial chat from any other player, or gotten a reply to anything I've said. Of course, it could have been drowned out by the constant stream of NPC smacktalk.


Well, between fighting and flying to the next waypoint while sorting loot, there's not much time left to type.

Is there any way to turn off the little green "leading" crosshairs? I find them more annoying than helpful.


Can't be turned off, use them to your advantage to find the sweet spot.

Is there any place I can go to find tier 2 TIE fighters? I've looked all over the hyperspace map, and everything seems to be either tier 1 or tier 3 and up. I can't even find tier 2 independants to fight.

Will throttle-style game controllers work on JTL alongside a joystick?

Yes
J.








Narreem0884
Thu Mar 24, 2005 6:34 pm
#4

Kill stealing is really a moot point in space, as it's much more difficult to do up there than on the ground. When you have 16k meters³ to fly around in, it's not all that likely you'll end up killing someone else's ship. I know for a fact that the only time I've ever shot at other people's ships is when those people were nearly dead.



"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
psikobunny
Thu Mar 24, 2005 7:57 pm
#5

There is a lot of leeway in space, and I actually take spawn ettiquette as a chance at minor RP. I hardly ever camp spawns any more, unless Im with someone helping them with basics, or warming a guncrew up in an MP ship, however when I did....


He who was first gets the loot was the rule I lived by most. If I was there, then I stayed until I was finished, and they only way someone who wanted loot would get it was to outdamage me. If that happened, then I would /salute and move on, but people who show up and want to "split loots" didnt get much more from me than a 'no thanks' unless they were reasonably nice. Then I would gladly give them waypoints to equivalent spots. If they were at all rude or whiny, they basically got laughed at. May sound mean, but even my Rebel looks at space as a harsh place. If Im playing my Privateer, I'm SUPPOSED to be the greed motivated (look up privateer). If somone is just there for xps, then I will be quite nice, making sure they get their hits, letting them take a few kills, keeping things off their back, and often talking and offering to help go over their gear with them. I respond in kind. Be snotty, get snotty back. Treat people like a person, communicate like a person, and it pays off.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



MWJ
Thu Mar 24, 2005 8:12 pm
#6

1. Even if someone can outdamage you, there tend to be multiple targets. Just get one shot on theirs and shoot up something else. By the time they get over to your target, you will often do enough for loot rights.

2. Don't worry too much about targets. If they are on a mission, you cannot hurt their targets. And don't worry too much about Aces or high Tier players hitting the Tier 1-2 spawns. The only time I kill those is if they are between me and the space station. They aren't worth the time for high level pilots.



Colonel Ervin Talliaferro
Imperial Ace Pilot
Master Rifleman
Master Medic
Merchant 0104
Hero of the Killimar Conflicts
Private Vendors at -7163, 5427 Naboo, inside Killimar War Center. Other Vendors coming soon.
Lusankya
Fri Mar 25, 2005 5:07 am
#7

A good way to prevent KSing in a spawn point is to Disable everything in the area before theydo. After the ship is disabled anyone outside of your group can not hit the target. I do this only when helping lower lvl guildies grind xp. I have no need for xp or prestige so i'm not a spawn ogre. But when a higher lvl pilots come into a grinding area just to grief lower pilot I get erked. Having three RE'd Borstels with weapon overload III I can out damage most ships in my Krayt. I can one shot disable npc tier 4 ships with shields. I usually getwhinedat for doing this but Hey space is rough place, and I'm trying to make the grind less of a pain for my friends.

I also will ask the pilot to join usso we don't have to fight over ships or ask nicely for them to find another spawn.



Lu'Sankya

Federation Wing Commander

Master Shipwright

Master All 9 Aces

Master Swordsman

Fencer 4/4/4/0



Lu'Sankya
Federation Wing Commander
Master Shipwright
Master All 9 Aces
Master Swordsman
Fencer
Force Sensitive
Coran_Sienar
Fri Mar 25, 2005 6:57 am
#8

1. Thou shalt NOT block the spawn point by placing your MP ship in the direct line of fire of another player who is already there.


(Actually happened to me, once at a spawn point. I must admit that I didn't take it very gracefully. I came back in my X-Wing and one-shotted everything that the spawn produced until my backpack was full. The offender eventually gave up and left.)



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Neueryche
Fri Mar 25, 2005 8:44 am
#9

I'd have to agree with the posts above. If I ever came across the same situation I would usually jump into a wingman RP role and watch the other guy's back. It has helped me develop some formation flying and team flying skills.


As for low level spawns for ties...when I flew reb I would go to Yavin...smugglers run I believe. There were 2 spawn points. 1 was by what looks like a reb station that is not selectable. this one spawns a flight of 3 ties (dupes and ties). Usually the ties are lvl 3 and the bombers(dupes) are lvl 2. The other point was near by between the 2 imp stations. This point has many flights of ties (dupes, ties, squints). Again the ties are lvl3, the dupes are lvl2, and the squints (intercepters) are lvl 2. I used to go overt and build up FP as well.


Good luck!


Rega (starsider)



Don't worry, they couldn't hit an elephant from this dist.......End Transmission...
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