Pilot Archive

Thread: KSE Firespray loadout, looking for opinions/suggestions

KiernanDeschain
Fri Sep 09, 2005 8:30 pm
#1


So, this is my newly outfitted KSE Firespray. I know she needs some work still, a little tweaking here and there, but I was hoping to bounce her specs off of the pilots here and maybe get some feed back.



The "Masuimi Max", KSE Firespray Patrol Craft


Mass: 207,941/212,802
Energy Use: 13853/48893
Chassis HP: 2968/2968


RE’d Aurora Sub-Pro Max Reactor, lvl 7:
mass, 16,135
energy generation, 48,893


RE’d Starmap Engine, lvl 8:
energy drain, 1628.7
mass, 22,982.8
pitch, 72.3
roll, 72.3
yaw, 73.1
top speed, 91.0


Crafted Mark III Armor, front and back:
mass, 5967.9
armor points, 1166.4


RE’d Alliance Reward Shields, lvl 8:
energy drain, 2917.9
mass, 31,125.3
front/back strength, 2555.3
recharge rate, 17.12


RE’d Kessel Deluxe Capacitor, lvl 8:
mass, 21,583.1
energy storage, 1312.4 (overloaded, 2296.7)
energy recharge rate, 50.8 (overloaded, 88.9)


RE’d Reward Booster, lvl 4:
mass, 2915.8
energy storage, 2039.4
recharge, 51.0
energy consumption, 143.1
acceleration, 37.4
speed, 26.5


RE’d Droid Interface, lvl 8:
mass, 12.613.4
speed, 12.4


RE’d Borstel Disruptor, lvl 8:
mass, 26,758.6
damage, 2507.8-3876.6
vs. shields, 0.68
vs. armor, 0.68
energy per shot, 13.4
refire rate, 0.39


RE’d H-K “Scorcher Advanced”, lvl 8:
mass, 28,562
damage, 1992.8-3282.2
vs. shields, 0.64
vs. armor, 0.64
energy per shot, 32
refire rate, 0.41


Crafted Twin Mark IV Proton Torps:
mass, 14,465.9/16,676.4
damage, 5052.1-10,225.6
vs. shields, 0.426
vs. armor, 0.426
refire rate, 6.15


Countermeasures:
Sensor Decoy Launcher



I know I need to upgrade the H-K Scorcher to a Borstel. I also have an RE'd pre-nerf reward engine (ed 1396, mass 8889, p/y/r 67.8/68.5/71.l, ts 95.6) I could swap out for the Starmap, if I needed to free up some mass.


She's outfitted primarily for DS runs, Kessel, running jobs/cargo for the Smuggler's Alliance, and turning heads.


Opinions? Optional equipment? Should I just frak off because everyone sick of these threads?



Kiernan Deschain
Scoundrel, Card Player, Gunslinger, SA Ace.



======================================================================
Kiernan Deschain
Scoundrel, Card Player, Gunslinger and Smuggler's Alliance Ace
Captain of the YT-1300 "Serenity' and pilot of the KSE Firespray "Masuimi Max"

J'axxon Deschain
Jedi Adept and pilot of the Eta-2 Actis "Bogan Nemesis"

The'man Behindthecurtain
Master Shipwright, Architect, and Artisan
CEO and Director of R&D, Waystation Construction Systems
Ashtirael
Fri Sep 09, 2005 10:07 pm
#2

Lol, nah, don't frak off. Btw, Battlestar does kick some serious arse


On to your ship:


It's good that you have that huge power gen reactor cause the energy use on a few items is a bit rough.


That being said, that extra power will enable you to run EO4, CO4 and the currently bugged WO3 with no need for reactor overload.


In the way of possible switches:


Try for a couple LVL 7 RE'd plates of armor. They can get as low as just under 5k mass Pre-RE and over 1500 hp Pre-RE.


Level 6 RE'd caps can get close to that 50.8 when RE'd as well. Similar energy, better once you hit Cap OL 4 and roughly a third of the mass.


I have always ran with an average of 15 second droid interfaces, both pre nerf and post nerf. Level 6 DI's can hit around 15.1-15.3 and gives you perfect time to recharge that cap for that shield shunt to save yer arse. Not to mention, that mass is actually lower as well.


Hitting DS would take care of any and all repairs needed, but 25%,25%, 50% and 100% at a station will take care of that as well.


These are just my personal thoughts and such, so take them as ya will Hope it helps some.

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