Pilot Archive
Thread: did i screw my ship over or will i still be viable
i also use droid programs:
reactor overload
wep overload
cap overload
engine overload
and cap to shield shunt
It can be a pain to be relying on the assistance of someone who swears off of armor who has a few hits punch through the shields. Without that armor, as soon as the shields are gone, bits and pieces go flying off the starfighter very quickly.
I had a friend helping me out with my Master Pilot mission, since TIE Aggressors can be such a pain, I needed some help with those. He had to jump out for repairs, to bring back his weapons twice and restore top speed to his engines at least once.
Due to that, I came dangerously close to losing the whole mission, because the Vette was getting closer and closer to the Exit Jump point. Luckily, once the fighter escort was gone, I was able to just tear out the Vette's shields with missiles and then smack its engines about 2000 meters from its jump point. Unfortunately, I had to leave the GBs in place, since I couldn't hit them before they went into the "Circle the Exit" point routine.
The waiting around for his assistance just took time.
Alarien wrote:
You can do fine without the armor if you are good.
However...
Your engine is junk. Speed is secondary to PYR. I'd rather fly an 80spd with 90pyr than a 150 spd with 60 pyr. You will get absolutely trashed by any good pilot with a decent RE or reward engine.
For Nym reward engines, try to RE it with stuff in the 72/73 pyr range, to try to get 77-78ish PYR. That will give you a good turning radius with the JSF, enough to be competitive.
QFE
In addition to starting out with crap YPR stats, player made engines also use up a lot more energy than RE'd and even just plain looted ones. This means that unless you dedicate a lot of mass to a giant reactor (which is a very bad idea on anything but a POB) you will not be able to run Engine Overload 4. The engine overloads not only affect speed but turning as well. You should switch back to a non-player made engine and run Engine Overload 4 if you ever plan to use this fighter in PvP.
Good PYR on L8 engines is 71+, topping out at 74+
All this talk about PYR is for PvP use, and while you might get kills with a player crafted engine, an RE'd engine will be able to take you in their sleep.
I'm currently using an L10 RE, with 80+ PYR and 100 speed. I turn inside and get position on JSF quite easily.