Pilot Archive

Thread: I beat a Tie Opressor... In my Arc-170...

JoKen_Jash
Wed May 11, 2005 8:01 am
#1

Yep, did a duel with an apparently fully equipped Tie Opressor. I had one gunner who never even hit him, a post nerf level 6 reward engine, a mark 4 crafted shield with just under 2k f/b, and a non-re'd reward gun, with a .450 refire rate.


I was flying circles around this guy. He never even hit me. I didn't use ordinance or anything. Then again, niether did he, but something tells me he wouldn't have gotten a lock anyway.


I mean, I'm flying something bigger than a Y-Wing, but it's as maneuverable as an A-Wing...


I sense definite unbalances with the Jedi/Grievous fighters flying around.



JoKen Jash
Commando to the end!

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JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


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xTekx
Wed May 11, 2005 8:11 am
#2

There is a little something called pilot skill. Congrats on your kill.



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xTekx-Omega 9

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Kitten_Starsider
Wed May 11, 2005 8:13 am
#3

It has actually more maneuverability than an A-Wing... it is in the middle between a Tie Advanced and a Clone ship (JSF, grieveous, heavy starter ships).


The problem about balancing the ARC170 is that it is a 3 person ship.A 3 person ship manned with 3 persons is by design stronger than normal 1 person ships as they represent three players working together, similar to 3 single 1 person ships in a group. So it should be stronger in this area.


However, you can easily use this ship alone too. 125k mass, higher maneuverability than Tie Advanced/Interceptor and even more than an A-Wing.
This is a problem.


How to make a 3 person ship with 3 personsmore powerful than a 1 person ship without making it more powerful as a 3 person ship with 1 person?
Extremely hard


There has been an idea around for heavy ships having armor and shield strength multipliers. While I do not agree with that (the multipliers for ships were too high) the ideaof having x2/3/4 multipliers for the amount of actively people actively piloting/gunning/operating a ship might solve the problem. But still is not ideal.


Kitten





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Ramona_Garcia
Wed May 11, 2005 8:17 am
#4

The ARC is at least a big target. Now take the JSF... that little thing makes a scyk look like a krayt. 90K mass, and double the agility of a TIE Interceptor to it, and 2 weapon slots in that small a package...



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Ghost-Raven
Wed May 11, 2005 8:28 am
#5

Bring it ill take ya in my Oppresser....i already taken a few arc's ...easy targets.. i dont use missiles either



ssz . Serrenity. zss
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Ducimus
Wed May 11, 2005 8:45 am
#6

If i was that oppressor pilot, in round 2, id have IR'd your arse

Grats!

Message Edited by Ducimus on 05-11-2005 08:46 AM



Major Rapax Victis - Commando
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