Pilot Archive

Thread: Anyone notice anything different about ship AI?

Kevin1514
Tue May 10, 2005 9:28 am
#1


YesterdayI was doing a mission for the Kashyyyk Space Station and I was escorting a passenger ship while bandits attacked, but these bandits seemed very different. They were Tier 2 and 3 Dunelizards, which usually move quite slow and for a master pilot are easy to kill in an X-Wing. But they would stop almost instantly and start again in the other direction to full speed almost instantly. When they would maneuver they were moving faster than the Tier 5 TIE Interceptors. Anyone else have this problem?

Message Edited by Kevin1514 on 05-10-2005 01:00 PM



Kevin' Hagglund
Master Armorsmith +25 Exp +13 Assembly

PixellJ
Tue May 10, 2005 9:31 am
#2

Yes, and it's effing annoying. I thought it was warping, but then came to the conclusion that this is SOE's version of "juking". Lazy bastages, they gave me a headache.



--------------------------------------

"Doc" Porl Fik'ya
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Gaitan
Tue May 10, 2005 9:36 am
#3

It's not just Kashyyyk space. The NPC ship AI is either bugged or way overbuffed.




Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
psikobunny
Tue May 10, 2005 9:51 am
#4

There have been no changes to the ship AI. Everything you see has to do with the increased latency system wide. Fly during offtime in a "normal" sector, and everything is exactly as we're used to. It has everything to do with graphics overload, and nothing to do with stealth code changes.



Gilack Mehoipou [Bloodfin]


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Made it before all hell broke loose.



Cirroco_Una
Tue May 10, 2005 9:52 am
#5

I've experienced the same thing. A X-wing a tier BELOW me actually lasting for nearly ten minutes in a fight against me due to an insane amount of what at the time I mistook for lag warping. After several similar isntances in various space sectors I realized the AI had been changed. This is idiotic. Something a tier BELOW you should not be evading your shots with the skill of Anakin himself.



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Zutan
Tue May 10, 2005 10:39 am
#6

NPC ships in all space zones are doing things "differently" now.. Including something that can only be an "exploit" a.k.a stop and turn INSTANTLY even in a ship way to heavy to do such things.

There is also some sort of "lag" in all parts of SWG that causes some people to experience a sort of "jerk" every several second whether on ground or in space.. this makes NPC ships jump around really oddly and makes space combat almost impossible.
Ducimus
Tue May 10, 2005 1:00 pm
#7


psikobunny wrote:
There have been no changes to the ship AI. Everything you see has to do with the increased latency system wide. Fly during offtime in a "normal" sector, and everything is exactly as we're used to. It has everything to do with graphics overload, and nothing to do with stealth code changes.





QFE.

Damn astroid chunks are really chockin the server i think.

Message Edited by Ducimus on 05-10-2005 01:00 PM



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Kevin1514
Tue May 10, 2005 1:03 pm
#8






psikobunny wrote:
There have been no changes to the ship AI. Everything you see has to do with the increased latency system wide. Fly during offtime in a "normal" sector, and everything is exactly as we're used to. It has everything to do with graphics overload, and nothing to do with stealth code changes.





I dont think it was this, everything was running smooth on my computer, its just the ships are turning, accelerating, and decelerating almost instantly. They used to fly around in circles and other patterns, but now they are making 90 degree turns instantly while rapidly changing speeds, which makes them almost impossible to shoot. It took me 2 minutes to kill a tier 2 Dunelizard with a X-Wing with Tier 5 weapons.



Kevin' Hagglund
Master Armorsmith +25 Exp +13 Assembly

Ducimus
Tue May 10, 2005 1:06 pm
#9

To be more specific, i think the servers are having trouble tracking all these Mobile Objects. Astroid chunks, mobs, players.

What we are seeing i think, is AI mobs warping around a little as a result.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Docbengal
Tue May 10, 2005 1:17 pm
#10






Ducimus wrote:
To be more specific, i think the servers are having trouble tracking all these Mobile Objects. Astroid chunks, mobs, players.

What we are seeing i think, is AI mobs warping around a little as a result.




Thats what I figure it is as well. Too much strain on the servers to keep up. Hopefully they'll upgrade or do something else to make due.





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ImLucas
Tue May 10, 2005 1:23 pm
#11


Ya, I understand what you guys are getting at. I too get this clunky feel in space combat. Almost like the NPC's are on a badly made rollercoaster track that has sharp direction changes. It makes it seem like they can turn on a dime.






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Gaitan
Tue May 10, 2005 1:29 pm
#12






psikobunny wrote:
There have been no changes to the ship AI. Everything you see has to do with the increased latency system wide. Fly during offtime in a "normal" sector, and everything is exactly as we're used to. It has everything to do with graphics overload, and nothing to do with stealth code changes.






I don't think AI ships keeping up with you when you booster is the same as it was, and I don't ever remember NPC ships hyper-jumping to a new spot in the same system with me before. I've never seen a gunboat keep up with me either.


So, while I will concede the insta-flips and odd flight patterns may be the result of lag and other net code problems, the other things I've mentioned are definitely bugs.






Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
KnightHawk420
Tue May 10, 2005 2:40 pm
#13

Maybe this is also a same symptom of the lag, but anyone notice a large percentage of landed shots not doing any damage at all?



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