Pilot Archive
Thread: ARC 170 new gun idea
He actually had a previous post on how to get the Vaksai fighter. He's stuck on killing the gunboats.
/shrug
/bump
Any more suggestions and/or comments are greatly appreciated
BITES THE DUST, ANOTHER ONE DOES! -Yoda, Ep. 3 Revenge of the Sith Video Game
RodianJeedai wrote:
Hi everyone! I just finished the series of quests to get my ARC-170 ship. I love and the looks are great but the lasers which are shot out of the cannons do not converge and i can never seem to find another pilot to group with and man one or two of the other turrets.
Heres my idea
I believe that one of the manned turrets which you need a group to man, should be controlled by the pilot either in top of or on the belly of the craft. ( this is similar to how the Y-wing Long-Probe works)
Any more suggestions or comments are fully appreciated!
RODIAN POWA TO ALL!!!!
- We've been asking for laser convergance since Beta. Currently Laser Convergance does not exist on any ships in JTL (Would love to see it added)
- IMHO, all of the 2-3 man fighters are better off not loading guns in the rear and using the extra mass for something else. I believe they should install a barf bag dispenser in the rear cockpits because it's almost impossible to aim when the pilot is diving, rolling, and manuevoring in combat.
- I guess you could move the turrets but honestly then it wouldn't be an ARC-170 anymore. The ARC-170 in the movie has two rear facing turrets.
So now you're probably saying, "Vegitaa, if they're useless in combat and just make people sick... what the heck are they good for?"
The hands down best possible mining ship in the game. Top rear turret, Tractor Beam. Bottom rear turret Mining laser. Pilot backs up to an asteroid, bottom gunner breaks em off, top gunner sucks em in. With 125k mass you can have all the best mining gear in addition to a Cert8 Blaster in the pilots hands for defense.
Personally, I'm not in support of moving the turrets, nor giving firing control to the pilot on those. Not unless you're going to do the samething with all the turreted ships, which I think is just not right at this time. The whole point of a multi-person fighter is to use multiple people. The ARC is quite capable as an intercpeter without 2 additional gunners. I hear you though!
Just a little feedback for ya! (Hehehe.. almost wish I had a Rebel toon just for this fighter...)