Pilot Archive

Thread: ARC 170 a piece of junk?

CelesSun
Tue May 10, 2005 2:30 pm
#1

Besides looking "cool", I found the ARC 170 to be completely useless.

Its got a nice mass and fairly good YPR(not compared to the Jedi Starfighter).

Buuut, try shooting with it, and its guns are so wide apart, seemingly not converging even at a great distance. Its like shooting straight, with wide guns. Which makes it almost impossible to hit, especially from the close distance that every pilot aspires to reach in order to take down his target.

Also, the turrets are placed in such a fashion, that it makes it impossible for them to shoot properly while the "Reconnaisance" ship is in motion.


Any thoughts on that? Or am I the only thinking the ship is quite useless?
GileHarleen
Tue May 10, 2005 2:56 pm
#2

They suuuck to fight though. That's the first NPC fighter that's given me a challenge in a long time.



Gaile Harleen


Ace Pilot - Master Rifleman - Master Shipwright


Because self-reliance is sexy.


And it's not our fault - it's just your own new suicide.

Skauna
Tue May 10, 2005 3:00 pm
#3

Well its not really meant for one person but it needs some fixes.



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Washell
Tue May 10, 2005 3:16 pm
#4

No ships in JTL/RotW have converging guns. If either bolt hits you'll do full damage. Just learn to aim a little to the left or right. Haven't been in the gunners seat yet, but usually you'll need to team up on a regular basis to get an effective crew.


Speed and manouvrability are pretty good.


CelesSun
Tue May 10, 2005 6:12 pm
#5


Well the A-Wing seems to have working/converging guns, so does the x-wing..


The ARCs guns just shoot in a straight line. Also, I noticed that some of my shots go right through my opponent. Tested that on being right next/behind a friend of mine, moving my crosshair to the right.. The blast went right through him without harming him... Thats wrong..

Announcerharris
Tue May 10, 2005 8:40 pm
#6

Solo, it sucks.


But, with two gunners who know what they're doing, this ship is alot of fun...almost as fun as a fully crewed YT-1300!







Falcon Harris | Sgt-Pepper
Never Tell Me The Odds
HVND
Y0ungPadawan
Wed May 11, 2005 2:01 am
#7


This is what I posted in the new ship thread -







I was out my shiny new ARC-170 last night. My first impressions on flying it were that it looked awesome and handles fairly well too. I'm not sure of the exact stats, but it was comparable to an X-Wing. This is where i run out of good things to say!


You have nothing to fear about this ship being overpowered - its essentially useless!


99% of the time you'll have no gunner(s). This leaves you with 1 gun, which is mounted several meters wider apart than the X-Wing's. I found it hard to hit anything! Most of the time your target sits comfortably in the middle. To counter the fairly useless forward firepower setup, I mounted a level 10 gun. This made it more useable and I did get used to keeping my targets horizontal so as to improve my chances of hitting. However, with only 125K mass, this doesn't leave room for much of anything in the rear.


I took a friend up next as a rear gunner. After he stopped laughing about the ridiculous setup, we started trying to susss out the arcs of fire. The 2nd weapon mounts very awkwardly behind the cockpit, and as such it is the cockpit in the way that makes this gun so frustrating. I really don’t think you'll ever need / have use for the lower turret, let alone any spare mass to mount a gun there!


To use this currently you would probably need the following:-


1) The ability to mount an engine backwards so you can fly in reverse.
2) NPC's to man the turrets when you have no friends available.


It’s just that useless!


What would fix this ship?


1) The 2nd weapon (upper rear turret) should be mounted on top of the cockpit (there is already what looks like a hard point there). This would beef up the foward offensive capability when you have a gunner.
2) The lower rear turret moving to the current upper rear turret position.
3) An extra weapon hard point on the nose of the ship (again, it looks like there’s something there already).
4) The mass needs to be upped to around 200k


This would make the ship flyable solo; whilst making it competitive with an upper turret gunner that can fire forward and backward.


As it stands, with such a low mass, you could invest a fortune in both time and credits to get the lowest mass RE'd equipment, and you still wouldn't have a ship that is feasible in combat.



This machine really doesn't even compare to the Imperial and Privateer EP3 quest ships. How on earth this thing was designed to fight in a war with tiny droid ships is beyond me - you could never hit them with the front gun!


Now, I'm guessing these things would never happen over night, so in the mean time, the ability to re-deed the ship is a must - I can't bring myself to delete such a lovely looking ship ... but if I have to, I will!


Shame really...










Marinos, Eclipse
Isamu-alva
Wed May 11, 2005 3:07 am
#8

Agreed, it looks and handles great but it's mass is really screwed up.


I filled it full of RE'd low mass equipment and still had issues having enough space left to put a droid interface in and more than 1 decent gun.


Mass needs to be upped to 200k and the turret underneath needs to have the option to be fired along with the main guns by the pilot if no-one is manning it.


Heck i'd just settle for increased mass so I can put my droid in, and uber advanced blaster and some missiles.





Gogul - Elder Shipwright & Imperial Ace Pilot

RIP - Isamu-Alva, Radiant
RIP - Michelle, Radiant
RIP - Togusa, Radiant
Lepr0n
Wed May 11, 2005 3:32 am
#9






CelesSun wrote:


Well the A-Wing seems to have working/converging guns, so does the x-wing..


The ARCs guns just shoot in a straight line. Also, I noticed that some of my shots go right through my opponent. Tested that on being right next/behind a friend of mine, moving my crosshair to the right.. The blast went right through him without harming him... Thats wrong..







no they dont, the A-wing is so small that the guns are fairly close even when they are mounted as far apart as they can be on that chassi.


and unless your target is smaller than the A-wing you will hit if your fire straight at it.



as for the X-wing its fire pattern is similar to 2 shotguns... but since you only have to hit with 1 of the 2 bolts of each gun to do full damage it doesnt matter if its the right hand pattern or the left hand pattern that hits your target.


they dont converge, you just have a very high hit probability with that fire pattern, even against small targets.




the arc is very sweet, 125k mass... PYR like a kihraxz and what appears to be a 0.97 speed mod.

sure its big and has a huge wingspan with the gunbarrels very far apart, but thats good for balance... its not meant for solo play.

and its good that the hitprofile is large, it balances out some of the strenghts of this starship.


I would like to see more of this balance thinking in rotw... so far very few of the new ships show any signs of balance being considered at any part during their introduction process.



and isamu... the 125k mass is just fine.

and no turret should be pilotfired when flying solo.

Message Edited by Lepr0n on 05-11-2005 12:34 PM

Kebb
Wed May 11, 2005 5:12 am
#10

The idea of having only one forward gun and 2 rear-only turretsjust doesn't make senseto me. I would have expected 2 forward guns and a rear turret, but even having the top turret able to fire 360 degrees would be viable.
Isamu-alva
Wed May 11, 2005 5:24 am
#11

Lepr0n, sorry I disagree, I can fit more into my rhyraak (however u spell it), which is a single seat fighter than I can into my ARC, it makes sense that a multi passenger ship should have a bigger mass IMHO.


Saying that, I'm just gonna get rid of the turret weapons, stick an advanced green in the front and hopefully squeeze missiles in, I'll just have to do without countermeasures.








Gogul - Elder Shipwright & Imperial Ace Pilot

RIP - Isamu-Alva, Radiant
RIP - Michelle, Radiant
RIP - Togusa, Radiant
Kirkmeister
Wed May 11, 2005 5:35 am
#12

I managed to get 3 3k guns, a 15.1 speed DI a decent Cap, a nice PYR engine all be it 79.2 speed. I took 2 mates up with me, and did some Tier 4 duty missions to get us used to the firing and flying style of this puppy. Suffice to say, we did ok against Tier 4's, so much so we decided to test it by going to Kessel. The normal ties gave us no problems even in a Furball, we only had trouble when we found 2 Aggressors. As I'd only thrown it together, I had no armour so it got a bit hairly towards the end, especially when they took my droids head off (poor Beaker ). But all in all, I like this ship, I can find gunners, and would only go up with guys who know how I fly, I may be tempted to have a pop at tier 4's solo, maybe even some "noraml" forward firing tier 5 ties in Kessel. But this is one sweet ship, the Advanced X-wing is pretty sweet too, shame it doesn't have the 3rd weapon slot half way along the wings as the old X-wing does, gives a nice spread of fire that way. But it sure packs a punch with 3x3k weapons in the slots



Yanus Ulriksen-Guild-Leader-LRDP
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Y0ungPadawan
Wed May 11, 2005 5:53 am
#13






Kirkmeister wrote:

I managed to get 3 3k guns, a 15.1 speed DI a decent Cap, a nice PYR engine all be it 79.2 speed. I took 2 mates up with me, and did some Tier 4 duty missions to get us used to the firing and flying style of this puppy. Suffice to say, we did ok against Tier 4's, so much so we decided to test it by going to Kessel. The normal ties gave us no problems even in a Furball, we only had trouble when we found 2 Aggressors. As I'd only thrown it together, I had no armour so it got a bit hairly towards the end, especially when they took my droids head off (poor Beaker ). But all in all, I like this ship, I can find gunners, and would only go up with guys who know how I fly, I may be tempted to have a pop at tier 4's solo, maybe even some "noraml" forward firing tier 5 ties in Kessel. But this is one sweet ship, the Advanced X-wing is pretty sweet too, shame it doesn't have the 3rd weapon slot half way along the wings as the old X-wing does, gives a nice spread of fire that way. But it sure packs a punch with 3x3k weapons in the slots




I hear ya, I enjoyed it myself ... just dont think its really viable in combat. 3 people in one ship, all firing guns - and I'll bet you could have done a lot better solo in a heavy X-Wing, loaded out with 3 Level 9 guns in it? or worse still, in a standard X-Wing with 3 lvl 7 guns...

Message Edited by Y0ungPadawan on 05-11-2005 03:15 PM



Marinos, Eclipse
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