Pilot Archive
Thread: New pilot question.
When he is flying strait and you are right behind him the angle to him is not changed by lag and thus you do not se it.
The engine does a very poor job of calculating aproach speeds and angles in head to heads.
It becomes most agrivated in these passes.
You just need to find the right spot.
Even with lv 10 blasters I can follow the reticle in a head-to-head and watch the shield impacts yet no damage will take. Over time you'll get it down, in head to heads I find the best spot to aim is around half way between the reticle and the actual target.
The shield impacts are a function of the client and server being out of sync .. one says "hit" and triggers shield impact graphic, and the other says "miss" and applies no damage.
You get used to it in time, just think of the reticle as a suggestion not a sure thing.
In fact the opposite also happens alot .. your shot will go wide and visually miss, no shield impact graphic, but damage will register.
It's just a function of latency and a poor physics engine.