Pilot Archive
Thread: im what you online gamer types call a noob...so be prepared for a noobish question
Ok a couple of points that might help here.
1. prototype components aren't bad, BUT check the stats of some of the parts you have been looting and hopefully not selling to the chasis dealer... you can often upgrade the business parts of your '95 and stretch it's usefulness a bit that way. In general a chasis is a good upgrade only if you need more mass/maneuverability/hardpoints (weapon mounts) you get MUCH more kick for your Cred by upgrading engines/weapons/caps/shields. To change out parts for your ship use the manage option at a starship terminal.
2. Using any bazaar terminal you first click on the location option (top left horizontal radio buttons) then choose entire galaxy. You will be able to search for blueprints and/or deeds there and set a waypoint to a little hut (or a big building) with a player owned Vendor (a terminal or npc) that will have the part you are interested in.
Ravanger wrote:
as nice as the heavy Z95 is, it's not cheating
Yup, it is!
CuchulainnDarklight wrote:
Ravanger wrote:
as nice as the heavy Z95 is, it's not cheating
Yup, it is!
Trust me - its worth your while NOT to use it! When you master your second squadron use it and youll really notice the difference.
The z95 stock model teaches you how to manage your mass.
The Ywing teaches you how to fly.
The Xwing teaches you how to fight.
The Awing takes all of those qualites you learn and rolls it up in a deadly ball of blasterfire.
The B-wing is just a laugh.
Use the z95 heavy and you miss out in all the important lessons the pilot tiers teach you.
never looked at it like that, and if you are a true "master pilot" then the Bwing is definatly an effective ship, but you must have one hella engine
Ravanger wrote:
never looked at it like that, and if you are a true "master pilot" then the Bwing is definatly an effective ship, but you must have one hella engine