Pilot Archive
Thread: 11 missiles in a 10-missile launcher?
If your launcher is at 10/10, I do not think it will let you load a new pack into it. Go fire the missiles at something and empty the launcher. You will be able to load your 11 pack.
I have had missiles and CMs sometimes not want to load, but closing and opening the management screen has always fixed it.
Oh, and many thanks for the prompt answer. If you say they dont have a limit, I ll take your word on it. Might be that I made a silly mistake (I can never rule that out). Will try in... oh no, six hours. If we re lucky.
Edit for: thanks to both of you, Goraf and Kirkmeister!
Message Edited by RobinOsaka on 09-22-2005 11:22 PM
alrighty, it took me a couple of tries, opening / closing the ship manage window but it eventually loaded. thanks for your support.
The ultimate fix: turn it off, turn it back on. I had the same problem reloading my CM right after loadinga missile pack.
BTW, are we supposed to be able to load missiles from crates sitting in the bank? Now that's service! Not only can I store high explosives in my deposit box, but the bank will deliver said explosives to my ship!
Missiles and components in your droid storage compartments show up on the terminal, I use that feature all the time. I never tried the bank before. If that is the case, I'm not going to carry around my spare components any more!
this bug's been around off and on awhile best workaround I know of is unload launcher, put in bank close bank do a quick relog(to char select screen not out of game entirely) get launcher and load back in ship
doing this resets whatever has bugged the launcher and this seems to be alot more common now